Guide for Homunculus/Plus AI tweaks

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Source: http://www.jellyro.com/forums/index.php/topic,8968.0.html
4 M PIERROT.gif


Disclaimer: This guide may be out-of-date and/or biased and does not necessarily reflect the opinions of the jRO staff or wiki editors. As this is a player created guide, it is based on the opinions and experiences of its author(s). Please do not make any major changes or alter the original intent of the article. Thank you!


The following guide was created by robo.saiyuk on January 2008

This info used to be up on the animaro forums, but its not here now. So I'm reposting this for people who use alchemist and Biochemist

In this guide you were find information on:


1) How to call out a Homunculus
2)what help's the odd's in geting witch one's
3) How to play with your Homunculus

4) What each Homunculus looks like
5) Homunculus AI



1) How to call out a Homunculus

I) Create an Embryo

In order to create an Embryo you need the Pharmacy skill. You will need:
a) 1 Potion Creation Guide
b) 1 Medicine Bowl
c) 1 Glass Tube
d) 1 Morning Dew of Yggdrasil
e) 1 Seed of Life

Use the Pharmacy skill to combine these items together to get your Embryo.


II) Use the skill Call Homunculus and it will take away your Embryo. Once the skill is used you will get one of 8 random pets. If you do not like the pet you get, you wil have to create a new Embryo and try again. 4 pets are more support based and 4 are more offensive. There are actually only 4 different pets, 2 versions for each.


(2)Stat: What it increases the odds of geting:


NOTE: Alot of people generally in RO are divided on the usage of stats to influence the chance of getting said homunculus. Because the system of


getting homunculus is based on [b]random percentages[/b], some people have found that having specific stats would increase the chance of getting a certain homunculus.


Of course this is all speculation, this has only been effective for some.
Based on my experience I can say there is a 50-80% truth in stat influence.


But this has not been tested by everyone, so again don't take this an absolute truth to getting what ever homunculus you want.


STR: Amistr, Filir
AGI: Amistr, Filir
VIT: Amistr, Lif
INT: Vanil, Lif
DEX: Vanil, Lif
LUK: Vanil, Filir

The highest you can increase any homi chance is to ~48% This is by putting in each of the 2 shared stats 25% of avaible points (STR/AGI or INT/DEX) (for a combined 50%), and the non-shared at 50%.

Okay, that was a lousy explination. Here's an example:
STR: 1
AGI: 1
VIT: 50
INT: 25
DEX: 25
LUK: 1

This will give you these odds:
Amistr: 25.24271844660194
Vanil: 24.75728155339806
Lif: 48.54368932038835
Filir: 1.4563106796116505

3) How to play with your Homunculus


The 4 types are:

Amistr - Support based pet that eats Zargon
2 Types
Amistr.gif
Amistr2.gif
Stage 2
Amistr Evolved.gif
Amistr2 Evolved.gif
Skills
Castling (Skill ID# 8005)

Type: Active Max Level: 5
SP Cost: 10
Target: none
After Cast Delay: 50 + 10*SkillLV (except LV 5 which is 129 sec)
Duration: 50 + 10*SkillLV sec
Effect: Instantaenuously switch the location of the player and the Homunculus. The monsters that were attacking the player will now attack the Homunculus instead.
Level Description
1 20% chance
2 40% chance
3 60% chance
4 80% chance
5 100% chance

Defense (Skill ID# 8006)
Type: Active Max Level: 5
Requirements: Castling Level 5
SP Cost: 15 + 5*SkillLV
Target: Homunculus and Master
Duration: 45 - 5*SkillLV sec
Effect: Temporarily increase DEF of the Homunculus and the player.
Level Description
1 +2 for 40 sec
2 +4 for 35 sec
3 +6 for 30 sec
4 +8 for 25 sec
5 +10 for 20 sec
Adamantium Skin (Skill ID# 8007)
Type: Passive Max Level: 5
Requirements: Defense Level 3
Effect: Pernamently increase the DEF, Maximum HP and HP regeneration rate of the Homunculus.
Level HP Bonus / Regen Bonus / DEF Bonus
1 + 2% / 5% / 4
2 + 4% / 10% / 8
3 + 6% / 15% / 12
4 + 8% / 20% / 16
5 + 10% / 25% / 20
Stage2 Skill
Blood Lust (Skill ID# 8008)

Type: Active Max Level: 3
SP Cost: 120
Target: Homunculus self
After Cast Delay: LV 1 300 sec, LV 2 600 sec, LV 3 900 sec
Duration: LV 1 60 sec, LV 2 180 sec, LV 3 300 sec
Effect: For the spells duration, Homunculus's damage is increased and every attack has a certain chance to leech 20% of the damage as HP.
Level Description
1 +30% ATK, 3% leech chance
2 +40% ATK, 6% leech chance
3 +50% ATK, 9% leech chance

Filir - An offensive pet that eats Garlet
2 Types
Filir.gif
Filir2.gif
Stage 2
Filir Evolved.gif
Filir2 Evolved.gif
Skills
Moonlight (Skill ID# 8009)

Type: Offensive Max Level: 5
SP Cost: 4*SkillLV
Target: Enemy
Effect: Order Creature to attack the target with its beak hitting the target for SkillLV times with a total damage bonus of 110*SkillLV% (maybe this is total damage NOT bonus).
Level Times Hit - Damage Bonus
1 1 - 220%
2 2 - 330%
3 2 - 440%
4 2 - 550%
5 3 - 660%
Fleet Move (Skill ID# 8010)
Type: Active Max Level: 5
Requirements: Moonlight Level 3
SP Cost: 20 + 10*SkillLV
Target: Homunculus
After Cast Delay: 50 + 10*SkillLV (except LV 5 which is 120 sec)
Duration: 65 - 5*SkillLV sec
Effect: Temporarily increase ASPD by +3*SkillLV and Attack Power by 105%+5*SkillLV% of Filir (maybe the increase is only 5+5*SkillLV?).
Level ASPD Bonus - Damage Bonus - Lasting Time / After-cast Delay
1 3 - 110% - 60 sec / 60 sec
2 6 - 115% - 55 sec / 70 sec
3 9 - 120% - 50 sec / 80 sec
4 12 - 125% - 45 sec / 90 sec
5 15 - 130% - 40 sec / 120 sec
Over Speed (Skill ID# 8011)
Type: Active Max Level: 5
Requirements: Fleet Move Level 3
SP Cost: 20 + 10*SkillLV
Target: Homunculus
After Cast Delay: 50 + 10*SkillLV (except LV 5 which is 120 sec)
Duration: 50 + 10*SkillLV sec
Effect: Temporarily increase the Flee Rate of your Homunculus by 10+10*SkillLV.
Level Flee Bonus - Lasting Time / Cool Down
1 20 - 60 sec / 60 sec
2 30 - 55 sec / 70 sec
3 40 - 50 sec / 80 sec
4 50 - 45 sec / 90 sec
5 60 - 40 sec / 120 sec
Stage2 Skill
S.B.R.44 (Skill ID# 8012)

Type: Active Max Level: 3
SP Cost: 1
Effect: Lower your Filir's intimacy level in exchange for high damage to a single target.
1 ?? ?
2 ?? ?
3 ?? ?
Lif - Support Based pet that eats Pet Food
2 Types
Lif.gif
Lif2.gif
Stage 2
Lif Evolved.gif
Lif2 Evolved.gif
Skills
Touch of Heal (Skill ID# 8001)
Type: Active Max Level: 5
SP Cost: 10 + 3*SkillLV
Target: Ally
Cast Time: Instant After Cast Delay: 1 sec
Effect: This works exactly like the Acolyte's Heal skill, healing the target HP. The healed amount depends only on the Homunculus's LV and INT. Each cast requires 1 Condensed Red Potion.
Emergency Avoid (Skill ID# 8002)
Type: Active Max Level: 5
Requirements: Touch of Heal Level 3
SP Cost: 15 + 5*SkillLV
Target: Self and Master
Duration: 35 + 5*SkillLV sec
Effect: Helps avoiding dangerous situations by temporarily increasing player's and Homunculus's movement speed.
Level Moving Speed Bonus - Duration
1 10% - 40 Sec
2 20% - 35 Sec
3 30% - 30 Sec
4 40% - 25 Sec
5 50% - 20 Sec
Brain Surgery (Skill ID# 8003)
Type: Passive Max Level: 5
Requirements: Touch of Heal Level 5
Effect: By training the Lif you increase her Maximum SP and SP regeneration rate. This also increases the effect of the Touch of Heal skill.
Level SP Increase / SP Regen Bonus / HT Bonus
1 1% / 3% / 2%
2 2% / 6% / 4%
3 3% / 9% / 6%
4 4% / 12% / 8%
5 5% / 15% / 10%
Stage 2 Skill
Mental Change (Skill ID# 8004)

Type: Active Max Level: 3
Target: Homunculus self
After Cast Delay: LV 1 300 sec, LV 2 600 sec, LV 3 900 sec
Duration: LV 1 60 sec, LV 2 180 sec, LV 3 300 sec
Effect: For the skill's duration, Homunculus's Maximum HP and SP are switched.
Non-skill attacks are increased by the Lif's MATK value. Upon activation, Homunculus's HP is fully healed. After the skill's duration has ended, HP and SP are set to 10.
Level Description
1 lasts 60 sec
2 lasts 180 sec
3 lasts 300 sec

Vanilmirth - An offensive pet that eats Scell
2 Types
Vanilmirth.gif
Vanilmirth2.gif
Stage 2
Vanilmirth Evolved.gif
Vanilmirth2 Evolved.gif
Skills
Caprice (Skill ID# 8013)

Type: Offensive Max Level: 5
SP Cost: 20 + 2*SkillLV
Target: Enemy
Effect: Use one of the Bolt-type spells. Homunculus decides randomly which one it uses, you can not influence its decision. The skill level used for the random Bolt-type spell depends on current skill level of Caprice.
Level Description
1 LV 1 Bolt
2 LV 2 Bolt
3 LV 3 Bolt
4 LV 4 Bolt
5 LV 5 Bolt
Chaotic Benediction (Skill ID# 8014)
Type: Active Max Level: 5
Requirements: Caprice Level 3
SP Cost: 40
Target: See below
Effect: It randomly uses Heal up to the current Chaotic Benediction skill level to either one of the following: Player (you), enemy that you are attacking or Homunculus itself at following success rate.
Level Enemy / Homunculus / Player
1 Heal Level 1 - 50% / 20% / 30%
2 Heal Level 1 ~ 2 - 40% / 50% / 10%
3 Heal Level 1 ~ 3 - 25% / 25% / 50%
4 Heal Level 1 ~ 4 - 36% / 60% / 4%
5 Heal Level 1 ~ 5 - 33% / 34% / 33%
Change Instruction (Skill ID# 8015)
Type: Passive Max Level: 5
Requirements: Caprice Level 5
Effect: Increase your Homunculus's INT and STR.
Level Description
1 +1 INT/ +1 STR
2 +2 INT/ +1 STR
3 +2 INT/ +3 STR
4 +4 INT/ +4 STR
5 +5 INT/ +4 STR
Stage 2 Skill
Bio Explosion (Skill ID# 8016)

Type: Offensive Max Level: 3
SP Cost: 1
Target: Homunculus self
Attack Type: [Splash Damage, 2 cells]
Effect: Homunculus self destructs and inflicts defense ignoring damage on everything within a 9x9 square around it. The damage is based on the Homunculus Maximum HP, and after the attack, its intimacy is reduced to 1.
Level Description
1 Maximum HP*1
2 Maximum HP*1.5
3 Maximum HP*2

Commands:

Open Pet Status Page: ALT + R
Attack: ALT + Double right click
Target a monster: ALT + Single right click
Standby: ALT + T or right click and press Standby
Moveyour pet to a location: ALT + Single right click on where you want it to go

Use the Rest skill to hide your pet. use Call Homunculus to bring it back out (No 2nd Embryo needed)
If your pet dies, use the Ressurect Homunculus to bring it back out.
Your pet will also have unique skills it can use as it level us.



Intimacy Chart:
Hunger%   1-10%  11-25%  26-75%  76-90%  91-100%
Status    V.Hungry  Hungry  Normal  Full    V.Full
Intimacy%  50%    100%    75%     -5%   -50%

The Homunculus works a lot like a pet and has about the same intimacy levels. Feeding it at about 11-25 hunger will give you a maximum of 1 intimacy point per feeding, 1=100%

Hate with a Passioin 1-3
Hate 4-10
Awkward 11-100
Shy 101-250
Neutral 251-750
Cordial 751-910
Loyal 911-1000

Leveling your Homunculus:

Correct Formula posted by Shadowfuax
I found that if you sit down, it can screw with the AI, and you won't Auto- Potion Pitch. Which you will then need to tele/FW to fix it.

Also, the Homunculus xp formula in the post is incorrect. After reading the Homunculus System topic in the official iRO wiki, the formula should be:

A= Monster's Base xp
B= Monster's Health
C= Damage done to moster by Homunculus

Homunculus xp gained = A*(C/B)

So, lets give an example. Say we were killing geographers with our homunculus. Geographers give 13575 Base experience (which is the only experience Homunculus level off of), and have 8071 health. Now if our Homunculus does all the damage to the Geographer our formula would look like this:

Homunculus xp gained = 13575*(8071/8071)
= 13575*(1)
= 13575 xp


Now according to the official iRO wiki, if the player doesn't do any damage to the target, and lets the Homunculus do 100% damage, the player will gain 100% of the Base xp as well. But, if the player even does 1 point of damage, players Base xp gain will be 125%. So let's factor in this new information, with our player doing 1 point of damage to the Geographer.

Homunculus xp gained = 13575*(8070/8071)
= 13757*(0.9999)
=13573.6 xp

The player would gain with that one point of damage:

Player Base xp gained = 13575*1.25
= 16978.75 xp


We can also make a formula for how much Job xp our player will get by participating in the battle. According to iRO wiki, the player gains Job xp based on how much damage the player deals to the monster (with the same 125% xp boost as the Base xp). So our formula would be:

A= Monster's Job xp
B= Monster's Health
C= Damage done to monster by the player

Player Job xp gained = [A*(C/B)]*1.25

Let's take our Geographers again. Geographer give 10000 Job xp each. Lets say our player did 1000 points of damage to the Geographer:

Player Job xp gained = [10000*(1000/8071)]*1.25
= [10000*(0.1239)]*1.25
= [1239]*1.25
= 1548.75 Job xp gained


Hope this helps clarify how xp works.


Evolving your Homunculus:
In order to evolve your pet you will need to raise its intimacy to loyal. A loyal intimacy level requires 100,000 intimacy points. Once you meet this requirements then you will need a Philosopher's Stone to evolve your pet.

Downloadable AI
Basically MirAI for some people is the best and easiest AI to configure and use, but let that stop you from using other AI tools.
Rampage AI is also a good alternative. But not to over complicate things heres the link for mirAI
http://www.mirandablade.altervista.org/index.php?pg=mirai&lng=en

Biochemist, alchemist Thread
for all your needs on how to play this class XD
http://www.jellyro.com/forums/index.php/topic,420.0.html

Homunculus Stat caluculator
http://rode.doddlercon.com/db/homcalc/statcalc.php

Find Out How Your homunculus Is Doing In Terms Of Stats!
http://ro.doddlercon.com/homunstats

Homunculus ASPD AI Tweak
http://www.jellyro.com/forums/index.php/topic,8968.15.html

Fighting will not increase your itimacy.