Endless Cellar

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[[Image:]] Endless Cellar (EC/ET2) is the continuation of Endless Tower. Discovered purely by accident, Adventurers can now access the mysterious and yawning depths beneath the weight of Endless Tower. It seems to hold even bigger and badder monsters in its dark depths. Who knows how far down the rabbit hole goes...

This quest or feature is part of a future update and has not yet been added to JellyRO.
All details are currently pending.


  • The instance has a 6 hour time limit and will automatically close if all party members leave the tower for more than 5 minutes.
  • Each character may only attempt an Endless Cellar instance once every 6 days.

Currently, there is an IP restriction on this instance. This prevents multiple users from the same household/network from playing together.

Quest Steps

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Captain Janssen and Eudora

1. To get to the Misty Island, speak to Captain Janssen (alberta 214, 77) in southwest Alberta. He will ask you for 10,000 zeny for each boat ride.

2. The party leader generates the instance by talking to the Cellar Protection Stone.

3. Speak to the Cellar Protection Stone to enter the instance.

4. Clear all the monsters on each floor to progress to the next.

Note that if you have Ashes of Morning, not all areas must be cleared in order for you to reach F100.

5. Defeat [Unknown] on F100 to speak with the Lucid Crystal (unknown) in the northeast corner. If it is your first time defeating [Unknown], you will be kicked from the tower because the Mysterious Voice does not deem you worthy yet.

6. Otherwise, you will be warped to [Unknown] throne room. He will spawn multiple sets of mobs before appearing himself.

7. Upon victory, a Lost Soul (Unknown) will appear. He will reward you with a Token of the Immortal before sending you back to Alberta.

See #Related Items for additional rewards.

Mechanics

The following restrictions are in effect inside the cellar:

  • Disabled Items: Fly Wing
  • Disabled Skills: Ice Wall, Leap, Intimidate, Teleport.
  • Mobs, including MVPs, are unable to use Teleport.
  • MVPs are unable to recall slaves that are out of range.
They will only re-summon when the number of slaves drops below a certain number.

Monster Spawns by Map

Related Items

Ashes of Morning are provided for each party member when passing through the portals at F25, 50, 75 and 99.

The Immortal Brazier (unknown) on F1 allows you to skip floors of the tower depending on how many Ashes of Darkness you have in your inventory.

  • Warp to F26 - Costs 1 Ashes of Morning
  • Warp to F51 - Costs 2 Ashes of Morning
  • Warp to F76 - Costs 3 Ashes of Morning
File:Item Ashes of Morning.gif Ashes of Morning
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Type Miscellaneous Buy n/a Sell n/a Weight 10
Description A dark ash imbued with mystery magical power and darkness.

Also near the Albertian docks, Eudora (alberta 216, 80) will trade slotted backpack in exchange for Tokens of Immortal.
This garment is account-bound and can be equipped by any class.

Instances are special dungeons generated in order for a party to accomplish certain goals. They may have time restrictions, certain skill limitations while inside, level restrictions, and/or cooldown delays once completed.

Only the Party Leader can create and activate checkpoints in the instance, so the party will not be able to continue if the Party Leader goes AFK, disconnects and does not return, or if the party is destroyed. Members will also be removed from the instance if they are removed from the registered party.