Difference between revisions of "Faction War"
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|- valign="top" | |- valign="top" | ||
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− | ;Left Flank | + | ;Left Flank |
− | :2 * Paladin | + | :2 * Pax/Rek L Flank Protector (Paladin) |
− | :2 * High Wizard | + | :2 * Pax/Rek L Flank Caster (High Wizard) |
− | :1 * High Priest | + | :1 * Pax/Rek L Flank Mender (High Priest) |
− | :2 * Stalker | + | :2 * Pax/Rek L Flank Ranger (Stalker) |
| | | | ||
− | ; | + | ;Central Assault |
− | :2 * Paladin | + | :2 * Pax/Rek Assault Protector (Paladin) |
− | :2 * High Wizard | + | :2 * Pax/Rek Assault Caster (High Wizard) |
− | :1 * High Priest | + | :1 * Pax/Rek Assault Mender (High Priest) |
− | :2 * Stalker | + | :2 * Pax/Rek Assault Ranger (Stalker) |
− | :1 * Lord Knight | + | :1 * Pax/Rek Assault Soldier (Lord Knight) |
| | | | ||
− | ;Right Flank | + | ;Right Flank |
− | :2 * Paladin | + | :2 * Pax/Rek R Flank Protector (Paladin) |
− | :2 * High Wizard | + | :2 * Pax/Rek R Flank Caster (High Wizard) |
− | :1 * High Priest | + | :1 * Pax/Rek R Flank Mender (High Priest) |
− | :2 * Stalker | + | :2 * Pax/Rek R Flank Ranger (Stalker) |
|} | |} | ||
Line 68: | Line 68: | ||
|- valign="top" | |- valign="top" | ||
| | | | ||
− | ;Left Barrier Defense | + | ;Left Barrier Defense |
− | :2 * Paladin | + | :2 * L Barrier Guardian (Paladin) |
− | :1 * High Wizard | + | :1 * L Barrier Summoner (High Wizard) |
− | :1 * High Priest | + | :1 * L Barrier Mender (High Priest) |
− | :2 * Stalker | + | :2 * L Barrier Ranger (Stalker) |
| | | | ||
− | ;Upper Barrier Defense | + | ;Upper Central Barrier Defense |
− | :2 * Paladin | + | :2 * UC Barrier Guardian (Paladin) |
− | :1 * High Wizard | + | :1 * UC Barrier Summoner (High Wizard) |
− | :1 * High Priest | + | :1 * UC Barrier Mender (High Priest) |
− | :2 * Stalker | + | :2 * UC Barrier Ranger (Stalker) |
| | | | ||
− | ;Lower Barrier Defense | + | ;Lower Central Barrier Defense |
− | :2 * Paladin | + | :2 * LC Barrier Guardian (Paladin) |
− | :1 * High Wizard | + | :1 * LC Barrier Summoner (High Wizard) |
− | :1 * High Priest | + | :1 * LC Barrier Mender (High Priest) |
− | :2 * Stalker | + | :2 * LC Barrier Ranger (Stalker) |
| | | | ||
− | ;Right Barrier Defense | + | ;Right Barrier Defense |
− | :2 * Paladin | + | :2 * R Barrier Guardian (Paladin) |
− | :1 * High Wizard | + | :1 * R Barrier Summoner (High Wizard) |
− | :1 * High Priest | + | :1 * R Barrier Mender (High Priest) |
− | :2 * Stalker | + | :2 * R Barrier Ranger (Stalker) |
| | | | ||
;Heart Guardian Defense NPCs | ;Heart Guardian Defense NPCs | ||
− | :1 * Paladin | + | :1 * Heart Guardian (Paladin) |
− | :1 * High Priest | + | :1 * Heart Mender (High Priest) |
− | :1 * Lord Knight | + | :1 * Heart Veteran (Lord Knight) |
|} | |} | ||
Line 101: | Line 101: | ||
== Faction Dungeons == | == Faction Dungeons == | ||
{| | {| | ||
− | + | | Rek Soldier (Paladin)<br /> | |
− | | Rek Soldier | + | Rek Warrior (Scholar)<br /> |
− | Rek Warrior | + | Rek Cadet (Mastersmith)<br /> |
− | Rek Cadet | + | Rek Infantry (Champion)<br /> |
− | Rek Infantry | + | Rek Rebel (Sniper)<br /> |
− | Rek Rebel | + | Rek Lieutenant (Ninja)<br /> |
− | Rek Lieutenant | + | Rek Commander (Assassin Cross)<br /> |
− | Rek Commander | + | | Pax Soldier (Lord Knight)<br /> |
− | | Pax Soldier | + | Pax Warrior (High Priest)<br /> |
− | Pax Warrior | + | Pax Cadet (Minstrel)<br /> |
− | Pax Cadet | + | Pax Infantry (Biochemist)<br /> |
− | Pax Infantry | + | Pax Rebel (High Wizard)<br /> |
− | Pax Rebel | + | Pax Lieutenant (Gunslinger)<br /> |
− | Pax Lieutenant | + | Pax Commander (Stalker)<br /> |
− | Pax Commander | + | |
|} | |} | ||
Revision as of 16:22, 17 September 2013
The Faction War is a long-running custom immersion event that allows players to support either Pax Imperia or the Rekenber Corporation in their seemingly endless conflict. Pax Imperia is casually called "Pax" for brevity, while Rekenber Corporation is often shortened to "Rek." Both factions are engaged in a war that has been explored through various battle systems and quests over the course of AnesisRO's history.
Contents
Synopsis
PR-SX-0806, elaborate as much as you desire here and adjust the heading as needed. This section is yours. =)
Pax Imperia
Brief information about Pax Imperia. Each faction can have its own article should you want to make this more extensive.
Rekenber Corporation
Brief information about the Rekenber Corporation. Each faction can have its own article should you want to make this more extensive.
Direct Assault
Direct Assault has currently been disabled and will return at a later time.
The Assault on Prontera
Every six hours, troops from both Pax Imperia and the Rekenber Corporation will populate Prontera City in a battle over control of the city. The faction that succeeds in its primary objective will gain control of Prontera for the following six hours and will be granted access to a special dungeon.
Attacking
The attacking faction is supported by two waves of NPC Faction Units that spawn in three squads around the Odin statue at the center of Prontera. Each squad will proceed along a designated path shortly after the start of the fight: left, right, or center. When one of the three squads has been defeated, a second set of reinforcement units will rush in on that side to continue the onslaught. If all attacking units are destroyed, the attacking faction's assault will fail, and the defending faction will retain control of Prontera.
- Primary Objectives
- Defeat the Barrier Guardians for access to the enemy faction's Heart of Guardian
- Destroy the Heart of Guardian located at the top of Prontera City, Capital of Rune Midgard(prontera) : 156, 333
- Prevent attacking units from being completely neutralized
Attacking Units
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Defending
The defending faction can only rely on one set of NPC Faction units and is naturally disadvantaged to facilitate allowing both sides to trade control of Prontera.
- Primary Objectives
- Neutralize all attacking NPC Faction Units
- Protect the Barrier Guardians located at Prontera City, Capital of Rune Midgard(prontera) : ---, ---; ---, ---; ---, ---; ---, ---
- Protect the Heart of Guardian located at the top of Prontera City, Capital of Rune Midgard(prontera) : 156, 333
Defending Units
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Faction Dungeons
Rek Soldier (Paladin) Rek Warrior (Scholar) |
Pax Soldier (Lord Knight) Pax Warrior (High Priest) |
Related NPCs
- Pax Imperia NPCs
- Pax Imperia Commander : Prontera City, Capital of Rune Midgard(prontera) : 43, 204
- Speak to this NPC to join Pax Imperia's campaign to shut down Rekenber Corporation.
- Faction Dungeon : Prontera City, Capital of Rune Midgard(prontera) : 40, 212
- This NPC will send Pax Imperia players to their dungeon if Pax Imperia has control of Prontera.
- Rekenber Corporation NPCs
- Rekenber Corp Commander : Prontera City, Capital of Rune Midgard(prontera) : 268, 204
- Speak to this NPC to join Rekenber Corporation's campaign to fight against Pax Imperia.
- Faction Dungeon : Prontera City, Capital of Rune Midgard(prontera) : 273, 212
- This NPC will send Rekenber players to their dungeon if Rekenber has control of Prontera.
- Miscellaneous NPCs
- Faction Informant : Prontera City, Capital of Rune Midgard(prontera) : 117, 186
- This NPC allows you to leave your current faction by giving him a pair of Poring, Fabre, or Rocker cards.
- Faction Pet Repair : Event Map(event_map) : 59, 103
- Pet eggs found in the faction dungeons must be inspected by this NPC before they can be hatched.
- Warning: talking to this NPC will "repair" only the first faction dungeon egg in your inventory whether it has already been repaired or not. This WILL reset the pet's loyalty, so please be careful. Error creating thumbnail: Unable to save thumbnail to destination
- Pet eggs found in the faction dungeons must be inspected by this NPC before they can be hatched.