Highly Detailed Lh3 Champion Guide~

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Source: http://www.jellyro.com/forums/index.php?topic=104348.0
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Disclaimer: This guide may be out-of-date and/or biased and does not necessarily reflect the opinions of the jRO staff or wiki editors. As this is a player created guide, it is based on the opinions and experiences of its author(s). Please do not make any major changes or alter the original intent of the article. Thank you!


The following guide was created by The Mystic on December 2010

Coming soon~ Spoilers will be removed when the thread is done, for now it is there to keep organization for myself until I am ready to finish the thread.
Spoiler for Gear:

Pro: TTT/TTH Suiken,Raydric
Wool/muffler,Kaho,Toad,Tirf,Maya,GTB,Sting
brys/Orlean's/gloves/celeb's,DI mid, DL
sleips/valks,Frillidora,Stone/Freeze armor (Valk/Silk) GR armor.
Mid Tier:TTHH,Raydric,Kaho,Tirf,Gtb,Sting gloves/celebs,DL shoes+DI
mid,Frilidora,Hydra Garm Claw,Stone Armor,GR armor
(HP may be required.) Lower Tier:HHHSk/SSSSk. Maces (Strouf = S,Hydra = H, Sk = Skeleton Worker) DL+DI combo+ 2x Berz(one in a orlean's glove) + orlean's server,raydric,gtb,Hydra Garm claw,Stone Curse armor


Spoiler for Stats:

Pro: 30~60 total vit, 150-180 str,IC,some int for a decent heal. About 1.8k-2k.
Mid Tier: 120-140 str,20-30 vit,decent int.145 dex+
Low Tier: 120-140 str,77+ base int,rest in vit.


Spoiler for Monster Tactics:

Sniper: She is a pesky little bugger but she can be very easy if she is alone or if she is in a wide open area.
Defensive Tactics: Pneuma is a must. You can make a path with pneuma's to get in close to her. Beware of pos lag and other push skills.When you get within 3-4 cells of her most of her skills begin to hit through pneuma so take caution and prepare to fw if things get ugly.

Offensive Tactics: If you are having trouble with her traps, try making a path with pneuma's towards her and then pneuma a path behind you, then walk back and she will follow out of the protection of her traps leaving her defenses down for a short period of time. Also works around corners but she will be very close to you at times and could hit through pneuma and charge you into a unfavorabe position.You can make a path with pneuma's to get in close to her

High Wizard: Shouldn't give you too much trouble unless it is in a mobby area.
Offensive Tactics: If using a mace swap to a hydra garm claw and FO away, Beginners should never attempt to tank a Hwiz and deal with another monster at the same time.

Defensive Tactics:Gtb is really all you need. Also if there are other monsters nearby don't feel shy to steal a Hwiz's safety wall and use it against WS.

WhiteSmith: Very easy but not recommended for lower tiers or inexperienced mid tiers.
Offensive Tactics: If you aren't able to one hit asura WS just yet or they are buffed you can FO them easily with either a wind fist or a hydra garm claw, but only do this when they are alone and you have a wide open area.

Defensive Tactics: Other than gear there isn't really a way to deal with a WS defensively, if at all possible attempt to find a Hwiz and make a few SW's to fall back on and lure the WS to them.

Lord Knight: One of the most annoying and deadly, but manageable if you follow these tactic's
Offensive Tactics: Asura is your best choice as usual. Pneuma walking is a godsend for LK's

Defensive Tactics: There are a variety of tactic's for a LK, but note cloaking does not work on them. (Demon race effect)
Pneuma yourself immediately if you see a LK nearby, this protects you from spear throws and Spiral.

SinX: Highly annoying especially if paired with other's.
Offensive Tactics: ruwach and asura when he comes within range to be un-hid.

Defensive Tactics: Like LK's, SinX have a variety of defensive tactics for their hard hitting moves. Pneuma can protect you from SBK and grimtooth and keep your HP decently high until he is unhid and your able to asura.

High Priest: annoying only for low/mid tiers and in mobs with other classes.
Offensive Tactics: asura as fast as you can. If your first asura happens to not kill her you can fw away or get spheres->Fury->get spheres -> Blade stop.

Defensive Tactics: Green pots a must. Unfortunately pneuma doesn't help you very much here except for blocking her from SWing herself. If you end up not killing her you can attempt to steal her SW and put on gtb for some good protection.


Spoiler for Navigating LH3:

[Empty in the original article.]


Spoiler for Supplies:

Green Pots,Awakes,FlyWings,Grape juice,Slims/Mastelas (for healing in a situation where you are forced to wear gtb)


Spoiler for Luring:

[Empty in the original article.]


Spoiler for Pre-Buffs:

Kaahi: Helps with sniper damage mostly, can be of some help with others but mostly sniper damage.Very useful for low vit's who stun easily. Highly recommended for MVPing in lh3.
Kaizel: Very useful, especially for when the entrance fee comes back. A MUST for lh3 MVPing, makes the difference of you keeping your loot and losing it.


Spoiler for MVPing in LH3:

Changing the Property of a LH3 MVP is not very hard. But you have to know how to do it, and what to use to do it. How to change each MVP to each type of their available properties will be listed soon.
Spoiler for Solo:

HP MVP:Bring her to a empty space before you begin preferably on either side in the middle. You can take out either the sniper or Hwiz. Taking out the wiz helps you survive until asura can connect and taking out the sniper can help you not get pushed back. Think about your gear setup and proceed wisely.
Hwiz MVP: Same as above but take out HP or Sniper.After that FO her twice with asperio and she should change elements to holy. pneuma walk when you go for the asura.
LK MVP: Same as above but take out the HP or Hwiz
WS MVP:Same as above.
SinX MVP: Make sure you pneuma on this one, highly likely you'll get killed if you don't. Kill Hwiz and HP. Proceed to pneuma walk with ruwach on and you should be ok.
Sniper MVP: This is the most annoying of them all simply because she can push you before your asura can connect and loves spamming traps everywhere. Take out the HP or Hwiz. Stand near the edge of her sight range and wait for her to move under your pneuma and rush in for the asura. If you time it correctly asura will connect. rinse and repeat.


Spoiler for Party:

[Empty in the original article.]


Spoiler for Tips&Tricks:

[Empty in the original article.]


Spoiler for Footwork:

[Empty in the original article.]


Spoiler for Area Guide:

1.East sides of the stairs have fixed spawns for multiple High Wizards, you can utilize this for a lot of exp per gj.


Spoiler for Party Guide:

Clown: Braggi and Apple, try to learn to dagger songs. Frost Joking.
Soul Linker: Provide links and possibly Ka buffs if there is another linker in the group.
Champ, depending on your setup bladestop/Steel Body. If pally is with you but no Hwiz go with steelbody. If no pally go with bladestop while being SW'ed/Pneuma'ed. If there are any excess champs they can asura frozen/stoned targets.
Sniper: Trap and charge arrow things to protect the party from being mobbed, DS to kill things. Possibly freeze targets for champs to asura.
Professor: Soul Change people who need sp and convert more sp with Health Conversion. Wall of Fog the party only if your being spammed by too much range. Possibly bolt some targets with the proper element if your not busy.
Paladin: Devotion the essential classes. Use Autoguard and Defender.
HP: Lex targets and disable enemies. Silence Sniper's and sinX. Use your best judgement to go with your current setup. Sanc and assumptio are good choices. Mostly keep the pally alive and people buffed.
SinX: Possibly lure certain targets if you know how, since only SinX and LK can see you while cloaked. Other than that SBK spam in braggi.
Gypsy: Slow Grace enemies to disable some of their buffs. If you have a link feel free to braggi yourself and spam scream.
LK: Spam spiral or possibly lure for the party.
Bio: FCP and/or AD/Slim Pot Pitch/Pot Pitch w/ Link.