There's no Hugel without the Hugel Minigames!
Monster Races are a huge part of the Hugel experience, taking place every 10 minutes and between 6 different monsters. Acosts 2,000z per event, which alternates between singles and doubles. In singles, players are given the ability to bet on which one will be first monster to cross the finish line. In doubles, players bet on which two monsters will be first to cross (the order they finish doesn't matter). Winners of the singles are given 4 Prize Medals, and winners of the doubles are given 15 . Because the chance of winning singles is 1 out of 6, while the chance of winning doubles is 1 out of 15, the doubles race gives a better return, in the long term.
Players can check up on monster statistics and place bets pre-race. Monsters with high Endurance or Fortune will be less likely to be effected by the hidden obstacles that can stun and sleep the racers. However, this does not necessarily mean that they will finish first, because the racers use the same movement AI as a normal monster, and may frequently move backwards. It has been the consensus among players who play the monster races that the stats of the monster have little effect on the results of the race.
30 seconds before the races begin, the doors close and no more bets will be taken. During the races, players will be completely unable to use any skills or items. Once a winner is announced, participants and observers be asked to make their way to the exit, and winners can cash in their ticket with the receptionist on the way out. If someone doesn't leave shortly after the races end, they will be warped out and unable to claim the reward should they be entitled to one.
5 people can play this game at a time, with an option to spectate.
On start, Players are warped on to one of 5 platforms and given a card with a 5x5 grid on which they must place the numbers 1 to 25 (without repeats). If a player takes too long, they will be out!
Once all the contestants have their cards filled, the game begins. The announcer will begin calling out numbers one by one. Each time, it'll bring up players' cards to show what they have currently marked. When 5 in a row are called out, that's one Bingo! In order to win, players need to have 5 Bingos. Once someone has 5, they are given a chance to yell "Bingo!". If they're too slow, or mistype, they'll forfeit the win and another number will be called, continuing the game. Remember that if more than one person has 5 rows, victory goes to the first one to call "Bingo!".
Once the match is complete, the winner is given 1. However, should anyone have a bingo within the first 15 numbers called, they are given 50 .
By winning various minigames in Hugel, are given as a reward. These medals have no weight, and cannot be sold, vended, transferred in any way. They can be saved up, and traded in for various items or rewards. The following are items which can be traded for in the city of Hugel:
Wayne (at 71, 83 Hugel)
- 1 Medal: 2 , 2 , 1 , 5 , or 4 .
- 3 Medals: 1 or 6 .
- 7 Medals: 1 or 1 .
- 8 Medals: 1 .
- 16 Medals: 1 .
- 25 Medals: 1 .
- 42 Medals: 1 .
- 59 Medals: 1 .
Ei'felle (at 179, 70 Einbroch, ein_in01 85,208)]
- 1 Medal: Base Experience (Scaled by level).
- 1 Medal: Job Experience (Scaled by level).
- 500 Medals: 1 .
- 1000 Medals (One of the following):
- 1500 Medals (One of the following):
- Dagger: , , , , , , , , , , , , , , , , , .
- One-Handed Sword: , , , , , , , , , , , , .
- Two-Handed Sword: , , , , , , .
- Axe: , , , , , , , .
- Mace: , , , , , .
- Bow: , , , .
- Staff: , .
- Book: , , , .
- Spear: , , , , , , , , , , .
- Katar: , , .
- Knuckle: , , .
- Whip: , , , , .
- Instrument: .
- See Also: Automated Events
|Minigames in JellyRO|
|All the itty bitty teeny tiny games within The Game.|