Lord Knight

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Lord Knight
Lord Knight

Lord Knight is the transcendent version of Knight. The Lord Knight's skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease. Being a Lord Knight, they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with the highest HP Modifier and strongest physical AoE damage dealer.

Lord Knights get the most new skills of the Transcendent Classes: two skills that enhance their damage output, and three skills that deal damage and various status effects. If this isn't enough, they also get (beside the +25% HP) a skill that gives them on-par tanking ability to that of Crusaders in the form of Parry. Their ability to go Berserk unleashes massive damage while in a state of Frenzy. A number of defensive skills complement the Lord Knight's combat mastery. </div>

Job Information

Job Change QuestSkillsPlatinum Skills QuestsEquipment

Lord Knight Guides

Basic BuildsLeveling AreasPlayer Guides

Job Change Quest

To become a Lord Knight, you must find a book called 'the Book of Ymir' in 'Sage Castle', Yuno. The book will lead you to Valhalla so you can change your job through the Lord Knight job NPC. Also you must reach at least job level 40 as a transcendent 1st class character.
Alternatively, you can talk to the Job Change NPC located in either Prontera (insert map location/coordinates) or Alberta at (insert map location/coordinates).
[Insert screenshot of Job Change NPC]

Platinum Skill Quest

To obtain your platinum skills, you must... [under construction]

SQI

Nibelungen

[table and/or screenshot to be added]

Nibelungen is Lord Knight's best two-handed spear and ultimate weapon. Etc. [under construction]
Visit the SQI page for more information on obtaining this and other SQIs.



Active Skills

Aura Blade

Max Level: 5, selectable
Target: Self
SP Cost: (10 + (Skill level*8))
Creates a special aura around the weapon that increases damage and ignores the target's DEF, but not his Flee.
[LV 1] ATK +20, 40 Sec Duration
[LV 2] ATK +40, 60 Sec Duration
[LV 3]ATK +60, 80 Sec Duration
[LV 4]ATK +80, 100 Sec Duration
[LV 5]ATK +100, 120 Sec Duration

Spiral Pierce

Max Level: 5, selectable
Target: Enemy
SP Cost: (15 + (Skill level*3))
Extend your spear, and spin it in a spiral fashion to increase overall damage and ability to pierce. A more powerful version of Pierce which ignores DEF and VIT DEF and also stun-locks your opponent for 3 sec.
Damage is (100+50*SkillLV)% ATK. The attack is 5 hits with the damage divided evenly between the hits. However you can increase damage further by increasing the weight of your weapon (upgrades count too! LV 1 weapons + 10/upgrade, LV 2 weapons +15/upgrade, LV 3 weapons +25/upgrade).
Although damage will increase with better skill level, so will the Cast Time / Cool Down. Aura Blade does not add damage to this skill. Recent tests revealed the following (rather complex) formula: [(80% of weapon's weight times (100%+level*50%) + (round.down(STR/10^2) + Upgrade Damage modifier (small 125%, medium 100%, large 75%)) * card factors (+20% and such) * element factors]* 5 hits
[LV 1] 150% ATK per attack
[LV 2] 200% ATK per attack
[LV 3] 250% ATK per attack
[LV 4] 300% ATK per attack
[LV 5] 350% ATK per attack |}

Passive Skills

Skill Name

Description

Skill Name

Description

Platinum Skills

Skill Name

Description

Skill Name

Description

Lord Knight Guides

vs Monsters

vs Players

Other Guides

n/a

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