Difference between revisions of "Status Effect"

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(Page Created. The last "guide" was copypasta from irowiki. For this page, I drew information from multiple sources then deleted/editted stuff that i couldn't find in or wasn't consistent with eA - so please check for missing infos.)
 
(Nitpicking anchors.)
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! Immunity
 
! Immunity
 
|-
 
|-
| [[#Blind]]  
+
| [[#Blind|Blind]]  
 
| Sage.Dispell Paladin.Gospel Mercenary.Benediction Acolyte.Cure
 
| Sage.Dispell Paladin.Gospel Mercenary.Benediction Acolyte.Cure
 
| Panacea Green_Potion  
 
| Panacea Green_Potion  
 
| 100 = ([[Stats|INT]]+[[Stats|VIT]])/2. Deviruchi Card.
 
| 100 = ([[Stats|INT]]+[[Stats|VIT]])/2. Deviruchi Card.
 
|-
 
|-
| [[#Confusion]]
+
| [[#Confusion|Confusion]]
 
| Sage.Dispell Paladin.Paladin.Gospel Mercenary.Mental_Cure Acolyte.Cure
 
| Sage.Dispell Paladin.Paladin.Gospel Mercenary.Mental_Cure Acolyte.Cure
 
| Panacea Green_Potion  
 
| Panacea Green_Potion  
 
| 100 = ([[Stats|INT]]+[[Stats|VIT]])/2. [[Cards|Evil Snake Lord Card]], Giearth Card
 
| 100 = ([[Stats|INT]]+[[Stats|VIT]])/2. [[Cards|Evil Snake Lord Card]], Giearth Card
 
|-
 
|-
| [[#Curse]]
+
| [[#Curse|Curse]]
 
| Sage.Dispell Paladin.Paladin.Gospel Mercenary.Benediction Acolyte.Blessing
 
| Sage.Dispell Paladin.Paladin.Gospel Mercenary.Benediction Acolyte.Blessing
 
| Panacea Holy_Water
 
| Panacea Holy_Water
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| 100 [[Stats|VIT]]. Ungoliant Card
 
| 100 [[Stats|VIT]]. Ungoliant Card
 
|-
 
|-
| [[#Frozen]]
+
| [[#Frozen|Frozen]]
 
| Sage.Dispell Paladin.Paladin.Gospel Mercenary.Tender Priest.Status_Recovery Swordsman.Provoke Scholar.Mind_Breaker
 
| Sage.Dispell Paladin.Paladin.Gospel Mercenary.Tender Priest.Status_Recovery Swordsman.Provoke Scholar.Mind_Breaker
 
|  
 
|  
 
| 100 [[Stats|MDEF]]. [[Element|Undead Element]]. Detale Card, Evil Druid Card, Marc Card.
 
| 100 [[Stats|MDEF]]. [[Element|Undead Element]]. Detale Card, Evil Druid Card, Marc Card.
 
|-
 
|-
| [[#Poison]]
+
| [[#Poison|Poison]]
 
| Sage.Dispell Paladin.Paladin.Gospel Mercenary.Recuperate Thief.Detoxify (Priest.Slow_Poison)
 
| Sage.Dispell Paladin.Paladin.Gospel Mercenary.Recuperate Thief.Detoxify (Priest.Slow_Poison)
 
| Panacea Green_Potion Green_Herb
 
| Panacea Green_Potion Green_Herb
 
| 100 [[Stats|VIT]]. (Not [[Element|Poison Element]])
 
| 100 [[Stats|VIT]]. (Not [[Element|Poison Element]])
 
|-
 
|-
| [[#Silence]]
+
| [[#Silence|Silence]]
 
| Sage.Dispell Paladin.Paladin.Gospel Mercenary.Recuperate Acolyte.Cure Priest.Lex_Divina
 
| Sage.Dispell Paladin.Paladin.Gospel Mercenary.Recuperate Acolyte.Cure Priest.Lex_Divina
 
| Panacea Green_Potion  
 
| Panacea Green_Potion  
 
| 100 [[Stats|VIT]]. Golden Thief Bug Card, Marduk Card.
 
| 100 [[Stats|VIT]]. Golden Thief Bug Card, Marduk Card.
 
|-
 
|-
| [[#Sleep]]
+
| [[#Sleep|Sleep]]
 
| Sage.Dispell Paladin.Paladin.Gospel Mercenary.Regain Priest.Status_Recovery
 
| Sage.Dispell Paladin.Paladin.Gospel Mercenary.Regain Priest.Status_Recovery
 
|  
 
|  
 
| 100 [[Stats|INT]]. Nightmare Card. [[Super Quest Item|Vesper Optics [1]]]
 
| 100 [[Stats|INT]]. Nightmare Card. [[Super Quest Item|Vesper Optics [1]]]
 
|-
 
|-
| [[#Stun]]
+
| [[#Stun|Stun]]
 
| Sage.Dispell Paladin.Paladin.Gospel Mercenary.Regain Priest.Status_Recovery
 
| Sage.Dispell Paladin.Paladin.Gospel Mercenary.Regain Priest.Status_Recovery
 
|  
 
|  
 
| 100 [[Stats|VIT]]. Orc Hero Card. [[Equipment and Card Combos|Twin Fangs [3] and Mysteltainn Combo]]
 
| 100 [[Stats|VIT]]. Orc Hero Card. [[Equipment and Card Combos|Twin Fangs [3] and Mysteltainn Combo]]
 
|-
 
|-
| [[#Stone Curse]]
+
| [[#Stone Curse|Stone Curse]]
 
| Sage.Dispell Paladin.Paladin.Gospel Mercenary.Tender Priest.Status_Recovery (Acolyte.Blessing)
 
| Sage.Dispell Paladin.Paladin.Gospel Mercenary.Tender Priest.Status_Recovery (Acolyte.Blessing)
 
|  
 
|  
| 100 [[Stats|MDEF]]. [[Element|Undead Element]]. Evil Druid Card, [[Cards|Evil Snake Lord Card]], Golden Thief Bug Card, Medusa Card. [[Super Quest Item|Aegis Shield [1]]]
+
| 100[[Stats|MDEF]]. [[Element|Undead Element]]. Evil Druid Card, [[Cards|Evil Snake Lord Card]], Golden Thief Bug Card, Medusa Card. [[Super Quest Item|Aegis Shield [1]]]
 
|}
 
|}
  
 
Notes:
 
Notes:
 
* [[Paladin|Gospel]]'s curing and immunity effects work by chance.
 
* [[Paladin|Gospel]]'s curing and immunity effects work by chance.
* Panacea icon includes all items with the description "<span style="color: blue;">Cures every abnormal status</span>". This description is somewhat misleading since it only cures [[#Blind]], [[#Confusion]], [[#Curse]], [[#Poison]], [[#Silence]] and [[#Hallucination]]. It excludes [[#External Bleeding]] as well as statuses which disable item usage.
+
* Panacea icon includes all items with the description "<span style="color: blue;">Cures every abnormal status</span>". This description is somewhat misleading since it only cures [[#Blind|Blind]], [[#Confusion|Confusion]], [[#Curse|Curse]], [[#Poison|Poison]], [[#Silence|Silence]] and [[#Hallucination|Hallucination]]. It excludes [[#External Bleeding|External Bleeding]] as well as statuses which disable item usage.
 
* Players have a 3% base resistance to all of these effects. (100 VIT is not required for Stun immunity; you actually only need 97.)
 
* Players have a 3% base resistance to all of these effects. (100 VIT is not required for Stun immunity; you actually only need 97.)
  

Revision as of 17:16, 2 January 2013

Natural Status Effects

Overweight

Stage 1 (Over 50%): Disables natural HP and SP Regen
Stage 2 (Over 90%): Prevents the player from attacking and using active skills, in addition to the above.

See also Weight

Common Status Effects

The following ailments are most commonly encountered status effects. Any character can inflict and/or prevent these status effects through the use of cards. They can all be resisted by various Stats, and are also curable by player with the exception of External Bleeding.

Status Skill Cure Consumable Immunity
Blind Sage.Dispell Paladin.Gospel Mercenary.Benediction Acolyte.Cure Panacea Green_Potion 100 = (INT+VIT)/2. Deviruchi Card.
Confusion Sage.Dispell Paladin.Paladin.Gospel Mercenary.Mental_Cure Acolyte.Cure Panacea Green_Potion 100 = (INT+VIT)/2. Evil Snake Lord Card, Giearth Card
Curse Sage.Dispell Paladin.Paladin.Gospel Mercenary.Benediction Acolyte.Blessing Panacea Holy_Water 100 LUK or 0 LUK
External Bleeding Sage.Dispell Paladin.Paladin.Gospel Mercenary.Compress 100 VIT. Ungoliant Card
Frozen Sage.Dispell Paladin.Paladin.Gospel Mercenary.Tender Priest.Status_Recovery Swordsman.Provoke Scholar.Mind_Breaker 100 MDEF. Undead Element. Detale Card, Evil Druid Card, Marc Card.
Poison Sage.Dispell Paladin.Paladin.Gospel Mercenary.Recuperate Thief.Detoxify (Priest.Slow_Poison) Panacea Green_Potion Green_Herb 100 VIT. (Not Poison Element)
Silence Sage.Dispell Paladin.Paladin.Gospel Mercenary.Recuperate Acolyte.Cure Priest.Lex_Divina Panacea Green_Potion 100 VIT. Golden Thief Bug Card, Marduk Card.
Sleep Sage.Dispell Paladin.Paladin.Gospel Mercenary.Regain Priest.Status_Recovery 100 INT. Nightmare Card. Vesper Optics [1]
Stun Sage.Dispell Paladin.Paladin.Gospel Mercenary.Regain Priest.Status_Recovery 100 VIT. Orc Hero Card. Twin Fangs [3] and Mysteltainn Combo
Stone Curse Sage.Dispell Paladin.Paladin.Gospel Mercenary.Tender Priest.Status_Recovery (Acolyte.Blessing) 100MDEF. Undead Element. Evil Druid Card, Evil Snake Lord Card, Golden Thief Bug Card, Medusa Card. Aegis Shield [1]

Notes:

  • Gospel's curing and immunity effects work by chance.
  • Panacea icon includes all items with the description "Cures every abnormal status". This description is somewhat misleading since it only cures Blind, Confusion, Curse, Poison, Silence and Hallucination. It excludes External Bleeding as well as statuses which disable item usage.
  • Players have a 3% base resistance to all of these effects. (100 VIT is not required for Stun immunity; you actually only need 97.)

Blind

  • Reduces HIT and FLEE by 25%
  • This status superficially reduces the character's vision. (Characters are still able to select ground cells and targets in their "blind area".)

Confusion

Also known as Chaos

  • When attempting to move, characters walk in random directions rather than towards the desired coordinate. (Characters will still travel the correct number of cells.)

Curse

  • Reduces ATK by 25%
  • Reduces Movement Speed by up to 300%

External Bleeding

Also known as Bleeding

  • Disables natural HP and SP Regen
  • Drains 200~800 HP every 10 seconds.

Frozen

  • Reduces Hard DEF by 50%. Increases MDEF by 25%.
  • Changes character element to Water 1
  • Prevents active skill usage, normal attacks, movement, and item usage.
  • Attackers ignore Flee

Poison

  • Soft DEF is reduced by 25%
  • Disables natural HP and SP Regen
  • Drains 3% of MaxHP every second as long as the character has over 25% health.

Silence

  • Prevents active skill usage.

Sleep

  • Attackers ignore Flee, double Crit
  • Prevents active skill usage, normal attacks, movement, and item usage.

Stun

  • Attackers ignore Flee
  • Prevents active skill usage, normal attacks, movement, and item usage.

Stone Curse

Also known as Stone, Petrification

Stage 1: Prevents active skill usage and normal attacks.
Stage 2: Prevents movement and item usage, in addition to the above.

Uncommon Status Effects

Coma

  • Fixes HP at 1 and SP at 0.

Critical Wounds

  • Lowers the effectiveness of healing items and healing skills.

Healing is reduced by 20*Level of Critical Wounds %

Hallucination

  • Damage numbers are random, rather than reflecting the damage dealt.

Note: Wavy Screen effect is disabled.

Hell's Power

  • Character cannot be resurrected

Slow Casting

  • Increases your cast time.

Cast time is increased by 20*Level of Slow Casting %

Undead