Status Effect

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Common Status Effects

The following ailments are most commonly encountered status effects. Any character can inflict and/or prevent these status effects through the use of cards. They can all be resisted by various Stats, and are also curable by use of skills with the exception of External Bleeding.

Status Immunities Cures Items
Blind 100 = (INT+VIT)/2. Deviruchi Card.
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Confusion 100 = (INT+VIT)/2. Evil Snake Lord Card, Giearth Card
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Curse 100 LUK or 0 LUK
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Ext. Bleeding 100 VIT. Ungoliant Card
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Frozen 100 MDEF. Undead Element. Detale Card, Evil Druid Card, Marc Card.
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Poison 100 VIT. (Not Poison Element)
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Silence 100 VIT. Golden Thief Bug Card, Marduk Card.
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Sleep 100 INT. Nightmare Card. Vesper Optics [1]
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Stun 100 VIT. Orc Hero Card. Twin Fang [3] and Mysteltainn Combo
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Stone Curse 100 MDEF. Undead Element. Evil Druid Card, Evil Snake Lord Card, Golden Thief Bug Card, Medusa Card. Aegis Shield [1]
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Notes:

  • Gospel's curing and immunity effects work by chance.
  • Panacea includes all items with the description "Cures every abnormal status". This description is somewhat misleading since it only cures Blind, Confusion, Curse, Poison, Silence and Hallucination. It excludes External Bleeding as well as statuses which disable item usage.
  • Players have a 3% base resistance to all of these effects. (100 VIT is not required for Stun immunity; you actually only need 97.)

Blind

  • Reduces HIT and FLEE by 25%
  • This status superficially reduces the character's vision. (Characters are still able to select ground cells and targets in their "blind area".)

Confusion

Also known as Chaos

  • When attempting to move, characters walk in random directions rather than towards the desired coordinate. (Characters will still travel the correct number of cells.)

Curse

  • Reduces ATK by 25%
  • Reduces Movement Speed by up to 300%

External Bleeding

Also known as Bleeding

  • Disables natural HP and SP Regen
  • Drains 200~800 HP every 10 seconds.

Frozen

  • Reduces Hard DEF by 50%. Increases MDEF by 25%.
  • Changes character element to Water 1
  • Prevents active skill usage, normal attacks, movement, and item usage.
  • Attackers ignore Flee

Poison

  • Soft DEF is reduced by 25%
  • Disables natural HP and SP Regen
  • Drains 3% of MaxHP every second as long as the character has over 25% health.

Silence

  • Prevents active skill usage.

Sleep

  • Attackers ignore Flee, double Crit
  • Prevents active skill usage, normal attacks, movement, and item usage.

Stun

  • Attackers ignore Flee
  • Prevents active skill usage, normal attacks, movement, and item usage.

Stone Curse

Also known as Stone, Petrification

Stage 1: Prevents active skill usage and normal attacks.
Stage 2: Prevents movement and item usage, in addition to the above.

Uncommon Status Effects

Coma

  • Fixes HP at 1 and SP at 0.

Critical Wounds

  • Lowers the effectiveness of healing items and healing skills.

Healing is reduced by 20*Level of Critical Wounds %

Hallucination

  • Damage numbers are random, rather than reflecting the damage dealt.

Note: Wavy Screen effect is disabled.

Hell's Power

  • Character cannot be resurrected

Slow Casting

  • Increases your cast time.

Cast time is increased by 20*Level of Slow Casting %

Undead