Difference between revisions of "The Ultimate Guide to Ninjas"

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(Part 4 done)
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'''Location:''' Pyramids B2<br>
 
'''Location:''' Pyramids B2<br>
 
'''Skills used:''' Crimson Fire Petal Lv. 10, Raging Fire Dragon Lv. 5, Crimson Fire Formation, Cicada Skin Shed Lv. 5, Soul Lv. 5<br>
 
'''Skills used:''' Crimson Fire Petal Lv. 10, Raging Fire Dragon Lv. 5, Crimson Fire Formation, Cicada Skin Shed Lv. 5, Soul Lv. 5<br>
'''Strategy:''' [s](Note: This may not be possible anymore due to Amon Ra's teleport update!)[/s] (This has been changed). When approaching Amon Ra, set up a Formation and start to spam Fire Petal repetitively. When he summons his Khalitzburgs, destroy them with Raging Dragon. Then go back to Amon Ra with the first technique. Be aware that he can get you with coma, which drains ALL your HP! Meaning you need to make sure you keep up with Cicada and have some Sushi with you, or condensed whites if possible! Try not to get complete HP when he Comas you, this way you preserve healing items when he attacks you next time.<br>
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'''Strategy:''' <s>(Note: This may not be possible anymore due to Amon Ra's teleport update!)</s> (This has been changed). When approaching Amon Ra, set up a Formation and start to spam Fire Petal repetitively. When he summons his Khalitzburgs, destroy them with Raging Dragon. Then go back to Amon Ra with the first technique. Be aware that he can get you with coma, which drains ALL your HP! Meaning you need to make sure you keep up with Cicada and have some Sushi with you, or condensed whites if possible! Try not to get complete HP when he Comas you, this way you preserve healing items when he attacks you next time.<br>
 
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<br>
 
<u>'''''Orc Hero'''''</u><br>
 
<u>'''''Orc Hero'''''</u><br>
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'''Skills used:''' Ice Spear lv. 5-10 (which ever one works best for you), Raging Fire Dragon lv. 5, Hidden Water lv. 10, Waterball lv. 5 (Must have a Drake card to obtain this skill!)<br>
 
'''Skills used:''' Ice Spear lv. 5-10 (which ever one works best for you), Raging Fire Dragon lv. 5, Hidden Water lv. 10, Waterball lv. 5 (Must have a Drake card to obtain this skill!)<br>
 
'''Strategy:''' Since I heard from sasukeswrath that he has done this, I have decided to try this out myself. I found it easiest to have Waterball on your side as well as Raging Fire Dragon. However, Ice Spear will also work. It's just not as much damage as the Waterball. When I fought against this guy, the first thing I did was lay down my Hidden Water. This will slow down his slaves and Atroce himself, making him easier to defeat. Make sure you make advantage of this moment and use Raging Fire Dragon to defeat his Galion mob. Once they are down, use your Hidden Water to Waterball him (Or wait until Atroce is on top of Hidden Water and use Ice Spear). Keep this process going until he is defeated. He is indeed annoying because of his HP like sasukeswrath mentioned, so you must have patience!<br>
 
'''Strategy:''' Since I heard from sasukeswrath that he has done this, I have decided to try this out myself. I found it easiest to have Waterball on your side as well as Raging Fire Dragon. However, Ice Spear will also work. It's just not as much damage as the Waterball. When I fought against this guy, the first thing I did was lay down my Hidden Water. This will slow down his slaves and Atroce himself, making him easier to defeat. Make sure you make advantage of this moment and use Raging Fire Dragon to defeat his Galion mob. Once they are down, use your Hidden Water to Waterball him (Or wait until Atroce is on top of Hidden Water and use Ice Spear). Keep this process going until he is defeated. He is indeed annoying because of his HP like sasukeswrath mentioned, so you must have patience!<br>
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<hr>
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==<font color="red">Chapter 4:</font> <u>'''Ninja in PvP and Woe'''</u>==
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<br>
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:So your Ninja is probably pretty strong by now, i'm suggesting you are about Base 90+ along with your Job being max at Job 70. Now you think you want to try PvP and Woe I see, well first i'm going to go over PvP and what your disadvantages, advantages, and strategies are.<br>
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<br>
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==<center><u>'''The PvP Factor'''</u></center>==
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<br>
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<center>[[Image:Guide_NeutralNinjaPVP.png|link=]]</center><br>
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<br>
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:In PvP, a Ninja is actually a really decent class. However, like any class on RO you need to practice and you must learn exactly what your advantage and disadvantage is on all situations. However before I go over any sort of advantage and disadvantage you have in PvP, you must know the following fact;<br>
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<br>
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<u>''DO NOT USE A FULL MAGIC BUILD HERE!''</u><br>
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<br>
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:It may have worked in PvM when you were leveling, and it may work in WoE (I will go over this later), but it will not have a huge advantage in PvP! Take a moment and try to learn your class a lot more before you decide to PvP. Notice how you have many different types of skills, each skill has it's own purpose and it's own different style of use. Each one can be used on a different situation where one does not. Lets say you are using magic, but your enemy throws on Mdef or a GTB; what to do you ask? It is actually pretty simple, it's called learning to master the legendary <u>Hybrid Build</u>. This build is not very easy to use, it's actually pretty difficult and requires a lot of different types of weapons, gears, skills, and stats to accomplish successfully.<br>
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<br>
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:How does the Hybrid Build work you ask? This is why you must be at least 90+ first of all. You want to make sure you have as many stats as possible! It's always the best to make sure your 99/70 before you PvP for maximum performance. You must use the following stats as your bases; STR, INT, DEX, VIT. The way you should set up these stats are the following, for STR and INT you must set toward your feel and how powerful you think it should be. At least enough so you can do some decent damage with both ways. your DEX stat must be just enough so your cast time with basically every skill you have (this includes Throw Wind Shuriken!) it's near IC, or fast casting to the point where you won't get interrupted very commonly. Don't forget that +'s in Dex will also help you cast faster! Don't worry about your HIT as it will not necessarily matter unless you use Throw Wind Shuriken which can be lowered by decent/high flee pretty easy! In that situation, you should try something like a Phreeoni carded Beneki or a Phreeoni carded Daisharin. Now for your VIT, this should be the last/least stat you get as the other 3 stats are very important for your effectiveness and your strengths. What VIT will do is give you some extra HP and a little more resistance to certain status's including some defense. However, if you truly need some more HP on your Ninja it is better to get yourself more HP gears such as DL's or DL/DI combo.<br>
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<br>
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:What skills are important for my Ninja in PvP you ask? Well to work your basic Hybrid Build in PvP, you need the following skills as a base;
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<br>
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*'''Throw Wind Shuriken'''
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*'''Shadow Slash'''
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*'''Cicada Skin Shedding''', you could also try '''Illusionary Shadow'''
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<br>
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:From here you can choose any Magic you want to use. I recommend at least having 1 or 2 single target magics and at least 1 or 2 mob attacks. I do not recommend using 3rd class magic! Since it is costly to get. Please note that Magic is part of making the build successful, if you do not have any magic in your build it will be a <u>Melee Build</u> not a <u>Hybrid Build</u>. Some skills I don't recommend you using are skills such as Final Strike and Waste Money. Final Strike first off requires a special build and afterward you lose all your HP, where's the advantage in that? Not to mention it is basically the HP version of Asura. Meaning your enemy can use a GR+Deviling combo and reduct it to basically nothing. Just do yourself a favor and don't use it, it ain't worth having in your Hybrid Build. Another skill that isn't worth using in a Hybrid Build is Waste Money. The reason why is, well..., think Mammonite in a range form but it's weaker and has a massive delay. It truly is a Waste of Money, just do yourself a favor and don't waste your money using it.<br>
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<br>
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:Now since I talked about the proper build to use on a Ninja. You are probably wondering what is your advantage and disadvantage, well I will go over these now;<br>
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<br>
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<u>'''Advantages:'''</u>
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*Improvise Defense can completely nullify all range damage like a Penuma.
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*Cicada Skin Shedding can completely nullify all +atk skills and regular melee hits.
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*If you use Hiding against someone who has cast time, such as a wizard; you can completely dodge their attacks using hiding before it's complete! Not to mention using Shadow Slash in the process to give them a massive blow!
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*Using a Hybrid Build, you can basically always have some way to hurt your opponent! Melee+Range > GTB/MDEF. Shadow Slash+Magic > Defense. Magic+Shadow Slash > Penuma.
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<br>
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<u>'''Disadvantages:'''</u>
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*The classes SinX, Paladin, and Scholar can be a HUGE problem for Ninja. Paladins vs your Ninja being the worst. Paladins are basically impossible, don't try it! A true Ninja will know his weaknesses and strengths.
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*The Skills <s>Ki Explosion</s> (With the addition of Eathena software. This skill is now blocked by Cicada Skin Shedding), Soul Breaker, and Pressure are also a big problem for your Ninja. Pressure being the worst, Pressure is unavoidable unless you use Hiding. Soul Breaker is the second worst. It CAN be blocked by Improvised Defense. However the disadvantage with this is the fact of the long delay; giving the SinX enough time to attack you while you wait. <s>Ki Explosion can be a big hurting as well, however if you hit and run your opponent or using the Hiding/Shadow Slash method you can make it so they barely hit you with it.</s>
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*Poison Status is a huge disadvantage vs your Ninja. Poison can only be nullified by 100 VIT (yes you heard me, 100 VIT!). Not to mention VIT is your weakest stat. This forces you to use Green Pots. There exists no poison immunity card, at least, maybe in the future there might be. So your only hope is the VIT or Green Pot method.
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*Kunais and Shurikens do not to a lot of damage, in fact, most of the time they fail (damage wise). I recommend using only Earth and Poison ones due to this; they have the biggest advantages over the other ones. The best way to power your Shurikens/Kunais is by having A LOT of Atk. Or if you use Shurikens, a lot of Atk + having a high ATSP (190 being the best) makes the Shurikens very spammable. This won't work very well on Kunais, however, according to iRO Wiki it should work.<br>
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<br>
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<br>
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==<center><u>'''The WoE Factor'''</u></center>==
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<br>
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<center>[[Image:Guide_NeutralNinjaWoE.png|link=]]</center><br>
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<br>
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:A Ninja can be a very valuable Emperium defense when it comes to WoE. Your Ninja can also do some combat along with this! In this part i'm going to go over how your Ninja works in WoE and the proper build to use.<br>
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<br>
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:A Ninja in WoE is very different from a Ninja in PvP. In fact, your Ninja will be set up basically the same way you will set up your Ninja in PvM back when you were still leveling it. It's very important to use a full magic build in WoE, unless, you want to try the VIT version of this build. This is something I will explain later though. The reason why you want to use your magic in WoE is because your main role is Emperium Defense. Why you ask? Notice how 6 of your magical spells are AoE based and are honestly very destructive? Take that and use it against mobs of people in WoE! Especially around the Emperium. It works very well, especially if you have a Bard in your guild, if you have near IC or full IC and he uses Poem of Bragi, prepare to have the most fun you had on your Ninja with magic! You will be able to spam all your magic freely, take this and add 190 atsp (2 dopple cards and an awakening potion). It will be even more spammable! You want to make sure you accomplish this too since it means, more damage = more destruction = more kills. If your enemy decides to use a GTB against you, have no fear! Think of it like a Wizard or a HW in WoE. their main goal is not only slowing people down with their freezing and AoE spells. But it also forces people to use GTB. If they use GTB, this means your guild members that are melee based will do more damage to them. Meaning everybody has an advantage! Mob magic isn't all though, you can also gain your single target magic (don't use wind blade it sucks horribly). Use that with the IC+190 ATSP+PoB method I mentioned and you will be doing some massive magic damage on single targets too! Basically in WoE you want to accomplish the following things;<br>
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*Keep an eye on your guilds Emperium, defend it with your mob magic.
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*Force people to wear GTB's/MDEf gears to allow your melee guild mates to take them down faster.
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*Defend your guild mates with your single target magic or AoE magic if necessary).
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<br>
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:I always recommend that your Ninja should be 90+ with all 70 Job levels before you participate in WoE. You want to have your maximum performance for best results. You should also make sure that your Ninja has decent gears in WoE which is very important to have! Decent Ninja WoE gears include;
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<br>
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*'''High Wizard Carded Headgear or Mid-Headgear''' (50% MDEF pierce against all enemies except for bosses. However, it will give you negative effects such as -10 Dex, no SP recovery, and you lose 2000 SP if the card is unequipped. That is basically all of your SP too! High Wizard cards are very important for WoE, in fact, I recommend using this over a DI if possible. If you try the VIT build for WoE. You can even try using 2. But this is very risky since this is -20 Dex and you won't be able to have your Kaho! I only recommend using 1 HW on a Mid-Headgear, but this is up to your taste.)
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*'''Unfrozen (Marc card) Aebeccee's Raging Typhoon Armor''' (Enchants Wind property. Immune to Freeze status; gives a bonus 5% resistance against Water attacks.)
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*'''Evil Druid carded Armor''' (Enchants Undead property. Immunity to Freeze and Stone Curse status. Immune to Poison and Shadow attacks. Disables the ability for people to heal and resurrect you, so be careful!)
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*'''Status Armors''' (These include the following; Rybio [Stun], Sasquatch [Freeze], Venomous [Poison], Pest [Stone Curse], Disguise [Silence], Skeleton Prisoner [Sleep], Nightmare Terror [Curse])
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*'''GTB (Golden Thief Bug) carded Valkyrie Shield or a Guard''' (Immunity to ALL magic, but double your SP cost on all skills. If used with Valkyrie's Shield, 20% resistance to Fire, Water, Undead, and Shadow Attacks; gives +5 MDEF.)
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*'''Toad or Thara Frog carded Valkyrie Shield or Guard''' (30% [with Thara] - 40% [With Toad] resistance to Demi-human damage. If used with Valkyrie's Shield, 20% resistance to Fire, Water, Undead, and Shadow Attacks; gives +5 MDEF.)
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*'''DL carded Shoes and DI carded Mid-Headgear combo set''' (+60% HP and +10% SP; 20% faster cast time)
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*'''Drake, Dopple, Dopple carded Ashura (Ninjas Choice!), Bazerald, or any dagger carded with Drake+Dopples. Drake alone will also work.''' (Enables Ninjas to use Waterball. If used with 2 Dopples and an Awake Potion you will be doing some serious Magic damage/Spamming.
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*'''Lord Kaho Horns''' (+20 to STR, INT, DEX, MDEF. This is a MUST for WoE Ninjas!)
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*'''Deviling + Raydric carded Mufflers''' (50% resistance to Neutral property attacks; but 50% more damage from any other property [Deviling]. 20% resistance to Neutral property attacks.)
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<br>
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:If you have your basic WoE gears, you are almost done for being prepared for WoEing. Now you must learn the Stat build and the Skill build that you will use there. There are two different ways you can play a Ninja in WoE. You can try the full Magic build like the one I used, or you can try sacrificing some INT for VIT and make a VIT supportive build.
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<u>''Full Magic Build Stats:''</u>
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*99 INT
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*99 DEX
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*9 VIT
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<br>
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<u>''VIT Supportive Build Stats:''</u>
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*80-90 INT
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*99 DEX
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*36-53 VIT
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<br>
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:That 36 VIT will give you an extra 1,433 HP, which is a decent amount of bonus HP for this class. In fact, you could even go further with the INT with this build. In this case, you can even have 80 INT and 53 VIT. For a total of 6,304 default HP. Try adding a DL Sleipner to this and it will become 10,716 HP. Not as much as other classes, but it is a decent amount for Ninjas!<br>
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<br>
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:The choice is yours when it comes to stats. You can try the old fashion leveling build for speed for your AoE magic. Or you can choose the VIT supportive build for more HP and some DEF to be able to withstand some hits. With any build you choose, I strongly recommend having a HW card for more damage. You can make up for the -10 DEX lost from wearing a Kaho + HW Mid-Headgear by asking a Priest guild mate for a Blessing to gain the 10 Dex you lost back.<br>
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<br>
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''<u>Skills:</u>''<br>
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<br>
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:Like I have said before, your Ninja needs to have as much magic as it possibly can, at Job 70 you should have these skills for WoE;
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<br>
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{{Quote|Quote=
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{|
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| Improvise Defense | Level | 1
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|-
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| Shadow Jump | Level | 5
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|-
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| Cicada Skin Shedding | Level | 5
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|-
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| Spirit of the Blade | Level | 10
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|-
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| Crimson Fire Petal | Level | 5
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|-
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| Crimson Fire Formation | Level | 7
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|-
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| Crimson Fire Dragon | Level | 5
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|-
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| Spear of Ice | Level | 5
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|-
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| Hidden Water | Level | 7
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|-
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| Ice Meteor | Level | 5
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|-
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| Wind Blade | Level | 5
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|-
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| Lightning Strike of Destruction | Level | 5
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|-
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| Kamatachi | Level | 5}}
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<br>
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:If you are wondering why Melee isn't effective in the WoE scene. This is because if you didn't notice already, Shadow Jump will not work in WoE. That's a seriously problem considering it plays a huge role in using the Shadow Slash technique. Range will also not work; this is because of the fact that Kunais and Shurikens, like I have said before, suck extremely bad in terms on PvP damage. TWS is also a huge failure in WoE. Especially since it lowers damage the more people there are in the AoE when you cast it. Over all, Melee/Range in WoE, BAD IDEA.<br>
 
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Revision as of 13:48, 14 July 2013

Source: http://www.anesisro.com/forums/index.php?topic=86175.0
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Disclaimer: This guide may be out-of-date and/or biased and does not necessarily reflect the opinions of the jRO staff or wiki editors. As this is a player created guide, it is based on the opinions and experiences of its author(s). Please do not make any major changes or alter the original intent of the article. Thank you!


The following guide was created by ~Neutral~ on November 2009
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Brought to you by....
Spoiler for Hiden:

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©Neutral12


(Guide last updated on... 12/20/11 5:37 PM (GMT-06:00) Central Time (US & Canada) )


Welcome. If you have clicked here, then you are a Ninja wishing to get some tips! Well, there is a lot to talk about when it comes to this class, and I mean A LOT. It's kind of hard to know where to begin honestly, but I guess I will start with the basics.


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Chapter 1: The Job Change



To start off, you are still a Novice probably. Ever since the server transferred over to Eathena, you, the Novice, have 2 different routes you can take to become a Ninja! The ways to become a Ninja are as follows;

1) You can talk to the job changer NPC in either Prontera or Alberta. This is if you are too lazy to become a Ninja the old fashion way (shame on you if you choose this path). Or if you are lost and have no idea on what you're doing. The Prontera one will be located here:

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where as the Alberta one will be located here:

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2) If you want to become a Ninja the honorable way, and really impress your sensei here, you can do the Ninja Job Quest.


Ok so you are a Ninja now, you are around level 10-20 I'm guessing (Unless you're some really rich dude who decided to get a level 50 Novice) and you have 1 Job Level. You are probably wondering where to find the gears required for this class. Honestly, you don't need super fancy gears to level your Ninja. Your Ninja's best friend will be the Ashura[2] that the NPC gives you at the start;


Ashura

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Please note that there is a [3] version. The Ashura you will be given is a [2] version of it. But I will tell you how to get the [3] version of this weapon later; since the [2] is all you will need for now.


Now for simple Armors. As a Ninja, You will need to gather up simple gears such as these;


Bandana

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Sunglasses

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Flu Mask

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Adventure Suit

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Superior Gauntlet

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Muffler

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Shoes

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Clip[1] x2

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Please note, these are NOT your permanent gears. Don't go thinking that once you get them you will be a godly Ninja or that if you get these gears you will look strange forever. These are only suggested gears to get you started. These gears can all be NPC bought except for the Clips. Which is why I chose these gears to help you get started. You can buy the Adventure Suit, Muffler, Shoes at a NPC in Prontera Located right near the Job Changer;


Spoiler for "Prontera City, Capital of Rune Midgard(Prontera): 174,218":

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Sunglasses you can by in Alberta here;

Spoiler for "Alberta(alberta) 117,41":

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the Bandana and Superior Gauntlet can be bought here;

Spoiler for "Amatsu, the Land of Destiny(amatsu) 125,117":

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The Flu Mask can be bought here;

Spoiler for "Einbroch, the City of Steel(einbroch) 138,66:

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Note: x surrounded by a black circle marks the spot!

The Clips you can buy from venders in Prontera/Alberta/Payon for around 50-100k (Not exactly sure). Or you can kill a weak MvP called Dragonfly which drops Clip[1] at a very high chance. You can find him if you go 2 maps down from Morroc City. Or you can use the Belt [1]'s that are available in the Prontera/Alberta NPC's. However I don't recommend them since they are very heavy and don't provide any bonus at all besides the slot. If you are in desperate need then just go ahead and buy one.


It is preferred that you get a Vitata Clip (lv. 1 Heal), Hiding Clip (lv. 1 Hiding), x2 Zerom Clips (+3 Dex, with 2; +6). If you are wondering why not a [1] Glove for the Zeroms, it is because a better card exists, Sting (+4 Dex). So wait until you get a Sting card if you obtain a [1] Glove, don't waste it with a Zerom card.


Ok now step 2;

How to upgrade to better gears

Well this is pretty straight forward, you collect money and you buy them right? If you didn't know, there is an easier way. Lets say your on a low budget, or even you might be busy all day. For everyday you can do a vote for this server which gives you ADs that you can buy simple gears with! Now for simple gears for your Ninja I mean something like this;


Apple of Archer

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Ninja Suit

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Muffler [1]

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Shoes [1]

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Shinobi Sash

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Glove

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You are probably looking at these gears thinking "Wow these must be very expensive". But the truth is, these gears are only 1 ad each! This is something you can do by voting very quickly. I really encourage you to vote. It will make your life much easier when it comes to simple gears like these. If you want to know where to vote, follow this link;


[Vote for AnesisRO]
Note: It may seem like a little amount at first, but once you do all the voting you will realize you make around 25 cents a day. Meaning you get 1 AD in a few days! You also must have a forum account to be able to vote, do NOT use more then 1 account to vote. It is illegal and will get you banned on the spot! Using more then 1 account is called AD frauding, in simple words meaning trying to bypass the cool down.

If you are asking yourself "Which one of these gears do I get first?". I highly recommend you try to purchase the Ninja Suit and Shinobi Sash first. If you use both of these gears at once, you get this amazing combo;


Gear Bonus's alone; STR + 1, AGI + 2, MDEF + 4

Combo; HP + 300, for every skill you use it will consume 20% less SP.

That is an amazing combo for this class. You should always go for this combo before anything! Once you get this combo I recommend you buy the Apple of Archer and the Glove next. Both of these items combined give you a total of +5 Dex! Dex is not only important for your Magic speed, but it also improves your accuracy with Range moves such as TWS, Kunais, Shurikens. Now for the Shoes [1] and Muffler [1]. These items you can either find from monsters (Wouldn't recommend it if you don't like adventure and patience), buy them from venders, or buy them with 1 AD like I mentioned. Honestly buying these with ADs is a lot less of a hassle. Not to mention they can be expensive and hard to find. These 2 items should be the last thing you get though.


The Ninja Hideout

With the addition of Eathena on our server, we now have the long lost Ninja Hideout! Which is located at Amatsu right here;

Spoiler for "Amatsu, the Land of Destiny(amatsu) 149,139":

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At the Ninja hideout, you can find the following things. However, if you became a Ninja correctly. You would of already noticed these things here;


  • You can buy Kunais, Shurikens, Ninjitsu Orbs, and various other Ninja accessories here.
  • You can find Ninja equipment quests for just about all of the Ninja weapons and shields.
  • This should be a gathering area for the Ninjas of this server, why isn't it? This upsets me... /sigh



Chapter 2: Time to find a Leveling Spot


Ninjas can gain a maximum level of 99/70. The reason why is because Ninjas tend to have more skills and they can only be Ninja, they do NOT have a second class! Ninjas should always PvM with a Magic build (Unless your level 99). You should always have only Int and Dex in this build. Your Int should be at least 20-40 more then your Dex. Trust me the power is more important then the speed right now, especially when you are beginning. Lets say you are level 30, your stats should look like this;


Int= 47
Dex= 15

When you start a Ninja, you should always start your leveling at either Payon/Orc Dungeon floor 1 (Which ever one is more exp and easier for you). Stay here until you have Ice Spear lv.1 and Cicada Skin Shedding lv. 5. Get the following skills to obtain these skills;


Spirit of the Blade lv.1 < Ice Spear lv. 1
Improvise Defense lv.1 < Shadow Jump lv. 5 < Cicada Skin Shedding lv. 5

When you obtain these skills, your job level should be Job 14. If you are Base level 25. Then you can continue to the next leveling spot. If not, stay here until you are at least 25/14+.


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Your next leveling spot should be Prison. In order to get here, you have to talk to Anne the EX-Stylist (the orange haired Kafra girl) in the same building you changed your job at. In Alberta, she will be near the Job Changer there too, except shes a little more down right. [s]When you talk to her say "Shut up and give me your money" (No you don't literally steal her money).[/s] (Ever since the Eathena update, it's now a yes/no option). You will now be in Prison. This is one of the ideal leveling spots for your Ninja. You can level here from level 25-80. The monsters you want to hunt here are the Zombie Prisoners, and the Injustice. With the new addition of the Skeleton Prisoners since the Eathena update. Please note, the Hunter Flies can be a huge threat! Especially if you are mobbing here! So make sure you watch out. Make sure you also keep track of your Cicada Skin Shedding! Remember it will only last for 3 hits, once it runs out, use it again. Once your Cicada Skin Shedding is on, keep attacking your enemy with Ice Spear. Eventually, your next skill you should get should be Raging Fire Dragon. In order to get this skill you must get the following;


Spirit of the Blade lv.10 < Crimson Fire Petal lv.5 < Crimson Fire Formation lv.7 < Raging Fire Dragon lv. 5

Once you obtain Fire Dragon, you can start mobbing around 15 zombies/injustice if not more! Meaning your leveling is going to start getting a lot faster. Please note, the skills Crimson Fire Formation, Raging Fire Dragon, Lightning Strike of Destruction, Kamatachi, Hidden Water, Ice Meteor, Illusionary Shadow all require a special Ninjitsu Orb Catalyst! The skills Shuriken Throwing and Kunai Throwing both require Kunai and Shuriken Ammunition to use! In order to buy these Ninjitsu Orbs, Shurikens, and Kunais. You must visit the Ninja tool shop which is coincidentally right next to the building you bought your Bandana and Superior Gauntlet at!;


Spoiler for "Amatsu, the Land of Destiny(amatsu) 98,117":

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Lets say your Ninja is level 80/45+ now. The EXP is probably starting to slow down at Prison now. Once you turn to level 80 you can probably start leveling at stronger areas. But before you do so, make sure your Stats look like this by lv 80/45+;


Int= 82
Dex= 80

Notice how you want to try to have equal amounts now. But at this point, you want to keep your Dex at 80 until your Int is 99 (Power is still always the first thing!). Once your stats start to look like this, you can try stronger dungeons to get better EXP. I recommend places like these until you gain lvl 99/70 (Yes you will be able to level at these spots til the maximum level, unless you get a leech);


  • High Orcs (Easiest)
  • Anubis or Ice Dungeon 3 (Intermediate)
  • LH3 (Very Difficult!)

Note: If you have any successful Ninja leveling spots to share, share them here!

High Orcs


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This is far by the easiest place to level at for low budget Ninjas. You should use the basic gears that you currently have. The skills you should use here are the following;
  • Ice Spear lv.1-10 (Which ever levels tends to be the fastest and most decent at this point)
  • Crimson Fire Petal lv. 5 (This is used to protect yourself from the Orc Warriors, Orc Ladies, Orc Archers)
  • Lightning Strike of Destruction lv. 5 or Kamatachi lv. 5 (Which ever one you like better, you can also try Ice Meteor lv.5; but it tends to be a very slow skill. This move is used to mob. You will not use Fire Dragon here since the High Orcs are Fire property.)
  • Soul lv.5 (If you have the points for it)

Note: if you need more help on setting up your skills, use this simulator (Remember, this is Job level selectable!);
http://ratemyserver.net/skill_sim.php?jid=25

When you go to level at High Orcs. Please remember to watch out for the Orc Archers as they can be very annoying (Regardless if you use improvise defense or not). At High Orcs you should also try mobbing almost all the time unless you really have to battle just 1.



Anubis


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This is the spot where I got my Ninja from 80-99 to. Refer to the guide I made on this area a long time ago;


Quote from: {{{Author}}}

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Anubis Leveling with a Ninja guide
By: Neutral12

Before I start, if you don't know where to find the Anubis's. You need to go to Sphinx dungeon and go to either floor 4 or 5. (Floor 4 is easier for beginners). Why Anubis's? Because the EXP there is amazing (Base EXP: 140,000 , Job EXP: 110,000). It provides an alternative to Thors, it's easy EXP over all.

Build: For the build you want to use the usual Mage build (Int and Dex).

Recommended Level: I recommend you start going to Anubis when you are around level 80; Otherwise train at Prison.

Skills: The skills that you use there are the following;

1. Crimson Fire petal level 10 OR Crimson Fire Dragon Level 5
2. Ice Spear Level 10
3. Cicada Skin Shedding Level 5 (This should always be level 5 anyway)
4. Soul Level 5 (That extra 5 Int helps a lot)
5. Kamatachi 5 (The reason why Kamatachi was used is because for 1 Pasanas/Minorous are fire prop, so no Dragon. 2 Ice Meteor has a huge delay. 3 Kamatachi Is highly Spammable) and/or Lightning Strike of Destruction to 5.

Gears: This is what I used there.

Kaho
DI
My usual gangster mask
Evil Druid (Bathory also works, however, the Int Evil Druid gives helps this class.)
Bazerald (Ashura with Drops will be a better alternative if you happen to have Stings/Celebs/Brys)
Cranial Guard (Toad works better however, I didn't have a Toad... and GTB also works. But GTB will make your spells cost a lot more then they already do. You use GTB there due to their wind spells.)
Raydric (I didn't use the Deviling because of the Magic they use. Dustiness would also probably work there.)
DL
2 Berz (2 Celebs/Stings also work. If you happen to use a Drops Ashura, try the Celebs/Stings, you will probably have a faster cast. Same with Brys.)

Items I used: everytime I went I brought 1000 Sushis and 850 GJ. To those who don't know where to find Sushi; if you go down from the warp girl in Amatsu near the bottom. You will find a building on the right side toward the bottom of that road (However Sushi's can be annoying due to the fact you can only buy 10 at a time. Meaning you gotta spam him for awhile.).

Tips for leveling here:

1. You DON'T want to try to mob here with a Ninja. Trust me, it's a bad idea. The only reason why I had a Mob move was in case a sudden mob came toward me.

2. When your fighting Anubis, you want them to put you into a Wall. (this way it is easier to spam your Crimson Fire Petal, Dragon, or Ice Spear on them.)

3. If you find Pharaoh there, don't even bother fighting him just teleport away. I was never able to beat him as my Ninja.




Please note that either Bathory or Evil Druid plays a huge role leveling here (I recommend the Evil Druid more). It blocks not only the Anubis's dark soul strike. But it also stops their attribute attack (+1 INT if you use Evil Druid). Making it so they can only use their lightning spells on you. The lightning spells honestly shouldn't be that strong, if anything, use a Dustiness garment.


Ice Dungeon 3


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From what I know, Leveling on the Ice Titans and Snowiers here make amazing levels here. The only thing that can make this spot difficult is if you are against a Gazeti. Kinda acts like an Orc Archer if you know what I mean, but faster. Gears you should have before coming here are a Marse carded Garment or a Raydric (Which ever one works for you); and you should also have an Unfrozen Wind armor (Aebeccee's Raging Typhoon Armor [1] with a Marc card) or if you have a GTB shield bring that! If you can only bring 1 thing you MUST bring the Unfrozen Wind armor or GTB. Otherwise, the Ice Titans here are going to freeze you and destroy you when your Cicada is broken. The skills you should use here are the following;


  • Wind Blade (Which ever level works best for you)
  • Kamatachi Lv. 5 (This works better then Lightning Strike of Destruction at this dungeon)
  • Soul Lv. 5 (If you have the Points)
  • Improvise Defense at any level (Just in case your fighting a Gazeti and you need to defend yourself from Range Attacks)
Please Note that you should try to get away from the Gezetis if possible. They can be a real pain in the ass just like Orc Archers.


Lighthalzen Bio Lab 3 (LH3)


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This is the most insane, hardest leveling there is for Ninjas. Not only is it near impossible now a days, but it requires A LOT of concentration, strength, and determination. The only thing that made this possible in the past, was that the LK's, WS's, and SinX's were easy targets with Ninjas that had Cloaking or Shadow Slash (This is one of those places where you can use a Shadow Slash build to level). They would either use Shadow Slash with the right weapons/elements. Or they would go against a wall with cloaking and use magic until they were killed. Now a days though, it's near impossible. This is because the LK's are now Demon property and can see you cloaked. That and SinX's can now cloak and makes them too hard. The WS's haven't changed much though. Still pretty hard either way with all the other LK's that can see you. Anyway, I have never tried leveling here. But I did know it was possible until the LH3 update. However... There might still be some hope, but it requires you to be partied with a good Champion. First off you need these moves;


  • All your Single Target Magic (This Means Ice Spear, Crimson Petal, AND Wind Blade Adjusted to the level you are comfortable with. HOWEVER with the strategy i'm about to explain, you probably will want them all at level 10 for max damage)
  • Kamatachi and Raging Fire Dragon Lv. 5 (They can be used if you need to defend yourself from multiple enemies or more power when attacking just 1)
  • Soul Lv. 5


OR, use this move set to kill the Whitesmiths. This means you can have a hybrid build here, and it might just work out!

  • Shadow Slash lv. 5
  • Hiding lv. 1 (Must have a Smokie Carded Accessory to obtain this skill!)
  • Cloaking lv. 1 (Must have a Frilldora Carded Garment to obtain this skill! It isn't all that necessary, but can be a helper if your knocked into a wall and you need a fast escape route.)


Now the way a Champion and a Ninja team would work here is you would need the Champion to use Blade Stop (Freezing both the enemy and Champion). This allows you to do some free attacks with no worries of the enemy coming after you. Yea it's simple as that, maybe not but you can try it out, tell me if it works out or not!



Chapter 3: MvPing


Yes, it is possible. But you need to be a high Budget to be able to pull almost all of them off. The MvP's I killed were Amon Ra, both Orc MvP's, Zmey Gonrich, Garm, Phreeoni, Tao Gunka. I'll tell you the strategy to beating the MvP's that I have beaten. If you killed an MvP as your Ninja and it wasn't one of the ones I mentioned, please talk about it here!


Amon Ra

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Location: Pyramids B2
Skills used: Crimson Fire Petal Lv. 10, Raging Fire Dragon Lv. 5, Crimson Fire Formation, Cicada Skin Shed Lv. 5, Soul Lv. 5
Strategy: (Note: This may not be possible anymore due to Amon Ra's teleport update!) (This has been changed). When approaching Amon Ra, set up a Formation and start to spam Fire Petal repetitively. When he summons his Khalitzburgs, destroy them with Raging Dragon. Then go back to Amon Ra with the first technique. Be aware that he can get you with coma, which drains ALL your HP! Meaning you need to make sure you keep up with Cicada and have some Sushi with you, or condensed whites if possible! Try not to get complete HP when he Comas you, this way you preserve healing items when he attacks you next time.

Orc Hero

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Location: High Orcs Map
Skills used: Waterball Lv. 5 (If you have a Drake) or Ice Spear Lv. 5-10 or Crimson Fire Petal Lv. 5-10, Hidden Water (Which ever level suits you), Lightning Strike of Destruction Lv. 5, Cicada Skin Shedding Lv. 5, TWS Lv. 5 (Depends if you have Hybrid and a Rekka or not)
Strategy: Once you cast Hidden water and he walks on it, he will be slow like a Turtle. While he's in this mode you can destroy his mob of High Orcs with Lightning Strike of Destruction. If you have Waterball now is the time to use it while Orc Hero is Slow. If you don't have Waterball, use Ice Spear Lv. 10 while he is on the Hidden Water to do maximum damage; or you can use Crimson Fire Petal which does more damage then Water. If you are a Hybrid build, then you can go ahead and use TWS with a Rekka while your preparing the next Hidden Water cast. Make sure your not knocked into a wall and you have open space while fighting Orc Hero, or you will be cornered and destroyed!
Note: Ever since the Eathena update, it has Heal and Spiral Peirce. Be careful!

Orc Lord

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Location: The field outside of Orc Dungeon.
Skills used: Raging Fire Dragon Lv. 5 or Crimson Fire Petal Lv. 10 if it's fast enough, Cicada Skin Shedding Lv. 5, Soul Lv. 5
Strategy: Orc Lord can be pretty difficult, be prepared for a long battle and a lot of flying around. Make sure you also have a big enough supply of Green Potions, as he will use Lex Divina on you. Along with a good supplies of Healing items since he can stun you and can make things difficult. He also has an annoying mob of Orc Archers which will be left behind when Orc Lord finds you (Thank god). If possible, bring Holy armor which will be your best bet since he can use Bolt Magic against you; unless you prefer GTB, then use that. The strategy to this one is making sure you NEVER hit the wall (Trust me it's dangerous). As well as making use of all the fire magic you got and it has to be pretty spam-able to be most effective. Like I said this battle will probably take a long time, if you have Waterball, try to see if you can fit one in every now and then since the Hidden Water might slow him down.
Note: Ever since Eathena, he has Earthquake, be careful!


Zmey Gonrich (Gopinich)

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Location: Once you beat the Moscovia quest, he will be on the 3rd field of the dungeon.
Skills used: Raging Fire Dragon Lv. 5 or Crimson Fire Petal Lv. 10 if it's fast enough, Cicada Skin Shedding Lv. 5, Soul Lv. 5
Strategy: [s]This guy is pretty slow for a MvP[/s] (Ever since Eathena, he's a lot faster). He is earth property meaning you will need to get your fire magic to pull this off the best. He may be slow, however, he has an annoying mob of Mavkas that will push you away before u can properly hit him. Not to mention the slow moving monsters in general can be annoying as well and push you all over the place. The trick to this MvP is pure strategy. You need to know when to nail him with magic and when to find an open spot. Make sure you pack Green Pots for this MvP since his mob of Mavkas can silence. A GTB and Status armor can really give you a hand here since it can reduce the Mavkas attacks and will prevent his Mavkas from hitting you with Earth Spike and Zmey using Meteor Storm.

Garm (Hatii)

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Location: Lutie Field, which can be found by going to Lutie and going down one.
Skills used: Kamatachi Lv. 5, Lightning Strike of Destruction Lv. 5, Cicada Skin Shedding Lv. 5, Soul Lv. 5 | Shadow Slash Lv. 5, Hiding Lv. 1 (Must be obtained by a Smokie Card), Cicada Skin Shedding Lv. 5
Strategy: Garm is also pretty slow for an MvP, and he can also be beaten pretty easy if you know exactly what to do. Garm has 2 Strategies, this is the one MvP I have fought where you can do both a Melee or a Magic Route, both will work! Both have different strategies which I will seperate;
Magic Strategy: If you decide to use the magic strategy you will need your 2 stronger wind magic skills. However, you will probably end up using Kamatachi the most because of it's magic range and the fact that it does more damage. LSOD (Lightning Strike of Destruction) should be used if your fighting Garm and another monster comes for you. Basically your just nailing him with the skill the whole time. Make sure you always hit the first monster in his mob to hit them all at once! The only annoying thing about Garm is the fact that his Baby Garms will use frost diver and Gar will use SG. It is always best to use either Unfrozen Wind Armor or a GTB (GTB being the best). Another thing you can do is Hiding and Shadow Jump away. If timed right, you can completely evade SG and Frost Diver with just Hiding!
Shadow Slash Strategy: This strategy involves timing and knowing what to use when. For this a Fumma Beneki plays a huge role, if possible, get one with a Turtle card! Or maybe even a Drainler or Goblin carded one. To do this method you should wear an Unfrozen Wind Armor; since you can't use GTB due to the Fumma. You should also be wearing a Raydric or a Marse Card, which ever one suits you. This is impossible without a Smokie card for hiding! For this to work, you must have good timing with Hiding<Shadow Slash<Shadow Jump, in that order. You must have just the right range to be able to cast a Shadow Slash and get away. Try to avoid getting too close since he can see you under the Hiding! If you get too close this defeats the purpose of Shadow Jump and will cause you serious problems! As long as you go with the flow of the Shadow Slash pattern you should be able to pull this off!
Note: Please remember to keep track of your Cicada Skin Shedding while you do this!
Note: Ever since the Eathena update, it has wide freeze. Be careful!

Phreeoni

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Location: Morroc Field 17, which you can get to by going to Morroc city, down 2 maps, then right 1 map.
Skills used: Crimson Fire Petal Lv. 10, Crimson Fire Formation Lv. 10, Crimson Fire Dragon Lv. 5, Cicada Skin Shedding Lv. 5, Soul Lv. 5.
Strategy: Phreeoni can be taken down pretty quickly by using all your fire magic. The best armor to use against him is fire armor and a Hode or Raydric garment. Since his hodes and sandmen have earth attacks, Phreeoni does too if I remember correctly. If Phreeonis mob starts to annoy you, take them out by using the Crimson Fire Formation / Crimson Fire Dragon Technique, the same one you used back at Prison. Otherwise, keep destroying him with Fire Magic, which ever one works best for you. If done correctly, you will notice he goes down pretty fast.
Note: Ever since the Eathena update, it has wide stone curse. Be careful!

Tao Gunka

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Location: Beach Dungeon; you must go to Comodo city and take a far left.
Skills used: Any magic you like the most, I prefer to use Ice Spear since it has the most hits. You should also have a mob move you like the best. For this MvP I prefer Crimson Fire Dragon the most. Since it does most damage and you can select exactly where it hits.
Strategy: Tao Gunka is pretty straight forward; the reason why I said to use any magic you want is because he is a Neutral property MvP, meaning all magic works! When you first find Tao Gunka, you want to see if you can nail it's mob then attack Tao Gunka. Like any other MvP, a mob vs your Ninja can be an annoyance. Not to mention while he's re-summoning his mob you can nail a few hits on him in the process. Be warned though, Tao Gunka has an SP draining move and a stunning move. Both are seriously negatives against your Ninja. Be aware and bring a lot of GJ!

Atroce
Battled and MvP'd by Ninja sasukeswrath

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Location: ra_fild_02,03,04 ; ve_fild_01,02. Easiest being ra_fild_04 and 03. To get to these places you must start at Ice Dungeon, then go down once. To get to ra_fild_04, take a left from the destination.
Skills used: Ice Spear lv. 5-10 (which ever one works best for you), Raging Fire Dragon lv. 5, Hidden Water lv. 10, Waterball lv. 5 (Must have a Drake card to obtain this skill!)
Strategy: Since I heard from sasukeswrath that he has done this, I have decided to try this out myself. I found it easiest to have Waterball on your side as well as Raging Fire Dragon. However, Ice Spear will also work. It's just not as much damage as the Waterball. When I fought against this guy, the first thing I did was lay down my Hidden Water. This will slow down his slaves and Atroce himself, making him easier to defeat. Make sure you make advantage of this moment and use Raging Fire Dragon to defeat his Galion mob. Once they are down, use your Hidden Water to Waterball him (Or wait until Atroce is on top of Hidden Water and use Ice Spear). Keep this process going until he is defeated. He is indeed annoying because of his HP like sasukeswrath mentioned, so you must have patience!


Chapter 4: Ninja in PvP and Woe


So your Ninja is probably pretty strong by now, i'm suggesting you are about Base 90+ along with your Job being max at Job 70. Now you think you want to try PvP and Woe I see, well first i'm going to go over PvP and what your disadvantages, advantages, and strategies are.



The PvP Factor


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In PvP, a Ninja is actually a really decent class. However, like any class on RO you need to practice and you must learn exactly what your advantage and disadvantage is on all situations. However before I go over any sort of advantage and disadvantage you have in PvP, you must know the following fact;


DO NOT USE A FULL MAGIC BUILD HERE!

It may have worked in PvM when you were leveling, and it may work in WoE (I will go over this later), but it will not have a huge advantage in PvP! Take a moment and try to learn your class a lot more before you decide to PvP. Notice how you have many different types of skills, each skill has it's own purpose and it's own different style of use. Each one can be used on a different situation where one does not. Lets say you are using magic, but your enemy throws on Mdef or a GTB; what to do you ask? It is actually pretty simple, it's called learning to master the legendary Hybrid Build. This build is not very easy to use, it's actually pretty difficult and requires a lot of different types of weapons, gears, skills, and stats to accomplish successfully.


How does the Hybrid Build work you ask? This is why you must be at least 90+ first of all. You want to make sure you have as many stats as possible! It's always the best to make sure your 99/70 before you PvP for maximum performance. You must use the following stats as your bases; STR, INT, DEX, VIT. The way you should set up these stats are the following, for STR and INT you must set toward your feel and how powerful you think it should be. At least enough so you can do some decent damage with both ways. your DEX stat must be just enough so your cast time with basically every skill you have (this includes Throw Wind Shuriken!) it's near IC, or fast casting to the point where you won't get interrupted very commonly. Don't forget that +'s in Dex will also help you cast faster! Don't worry about your HIT as it will not necessarily matter unless you use Throw Wind Shuriken which can be lowered by decent/high flee pretty easy! In that situation, you should try something like a Phreeoni carded Beneki or a Phreeoni carded Daisharin. Now for your VIT, this should be the last/least stat you get as the other 3 stats are very important for your effectiveness and your strengths. What VIT will do is give you some extra HP and a little more resistance to certain status's including some defense. However, if you truly need some more HP on your Ninja it is better to get yourself more HP gears such as DL's or DL/DI combo.


What skills are important for my Ninja in PvP you ask? Well to work your basic Hybrid Build in PvP, you need the following skills as a base;


  • Throw Wind Shuriken
  • Shadow Slash
  • Cicada Skin Shedding, you could also try Illusionary Shadow


From here you can choose any Magic you want to use. I recommend at least having 1 or 2 single target magics and at least 1 or 2 mob attacks. I do not recommend using 3rd class magic! Since it is costly to get. Please note that Magic is part of making the build successful, if you do not have any magic in your build it will be a Melee Build not a Hybrid Build. Some skills I don't recommend you using are skills such as Final Strike and Waste Money. Final Strike first off requires a special build and afterward you lose all your HP, where's the advantage in that? Not to mention it is basically the HP version of Asura. Meaning your enemy can use a GR+Deviling combo and reduct it to basically nothing. Just do yourself a favor and don't use it, it ain't worth having in your Hybrid Build. Another skill that isn't worth using in a Hybrid Build is Waste Money. The reason why is, well..., think Mammonite in a range form but it's weaker and has a massive delay. It truly is a Waste of Money, just do yourself a favor and don't waste your money using it.


Now since I talked about the proper build to use on a Ninja. You are probably wondering what is your advantage and disadvantage, well I will go over these now;


Advantages:

  • Improvise Defense can completely nullify all range damage like a Penuma.
  • Cicada Skin Shedding can completely nullify all +atk skills and regular melee hits.
  • If you use Hiding against someone who has cast time, such as a wizard; you can completely dodge their attacks using hiding before it's complete! Not to mention using Shadow Slash in the process to give them a massive blow!
  • Using a Hybrid Build, you can basically always have some way to hurt your opponent! Melee+Range > GTB/MDEF. Shadow Slash+Magic > Defense. Magic+Shadow Slash > Penuma.


Disadvantages:

  • The classes SinX, Paladin, and Scholar can be a HUGE problem for Ninja. Paladins vs your Ninja being the worst. Paladins are basically impossible, don't try it! A true Ninja will know his weaknesses and strengths.
  • The Skills Ki Explosion (With the addition of Eathena software. This skill is now blocked by Cicada Skin Shedding), Soul Breaker, and Pressure are also a big problem for your Ninja. Pressure being the worst, Pressure is unavoidable unless you use Hiding. Soul Breaker is the second worst. It CAN be blocked by Improvised Defense. However the disadvantage with this is the fact of the long delay; giving the SinX enough time to attack you while you wait. Ki Explosion can be a big hurting as well, however if you hit and run your opponent or using the Hiding/Shadow Slash method you can make it so they barely hit you with it.
  • Poison Status is a huge disadvantage vs your Ninja. Poison can only be nullified by 100 VIT (yes you heard me, 100 VIT!). Not to mention VIT is your weakest stat. This forces you to use Green Pots. There exists no poison immunity card, at least, maybe in the future there might be. So your only hope is the VIT or Green Pot method.
  • Kunais and Shurikens do not to a lot of damage, in fact, most of the time they fail (damage wise). I recommend using only Earth and Poison ones due to this; they have the biggest advantages over the other ones. The best way to power your Shurikens/Kunais is by having A LOT of Atk. Or if you use Shurikens, a lot of Atk + having a high ATSP (190 being the best) makes the Shurikens very spammable. This won't work very well on Kunais, however, according to iRO Wiki it should work.



The WoE Factor


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A Ninja can be a very valuable Emperium defense when it comes to WoE. Your Ninja can also do some combat along with this! In this part i'm going to go over how your Ninja works in WoE and the proper build to use.


A Ninja in WoE is very different from a Ninja in PvP. In fact, your Ninja will be set up basically the same way you will set up your Ninja in PvM back when you were still leveling it. It's very important to use a full magic build in WoE, unless, you want to try the VIT version of this build. This is something I will explain later though. The reason why you want to use your magic in WoE is because your main role is Emperium Defense. Why you ask? Notice how 6 of your magical spells are AoE based and are honestly very destructive? Take that and use it against mobs of people in WoE! Especially around the Emperium. It works very well, especially if you have a Bard in your guild, if you have near IC or full IC and he uses Poem of Bragi, prepare to have the most fun you had on your Ninja with magic! You will be able to spam all your magic freely, take this and add 190 atsp (2 dopple cards and an awakening potion). It will be even more spammable! You want to make sure you accomplish this too since it means, more damage = more destruction = more kills. If your enemy decides to use a GTB against you, have no fear! Think of it like a Wizard or a HW in WoE. their main goal is not only slowing people down with their freezing and AoE spells. But it also forces people to use GTB. If they use GTB, this means your guild members that are melee based will do more damage to them. Meaning everybody has an advantage! Mob magic isn't all though, you can also gain your single target magic (don't use wind blade it sucks horribly). Use that with the IC+190 ATSP+PoB method I mentioned and you will be doing some massive magic damage on single targets too! Basically in WoE you want to accomplish the following things;


  • Keep an eye on your guilds Emperium, defend it with your mob magic.
  • Force people to wear GTB's/MDEf gears to allow your melee guild mates to take them down faster.
  • Defend your guild mates with your single target magic or AoE magic if necessary).


I always recommend that your Ninja should be 90+ with all 70 Job levels before you participate in WoE. You want to have your maximum performance for best results. You should also make sure that your Ninja has decent gears in WoE which is very important to have! Decent Ninja WoE gears include;


  • High Wizard Carded Headgear or Mid-Headgear (50% MDEF pierce against all enemies except for bosses. However, it will give you negative effects such as -10 Dex, no SP recovery, and you lose 2000 SP if the card is unequipped. That is basically all of your SP too! High Wizard cards are very important for WoE, in fact, I recommend using this over a DI if possible. If you try the VIT build for WoE. You can even try using 2. But this is very risky since this is -20 Dex and you won't be able to have your Kaho! I only recommend using 1 HW on a Mid-Headgear, but this is up to your taste.)
  • Unfrozen (Marc card) Aebeccee's Raging Typhoon Armor (Enchants Wind property. Immune to Freeze status; gives a bonus 5% resistance against Water attacks.)
  • Evil Druid carded Armor (Enchants Undead property. Immunity to Freeze and Stone Curse status. Immune to Poison and Shadow attacks. Disables the ability for people to heal and resurrect you, so be careful!)
  • Status Armors (These include the following; Rybio [Stun], Sasquatch [Freeze], Venomous [Poison], Pest [Stone Curse], Disguise [Silence], Skeleton Prisoner [Sleep], Nightmare Terror [Curse])
  • GTB (Golden Thief Bug) carded Valkyrie Shield or a Guard (Immunity to ALL magic, but double your SP cost on all skills. If used with Valkyrie's Shield, 20% resistance to Fire, Water, Undead, and Shadow Attacks; gives +5 MDEF.)
  • Toad or Thara Frog carded Valkyrie Shield or Guard (30% [with Thara] - 40% [With Toad] resistance to Demi-human damage. If used with Valkyrie's Shield, 20% resistance to Fire, Water, Undead, and Shadow Attacks; gives +5 MDEF.)
  • DL carded Shoes and DI carded Mid-Headgear combo set (+60% HP and +10% SP; 20% faster cast time)
  • Drake, Dopple, Dopple carded Ashura (Ninjas Choice!), Bazerald, or any dagger carded with Drake+Dopples. Drake alone will also work. (Enables Ninjas to use Waterball. If used with 2 Dopples and an Awake Potion you will be doing some serious Magic damage/Spamming.
  • Lord Kaho Horns (+20 to STR, INT, DEX, MDEF. This is a MUST for WoE Ninjas!)
  • Deviling + Raydric carded Mufflers (50% resistance to Neutral property attacks; but 50% more damage from any other property [Deviling]. 20% resistance to Neutral property attacks.)


If you have your basic WoE gears, you are almost done for being prepared for WoEing. Now you must learn the Stat build and the Skill build that you will use there. There are two different ways you can play a Ninja in WoE. You can try the full Magic build like the one I used, or you can try sacrificing some INT for VIT and make a VIT supportive build.


Full Magic Build Stats:

  • 99 INT
  • 99 DEX
  • 9 VIT


VIT Supportive Build Stats:

  • 80-90 INT
  • 99 DEX
  • 36-53 VIT


That 36 VIT will give you an extra 1,433 HP, which is a decent amount of bonus HP for this class. In fact, you could even go further with the INT with this build. In this case, you can even have 80 INT and 53 VIT. For a total of 6,304 default HP. Try adding a DL Sleipner to this and it will become 10,716 HP. Not as much as other classes, but it is a decent amount for Ninjas!


The choice is yours when it comes to stats. You can try the old fashion leveling build for speed for your AoE magic. Or you can choose the VIT supportive build for more HP and some DEF to be able to withstand some hits. With any build you choose, I strongly recommend having a HW card for more damage. You can make up for the -10 DEX lost from wearing a Kaho + HW Mid-Headgear by asking a Priest guild mate for a Blessing to gain the 10 Dex you lost back.


Skills:

Like I have said before, your Ninja needs to have as much magic as it possibly can, at Job 70 you should have these skills for WoE;


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If you are wondering why Melee isn't effective in the WoE scene. This is because if you didn't notice already, Shadow Jump will not work in WoE. That's a seriously problem considering it plays a huge role in using the Shadow Slash technique. Range will also not work; this is because of the fact that Kunais and Shurikens, like I have said before, suck extremely bad in terms on PvP damage. TWS is also a huge failure in WoE. Especially since it lowers damage the more people there are in the AoE when you cast it. Over all, Melee/Range in WoE, BAD IDEA.