To be the best~ (For Champions)

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Disclaimer: This guide may be out-of-date and/or biased and does not necessarily reflect the opinions of the jRO staff or wiki editors. As this is a player created guide, it is based on the opinions and experiences of its author(s). Please do not make any major changes or alter the original intent of the article. Thank you!


The following guide was created by Walts on November 2010

Part 1

I will try my best to explain everything there is to know about Champions gear-wise and in PVP. I hope you guys like this as much as I enjoyed writing it for you all. :D


<center> ===Equipment===


Basic Equipment

The basic gears you will need to play a champion are pretty much the same as any other class.

Spoiler for Basic Equipment:

Headgears

File:SItem Lord Kaho's Horns.gif Kaho
Provides you with 20 dex, int, and strength, which are three of the main stat points that a champion will utilize. Dex helps you reach instant cast, int provides you with a better heal and more SP for asura damage, strength also aids in asura damage, but it also helps with all the other skills such as Raging Palm Strike, Finger Offensive, and Occult Impaction.

Mid-Gears
(Depending on your preference, but preferably one that gives +str since most of your stats will be put into strength).


File:SItem Evil Wing Ears.gif / File:SItem Angel Wing Ears.gif Kiel Evil/Angel Wing Ears
It can be extremely useful, especially when you need to heal 15k of your HP in a short amount of time. Only bad thing is you lose 3 dex points.

File:SItem Evil Wing Ears.gif / File:SItem Angel Wing Ears.gif Dark Illusion Evil/Angel Wing Ears
Will provide you with more HP and SP for added asura damage and if you did not stat for instant cast, it also slighty decreases your cast time when paired with a Dark Lord foot gear.

File:SItem Evil Wing Ears.gif / File:SItem Angel Wing Ears.gif Evil Snake Lord Evil/Angel Wing Ears
Very useful when fighting professors and high wizards, or anything else that can stone curse you.

File:SItem Evil Wing Ears.gif / File:SItem Angel Wing Ears.gif Orc Hero Lord Evil/Angel Wing Ears
Prevents you from getting stunned from skills such as cart termination.

Lower Head Gear

File:SItem Pussy Cat Bell.gif PCB
+5 defense, to reduce oncoming damage.

Weapons

File:SItem Suiken.gif TTH Suiken
A champion's super quest item, will pretty much be your main weapon of choice, but it does not mean that you should keep this on all the time.
(TTH is preferred if you are only going to PVP)


File:SItem Mace.gif / File:SItem Barrage Fist.gif TTHH Mace/Barrage Fist
Decent weapon if you cannot afford a Suiken, but if you can only get this, please consider getting another elemental fist weapon to go along with this.

File:SItem Grand Cross.gif Grand Cross
Pair this with TTHH weapon, and Hydra Garm Claw, you will have 3 elements at your disposal.

File:SItem Garm Claw.gif Hydra Garm Claw
Good if you pair it with the TTHH weapon, Grand Cross, you will have 3 elements at your disposal.

Armors

File:SItem Glittering Jacket.gif Ghostring Glittering Jacket
Glittering Jacket is recommended since it provides the most defense, plus an extra +5 mdef

Shields

File:SItem Valkyrie's Shield.gif Toad Valkyrie's Shield
"Add a 20% resistance against Water, Fire, Shadow and Undead Property. MDEF + 5," Pair this with toad and you will reduce physical damage significantly.

File:SItem Valkyrie's Shield.gif Maya Valkyrie's Shield
"Add a 20% resistance against Water, Fire, Shadow and Undead Property. MDEF + 5," Pair this with maya and you will get a total of 35 mdef, have access to level 4 Auto Guard, and be less likely to freeze.

File:SItem Guard.gif Toad Shield
Will reduce any physical damage you receive by 40%

File:SItem Guard.gif Maya Shield
Gives 30 mdef, access to level 4 Auto Guard, and be less likely to freeze.

File:SItem Guard.gif Golden Thief Bug Shield
Will protect you from any magic damage, only bad thing is that you will not be able to buff or heal yourself until you switch.

Garments

File:SItem Muffler.gif Raydric Garment
Reduces all neutral damage by 20%. Helps when fighting Assassin Crosses, Biochemists, and Paladins.

Foot Gear
Depending on what you can afford.

File:SItem Sleipnir.gif Dark Lord Sleipnir
"Increase Movement Speed. Maximum HP and SP + 20%, SP Recovery + 15%, MDEF + 10," Pair this with a Dark Lord card and you get 70% more HP. 20% more SP for Asura damage, and 10 extra mdef to help reduce the chance of freeze and magical attacks.

File:SItem Shoes.gif Dark Lord Shoes
You will gain 50% more HP.

Accessories
Depending on what you can afford.

File:SItem Glove.gif Sting Glove
If you are wearing two sting gloves, you get with +10 dexterity. Very helpful when trying to reach instant cast.

File:SItem Gold Ring.gif Celebration Ring
If you are wearing two celebration rings, you get +10 strength, intelligence, vitality, dexterity. Boosts damage, HP, and heal.

File:SItem Brisingamen.gif Sting Brisingamen
If you are wearing two Sting Brisingamen, you get a +10 strength, intelligence, vitality, +18 Dexterity, 10 def, and mdef. Much easier to obtain instant cast.



Advanced Equipment

Slightly more advanced gears that will help you out when fighting mostly any other class.

Spoiler for Advanced Gears:

Weapons

File:SItem Valorous Battle Fist.gif Valorous Battle Fist
A way better version of a TTHH fist weapon, (obtained through battlegrounds).

File:SItem Kaiser Knuckle.gif Kaiser Knuckle
Useful when fighting other champions who are wearing their Orc Lord water armor.

File:SItem Garm Claw.gif Phreeoni Garm Claw
+100 hit for Assassins, Snipers, or any other classes that run high flee.

File:SItem Mace.gif / File:SItem Barrage Fist.gif Quadruple Marine Mace/Barrage Fist
Good for freezing High Priests, then following up with an Asura to finish them.

Armors
Light weight armors are preferred since it allows you to carry more armors and more supplies.

File:SItem Diabolus Robe.gif Ghostring Diabolus Robe
Provides less defense than a Glittering Jacket, but it gives you, "Maximum SP + 150, MDEF + 5
Reduces skill delay by 10%. Increases heal effectiveness by 6%," which is why I prefer this over defense.

or
File:SItem Medic's Robe.gif Ghostring Medic's Robe
"MHP + 150. MDEF + 2. Reduces damage from Demihuman monster by 2%." Another good option for people who like more HP and survivability. (obtained through battlegrounds).

File:SItem Saphien's Armor of Ocean.gif Orc Lord Saphien's Armor of Ocean
Extremely helpful when fighting other champions. If you are low on HP switch to this to reduce suiken damage and if they Asura you while you are wearing this, they might also die. Bad thing is if they have a wind weapon it will increase damage and get you killed, so use this armor wisely.

File:SItem Aebecee's Raging Typhoon Armor.gif Marc Aebecee's Raging Typhoon Armor
Prevents you from freezing, and reduces any wind type damage such as Jupitel Thunder, and a Wind Spiral from a Lord Knight.

File:SItem Lucius's Fierce Armor of Volcano.gif Lucius's Fierce Armor of Volcano
Reduces damage from High Wizard's Staff of Magi, and reduces Fire Spiral from a Lord Knight.
(Does not necessarily have to be the [1] fire armor itself, it can be any armor carded with a Pasana).


File:SItem Mantle.gif Tao Gunka Armor
Extremely useful when fighting Paladins who run 100% reflect.

File:SItem Odin's Blessing.gif Angeling Armor
Good if you still have not learned the Warm Wind Symbols, but I prefer to use this when fighting Gypsies and High Priest. Pair this with a Marse/Jakk Garment and you will reduce their damage significantly.

File:SItem Coat.gif Bathory Armor
Great for some of the Lord Knights or other classes that like to use Cursed Water.

File:SItem Mink Coat.gif Agriope Armor
Reduces Assassin's poison damage.

Shields

File:SItem Guard.gif Seeker Shield
"MDEF + 10, Enables use of Level 1 Stone Curse."] Great when fighting High Priests who are good at setting up their safety wall, with a marc on. This can also work when fighting ninjas, but once they switch to Evil Snake Lord this becomes useless.

Garments

File:SItem Valkyrie's Manteau.gif Raydric Valkyrie's Manteau
I prefer to have this in a Valkyrie's Manteau, because it gives perfect dodge, which is always a plus when fighting classes like Assassins.

File:SItem Muffler.gif Deviling Garment
Reduces all neutral damage by 50%, but increases damage from all other elements by 50%. Extremely helpful when you are fighting other Champions, Twin Fang Assassin Crosses, Biochemists, and Paladins.

File:SItem Muffler.gif Marse Garment
You should always try and keep your Deviling and Marse in the same type of garment, this way when you fight other champs it will be easier for you to switch between both. Marse is also helpful when fighting High Priests, or Lord Knights that are in frenzy with Water Warm Wind on.

File:SItem Muffler.gif Noxious Garment
Reduces ranged and physical attacks by 10%, good if you don't know what element a Sniper is using, or if your facing a Biochemist and Sniper at the same time.

File:SItem Hood.gif Hode Garment
This garment is usually what you will wear when fighting a Lord Knight and it reduces Heaven's Drive damage.

File:SItem Hood.gif Jakk Garment
Reduces fire damage from Lord Knights in Frenzy with fire Warm Wind and Gypsies' Belmont.

File:SItem Hood.gif Dustiness Garment
Reduces wind damage from Lord Knights in Frenzy with wind Warm Wind and Clown's Electric Guitar and White Smith's Mjolnir.


Refined Equipment

Refined equipment can be life saving, because it increases your chance of survivability when facing off with another Champion.

Spoiler for Refined Equipment:

Refinement Defense over +4

+5 = 3.3 Defense
+6 = 3.96 Defense
+7 = 4.62 Defense
+8 = 5.28 Defense
+9 = 5.94 Defense
+10 = 6.6 Defense

Anything below .49 rounds down and anything above .50 rounds up, so try and make sure you have enough refines so that it rounds up.

Example: +10 Muffler = 8.6, which rounds up to 9 Def

Anything that is +7 or above is generally a good refinement point

Head Gear

File:SItem Lord Kaho's Horns.gif +7-10 Kaho

Armors

File:SItem Glittering Jacket.gif +7-10 Ghostring Glittering Jacket

File:SItem Diabolus Robe.gif +7-10 Ghostring Diabolus Robe

Shields

File:SItem Valkyrie's Shield.gif +7-10 Toad Valkyrie's Shield

Garments

File:SItem Muffler.gif +8-10 Deviling/Marse Muffler

File:SItem Dragon Breath.gif +7-10 Deviling/Marse Dragon Breath
a +7 Dragon Breath equals 8.62 Def, while a +10 Muffler equals 8.6. A +7 Dragon Breath is usually way cheaper alternative than a +10 muffler, so if you cannot afford +10 Mufflers, consider getting this garment. The only bad thing about it is that it is trans only, but it's not that bad, since you don't really switch marse and deviling when doing monk versus monk duels

File:SItem Diabolus Manteau.gif +6-10 Deviling/Marse Diabolus Manteau
A +6 Diabolus Manteau equals 8.96 defense, this is the better of the two garments, but it is also the most expensive.

Foot Gear

File:SItem Sleipnir.gif +7-10 Dark Lord Sleipnir



Skill Tree Builds


Acolyte -> Monk

File:Walts Acolyte1.jpg
No Body Relocate/Snap, but you are able to make full use of all your skills.
File:Walts Monk11.jpg

Body Relocate/Snap. You are not able use most of your skills at their max level, but this may save you.File:Walts Monk-Snap1.jpg
Acolyte -> Champion

File:Walts Acolyte1.jpg

File:Walts Champion1.jpg


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Post 3