War of Emperium Second Edition

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War of Emperium 2.0 (WoE:SE) sees the addition of the two additional realms of Schwartzvald and Arunafeltz. The castles are designed to focus more on defense and thus are not divided into multiple "rooms". In lieu of portals, flags within the castle provide many more transport locations for the defending guild. In addition to the skill restrictions in WoE 1.0, High Jump is also disabled.

Schwartzvald Guild (Yuno 1W) Arunafeltz Guild (Rachel 2S)
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1. Himinn
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1. Mardol
2. Andlangr 2. Cyr
3. Vidblainn 3. Horn
4. Hljod 4. Gefn
5. Skidbladnir 5. Badanis

SE Features

Guardian Stones are the first line of defense for a castle, and if they can be protected, a perfect defense is possible and attackers will be unable to pass the first Barricade to enter the interior of the castle.

Unlike the Emperium, the stones are vulnerable to normal attack and supportive skills. Once both Guardian Stones are destroyed, the first Barricade will fall. It will only be restored if both Guardian Stones are restored.

Any player on the defending guild team can repair a destroyed Guardian Stone presuming they bring the correct items, and provided 8 minutes has passed since it was destroyed. Allied guild players are unable to restore guardian stones. Having one active stone will still allow Guardians to be summoned (though only half as many as if two Guardian Stones were active). The items required to repair the stones are as follows:

Note that even though the barrier will block access to the fort proper, enemies that have already passed the first Barricade when it is restored are still able to destroy the other barricades and potentially destroy the castle's Emperium.

Barricades provide the second line of defense in a castle should the Guardian Stones fall. If the Guardian Stones are both destroyed the enemy will then be able to infiltrate the castle, so these barricades provide additional defense.

In all WoE:SE castles there are three sets of Barricades that prevent all players from passing. A Barricade is made up of a series of pieces, ranging from 4-8 blocks. All of these pieces must be destroyed before players are allowed to pass. Unlike the Emperium, Barricades can be targeted by regular offensive and supportive skills (such as heal).

Destroyed Barricade blocks cannot be replaced by the defending team while War of Emperium is currently active. When you first capture a fort, the Barricades are not automatically installed, but the guild leader can choose to install them at any time by bringing the required items to the Barricade (a control NPC exists next to each barricade). Only the guild leader is able to install Barricades. Barricades must be repaired in order, starting with the one closest to the Emperium. The items required to replace the barricades are:

  • 30 Trunk
  • 10 Steel
  • 10 Emvertarcon
  • 5 Oridecon

Guardians are summoned automatically, and do not need to be manually installed like in the original WoE system. Any killed guardians will be replaced after a period of time. If the Guardian Stone that summoned it is destroyed however, the guardian becomes inoperable and dies. Guardians are of the Demi-Human race.

The Guardians in this version of WoE are much stronger than those seen previously. They can plow through many players if an attacking guild or alliance is not careful. Their attack strength is on par with the guardians seen in the Volcano Thor dungeon.

Guardians

Guild Flags placed throughout the castle provide fast movement throughout the castle for the defending guild. Each of these 12 flags have a pair located usually in the back of the Emperium room. Each pair of flags has a matching name, and by using these flags, you can travel directly to and from the Emperium room and each of the flag throughout the fort.

In addition to the Link Flags, the flags directly outside the castle allows the guild members to warp inside. This is just like existing WoE flags. These flags take you past the final barricade into the Emperium room, and usually close to the Link Flags. A defending guild can use this to warp into the castle and then re-deploy at any needed location in the castle without fear of harassment from enemies.

Only the guild members who own the castle can use the flags, they cannot be used by allied or rival guilds.

Guild Dungeons

Holders of WoE 2 castles are able, once their castle's investment has reached 65 Econ and 30 Def, to create an Asprika or Brynhild via the God Items Quest 2.

Main Article: Okolnir