Difference between revisions of "Card System"

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(Unavailable Cards)
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| Author = http://www.anesisro.com/forums/index.php?topic=121582.0
 
| Author = http://www.anesisro.com/forums/index.php?topic=121582.0
| Quote = All lh3 mvp card drops
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| Quote = All lh3 mvp card drops}}
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| Author = http://www.anesisro.com/forums/index.php?topic=120378.0
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Carat Card: The refine rate is no longer needed to get the SP boost.
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Greatest General Card: The proc rate of Spirit Sphere and Coin has been tripled. The card's 6% bonus now effects Gunslingers.}}
  
 
== Anesis-Exclusive Cards ==
 
== Anesis-Exclusive Cards ==

Revision as of 04:06, 12 January 2014

Cards are rare items that can be attached to equipment to give them extra bonuses. Double-click on a card in your inventory to use it; A list of compatible equipment will show up. After slotting an item, that item will gain a prefix or suffix.

Unslotting an item is done through Gareth Morrowynd.

Obtaining Cards

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    Monsters drop their corresponding card at a 0.03% drop rate
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    Santa Poring Card is obtainable randomly from Gift Boxes
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    Old Card Albums randomly generates a non-MVP card
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    The Job Agency offers Card Boxes (randomly gives you one card from the card combo) as prizes.
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    The Item Shop sells "Common" MVP Cards

Unavailable Cards

  • Maya Purple Card

Quote from: http://www.anesisro.com/forums/index.php?topic=121582.0

Error creating thumbnail: Unable to save thumbnail to destination
All lh3 mvp card drops


Quote from: http://www.anesisro.com/forums/index.php?topic=120378.0

Error creating thumbnail: Unable to save thumbnail to destination
Carat Card: The refine rate is no longer needed to get the SP boost. Greatest General Card: The proc rate of Spirit Sphere and Coin has been tripled. The card's 6% bonus now effects Gunslingers.


Anesis-Exclusive Cards

Card Location Adjustment
Sakura Card Accessory Increased moving speed.
+10% experience gained from monsters of the insect race.
+20% experience gained from monsters of the fish race
[ + Sakura Promise ] The moving speed is increased by a greater amount

Customized Cards

The cards listed below differ from the card database at RateMyServer.

Adjusted Effects

Card Location Adjustment
Alligator Weapon
Critical Rate + 12 (No longer part of Archer Card Combo)
Original Effect:
Receive 5% less damage from Long Range Physical attack.


Bloody Knight Headgear
+3 DEF, + 20 ATK.
Original Effect:
Add a 2% chance of auto casting Level 1 Meteor Storm on the enemy when attacking.


Dark Lord Footgear
Maximum HP + 50%.
[ + Dark Illusion ] Maximum HP + 20%, Maximum SP + 20%.
Original Effect:
Add a 10% chance of auto casting Level 5 Meteor Storm on an enemy when the user receives Physical Damage. [+ Dark Illusion] Maximum HP and SP + 20%


Doppelganger Weapon
ASPD + 33%.
Original Effect:
ASPD + 10%


Dracula Weapon
10% Chance to gain 5% of your damage in SP.
+15% Bonus Exp from all races except Angel and Dragon (does not affect bosses).
DEX - 7.
Original Effect:
Enable a 10% chance of gaining 5% of the damage inflicted upon an enemy as SP with each attack.


Drake Weapon
Enable to do perfect damage on any size monster.
Enable to use Waterball Level 5.
Original Effect:
Nullify reduction in damage inflicted on enemies resulting from enemy's size.


Eddga Footgear
Enable to Endure all the time.
Maximum HP + 12%.
Original Effect:
Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped. Maximum HP - 25%.


Eremes Guile Weapon
Critical Rate +15 on DemiHuman monsters.
Inflict 15% more damage with Critical attacks.
Original Effect:
Critical Rate + 10 on DemiHuman monster.


Evil Snake Lord Headgear
Never be affected by Confusion and Stone Curse effects. INT + 3.
Original Effect:
Never be affected by Blind and Curse effects, INT + 3.


Gargoyle Footgear
DEX + 5.
Original Effect:
Every time you kill an Insect monster, you can receive a "Box of Thunder".


Garm Armor
DEF + 10.
Original Effect:
Add a 50% chance of auto casting 'Freeze' on an enemy when the user receives Physical Damage.


Gemini S58 Headgear
[ Base Agility >= 90 ] Add a 30% resistance against Silence and Stun.
[ Base Vitality >= 80 ] Add a 30% resistance against Stone Curse and Sleep.
Original Effect:
[Base Agility >= 90] Add a 30% resistance against Silence and Stun, [Base Vitality >= 80] Add a 50% resistance against Stone Curse and Sleep.


Gryphon Headgear
+ 20 Crit, For every 11 Base Str the critical bonus is reduced by 2, and you receive an additional 2 LUK.
Original Effect:
Flee Rate + 2, Critical Rate + 7, [Swordman Class] Add a 1% chance of auto casting Level 5 Bowling Bash on the enemy when attacking.


High Wizard Headgear
Ignores 50% MDEF of target.
Reduces SP regeneration rate by 100%.
DEX - 10.
Drain 2000 SP as the headgear is unequipped.
Original Effect:
Ignores MDEF of normal monsters. Slows your casting time by 2x. Reduces SP regeneration rate by 100%. Drain 2000 SP as the headgear is unequipped.


Incantation Samurai Weapon
ATK + 65.
Original Effect:
Ignore normal monster's defense when attacking. Reduces natural HP recovery by 100% and drain 666 HP every 10 seconds. Drain 999 HP as the weapon is unequipped.


Kiel Headgear
Reduces all skill's After-Cast delay by 25%. DEX -3.
Original Effect:
Reduces all skill's after-cast delay by 30%.


Lord of Death Garment
VIT + 10, DEF + 3.
Original Effect:
Add a 0.1% chance of auto casting 'Coma' on an enemy.

Add a 5% chance of auto casting Stun, Curse, Silence, Poison, External Bleeding on the enemy when attacking.


Maya Shield
+30 MDEF, Enable to use Auto-Guard Level 4.
Original Effect:
Reflect single target attack Magic back at the caster (Success Chance 50%).


Moonlight Flower Footgear
DEX + 5. Enable to Fast-Move all the time.
Original Effect:
Enable faster Movement Speed so long as the Footgear to which this card is compounded is equipped.


Mysteltainn Footgear
FLEE + 20, ATK + 30.
Original Effect:
DEF +1, Receive 25% less damage from Small size monster.


Osiris Accessory
Enables its user to restore Full HP/SP when revived.
Enable to use AGI UP Level 5.
Enable to use Warp Portal Level 2. (Warp Portal Disabled for Ninja, Rogue, Stalker, & Taekwon Classes)
Original Effect:
Enable full HP and SP restoration when resurrected.


RSX-0806 Armor
Can not be knocked back (does not work with Acolyte class). VIT + 3. Make an armor indestructible (except in upgrade attempts).
Original Effect:
Can not be knocked back. VIT + 3. Make an armor indestructible (except in upgrade attempts).


Stem Worm Garment
DEX + 5.
Original Effect:
Every time you kill a Brute monster, you can receive a "Box of Storms".


Sting Accessory
DEX + 4.
Original Effect:
DEF +2 [Refine Rate 9~10] MDEF +5.


Stormy Knight Headgear
FLEE + 20.
Original Effect:
Add a 2% chance of auto casting Level 2 Storm Gust on the enemy when attacking, Has 20% chance of Freezing an enemy when attacking.


Toad Shield
Reduce 40% of damage taken from Demi-Human monsters.
Original Effect:
Perfect Dodge +1 [+ Roda Frog] Flee Rate +18.


Turtle General Weapon
ATK + 20%.
[ Swordman Class ] Add a 1% chance of auto casting Level 10 Magnum Break on an enemy when attacking.
Original Effect:
Increases damage inflicted on all enemies by 20%, Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking.


Adjusted Autocast Rates

Wording has been changed for easy viewing.

Status Location Effect
Amon Ra Footgear All Stats + 1.
Add a 1% chance of casting Level 10 Kyrie Eleison when receiving Physical damage.
[ Base INT = 99 ] Chance is increased to 2%.
Ancient Mummy Shield Add a 1% chance of casting Level 5 Signum Crucis when receiving Physical damage.
[ + Mummy ] Seeking Attack (which never miss its target) + 20.
Grand Peco Headgear Add a 1% chance of casting Level 1 Gloria when receiving Physical damage.
[ + Peco Peco ] DEF + 3, VIT + 3.
Owl Duke Accessory Add a 3% chance of casting Level 3 Impositio Manus when dealing Physical damage.
[ + Owl Baron ] Add a 2% chance of casting Level 5 Lightning Bolt on the enemy dealing Physical damage.
Shinobi Accessory AGI + 1.
Add a 1% chance of casting Level 5 Cloaking when receiving Physical Damage.
If Level 3 Cloaking is not learned, it only activates when you are next to the wall.
Quve Accessory [ Novice, Super Novice ] Add a 20% chance of casting Level 1 Increase Agility when receiving Physical Damage.
[ + Lude ] Maximum SP + 60.
Wind Ghost Accessory Add a 1% chance of casting Level 3 Jupitel Thunder on an enemy when attacking.
If Level 10 Jupitel Thunder is learned, it will cast Level 10 Jupitel Thunder.
Kraben Armor Add a 20% chance of inflicting Blind on an enemy when receiving Physical damage.
Grizzly Armor Add a 10% chance of inflicting Blind on an enemy when receiving Physical damage.
[ + Bigfoot ] Chance increases to 30%.
Creamy Fear Armor Add a 20% chance of inflicting Confusion on an enemy when receiving Physical damage.
Karakasa Armor Add a 10% chance of inflicting Confusion on an enemy when receiving Physical damage.
[Base STR >= 77] Chance increases to 30%.
Wraith Dead Armor Add a 20% chance of inflicting Curse on an enemy when receiving Physical damage.
Nightmare Terror Armor Add a 10% chance of inflicting Curse on an enemy when receiving Physical damage.
[ + Nightmare ] Chance increases to 30%.
Killer Mantis Armor Add a 20% chance of inflicting External Bleeding on an enemy when receiving Physical damage.
Sasquatch Armor Add a 20% chance of inflicting Freeze on an enemy when receiving Physical damage.
Giant Spider Armor Add a 20% chance of inflicting Poison on an enemy when receiving Physical damage.
Chimera Armor Add a 9% chance of inflicting Poison on an enemy when receiving Physical damage.
[ Assassin, Assassin Cross ] Chance increases to 30%.
Brilight Armor Add a 20% chance of inflicting Silence on an enemy when receiving Physical damage.
Disguise Armor Add a 10% chance of inflicting Silence on an enemy when receiving Physical damage.
[ Base VIT >= 77 ] Chance increases to 30%.
Demon Pungus Armor Add a 20% chance of inflicting Sleep on an enemy when receiving Physical damage.
Skeleton Prisoner Armor Add a 10% chance of inflicting Sleep on an enemy when receiving Physical damage.
[ + Skeleton ] Chance increases to 30%.
Dark Frame Armor Add a 20% chance inflicting Stone Curse on an enemy when receiving Physical damage.
Pest Armor Add a 10% chance of inflicting Stone Curse on an enemy when receiving Physical damage.
[ Base INT >= 77 ] chance increases to 30%.
Majoruros Armor Add a 20% chance of inflicting Stun on an enemy when receiving Physical damage.
Rybio Armor Add a 10% chance of inflicting Stun on an enemy when receiving Physical damage.
[ Base DEX >= 77 ] Chance increases to 30%.