Card System
From JellyRO Wiki
Cards are rare items that can be attached to equipment to give them extra bonuses. Double-click on a card in your inventory to use it; A list of compatible equipment will show up. After slotting an item, that item will gain a prefix or suffix.
Unslotting an item is done through the Support System and requires a Service Charge.
Contents
Obtaining Cards
- File:SItem Poring Card.gif Monsters drop their corresponding card at a 0.03% drop rate
- File:SItem Gift Box.gif Santa Poring Card is obtainable randomly from Gift Boxes
- File:SItem Old Card Album.gif Old Card Albums randomly generates a non-MVP card
- File:SItem Alchemist Card Box.gif The Job Agency offers Card Boxes (randomly gives you one card from the card combo) as prizes.
- File:SItem Gift Box 665.gif The Item Shop sells "Common" MVP Cards
- Assassin Cross Card
- Maya Purple Card
- Whitesmith Card
Anesis-Exclusive Cards
Card | Location | Adjustment |
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Sakura Card | Accessory | Increased moving speed. +10% experience gained from monsters of the insect race. +20% experience gained from monsters of the fish race [ + Sakura Promise ] The moving speed is increased by a greater amount |
Customized Cards
The cards listed below do not agree with the card database at RateMyServer
Adjusted Effects
Card | Location | Adjustment | |||
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Alligator | Weapon |
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Bloody Knight | Headgear |
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Dark Lord | Footgear |
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Doppelganger | Weapon |
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Dracula | Weapon |
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Drake | Weapon |
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Eddga | Footgear |
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Eremes Guile | Weapon |
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Evil Snake Lord | Headgear |
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Gargoyle | Footgear |
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Garm | Armor |
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Gemini S58 | Headgear |
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Gryphon | Headgear |
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High Wizard | Headgear |
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Incantation Samurai | Weapon |
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Kiel | Headgear |
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Lord of Death | Garment |
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Maya | Shield |
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Moonlight Flower | Footgear |
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Mysteltainn | Footgear |
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Osiris | Accessory |
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RSX-0806 | Armor |
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Stem Worm | Garment |
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Sting | Accessory |
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Stormy Knight | Headgear |
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Toad | Shield |
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Turtle General | Weapon |
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Adjusted Autocast Rates
Wording has been changed for easy viewing.
Status | Location | Effect | |
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Amon Ra | Footgear | All Stats + 1. Add a 1% chance of casting Level 10 Kyrie Eleison when receiving Physical damage. [ Base INT = 99 ] Chance is increased to 2%. |
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Ancient Mummy | Shield | Add a 1% chance of casting Level 5 Signum Crucis when receiving Physical damage. [ + Mummy ] Seeking Attack (which never miss its target) + 20. |
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Grand Peco | Headgear | Add a 1% chance of casting Level 1 Gloria when receiving Physical damage. [ + Peco Peco ] DEF + 3, VIT + 3. |
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Owl Duke | Accessory | Add a 3% chance of casting Level 3 Impositio Manus when dealing Physical damage. [ + Owl Baron ] Add a 2% chance of casting Level 5 Lightning Bolt on the enemy dealing Physical damage. |
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Shinobi | Accessory | AGI + 1. Add a 1% chance of casting Level 5 Cloaking when receiving Physical Damage. If Level 3 Cloaking is not learned, it only activates when you are next to the wall. |
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Quve | Accessory | [ Novice, Super Novice ] Add a 20% chance of casting Level 1 Increase Agility when receiving Physical Damage. [ + Lude ] Maximum SP + 60. |
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Wind Ghost | Accessory | Add a 1% chance of casting Level 3 Jupitel Thunder on an enemy when attacking. If Level 10 Jupitel Thunder is learned, it will cast Level 10 Jupitel Thunder. |
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Kraben | Armor | Add a 20% chance of inflicting Blind on an enemy when receiving Physical damage. | |
Grizzly | Armor | Add a 10% chance of inflicting Blind on an enemy when receiving Physical damage. [ + Bigfoot ] Chance increases to 30%. |
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Creamy Fear | Armor | Add a 20% chance of inflicting Confusion on an enemy when receiving Physical damage. | |
Karakasa | Armor | Add a 10% chance of inflicting Confusion on an enemy when receiving Physical damage. [Base STR >= 77] Chance increases to 30%. |
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Wraith Dead | Armor | Add a 20% chance of inflicting Curse on an enemy when receiving Physical damage. | |
Nightmare Terror | Armor | Add a 10% chance of inflicting Curse on an enemy when receiving Physical damage. [ + Nightmare ] Chance increases to 30%. |
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Killer Mantis | Armor | Add a 20% chance of inflicting External Bleeding on an enemy when receiving Physical damage. | |
Sasquatch | Armor | Add a 20% chance of inflicting Freeze on an enemy when receiving Physical damage. | |
Giant Spider | Armor | Add a 20% chance of inflicting Poison on an enemy when receiving Physical damage. | |
Chimera | Armor | Add a 9% chance of inflicting Poison on an enemy when receiving Physical damage. [ Assassin, Assassin Cross ] Chance increases to 30%. |
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Brilight | Armor | Add a 20% chance of inflicting Silence on an enemy when receiving Physical damage. | |
Disguise | Armor | Add a 10% chance of inflicting Silence on an enemy when receiving Physical damage. [ Base VIT >= 77 ] Chance increases to 30%. |
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Demon Pungus | Armor | Add a 20% chance of inflicting Sleep on an enemy when receiving Physical damage. | |
Skeleton Prisoner | Armor | Add a 10% chance of inflicting Sleep on an enemy when receiving Physical damage. [ + Skeleton ] Chance increases to 30%. |
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Dark Frame | Armor | Add a 20% chance inflicting Stone Curse on an enemy when receiving Physical damage. | |
Pest | Armor | Add a 10% chance of inflicting Stone Curse on an enemy when receiving Physical damage. [ Base INT >= 77 ] chance increases to 30%. |
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Majoruros | Armor | Add a 20% chance of inflicting Stun on an enemy when receiving Physical damage. | |
Rybio | Armor | Add a 10% chance of inflicting Stun on an enemy when receiving Physical damage. [ Base DEX >= 77 ] Chance increases to 30%. |