Difference between revisions of "Homunculus"

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== Creation of ==
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== Creation ==
 
Only an [[Alchemist]] class can create an '''Embryo''' with which to summon the Homunculus. The Player must have the skill [[Pharmacy]] and have the following items in inventory:
 
Only an [[Alchemist]] class can create an '''Embryo''' with which to summon the Homunculus. The Player must have the skill [[Pharmacy]] and have the following items in inventory:
  
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The items can be obtained at the Alchemist NPC and the Guide can be obtained in Prontera. Once the '''Embryo''' is created, player can then use [[Call Homunculus]] if they've completed the [[Bioethics Quest]] or spoken to the [[Platinum Skill NPC]]. The embryo will be consumed and a homunculus will spawn. Stats '''do not''' affect the type summoned; it is entirely random.
 
The items can be obtained at the Alchemist NPC and the Guide can be obtained in Prontera. Once the '''Embryo''' is created, player can then use [[Call Homunculus]] if they've completed the [[Bioethics Quest]] or spoken to the [[Platinum Skill NPC]]. The embryo will be consumed and a homunculus will spawn. Stats '''do not''' affect the type summoned; it is entirely random.
  
== Control of ==
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== Control and AI ==
 
=== Manual Functions ===
 
=== Manual Functions ===
 +
 +
'''Alt + Single Right Click''': Target monster
 +
'''Alt + Double Right Click''': Attack monster
 +
'''Alt + T''': Standby, Idle/Passive
 +
'''Alt + Right Click Ground''': Move to location (15 tile range)
 +
'''Alt + R''': Information window
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'''Right Click Homunculus''': Command window popup
  
 
=== Artificial Intelligence ===
 
=== Artificial Intelligence ===
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 +
All Homunculus (and [[Mercenary]]) behavior is controlled by an AI script. There is a choice between the use of the default script or a custom script, but the default script is highly unpopular in its simplicity. The Homunculus will either kill steal everything (default AI'ed Vanilmirth and Filir) or will not attack anything at all (default AI'ed Amistr and Lif). For this reason, most players opt for custom AI. To switch between the Default AI and the User AI, use the ''/hoai'' command. It can also be switched in the Ragnarok Setup program by checking/unchecking the hoai checkbox in the Option tab.

Revision as of 14:30, 25 April 2015

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"Uh...I don't think that's the whole beast..."

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The Homunculus is a type of creature exclusively for the Alchemist class, not to be confused with the Mercenary or Pets. Its uniqueness lies in its ability to both support and defend its owner during battle, with each one of the four types of homunculi possessing various attributes unique to each.


About Homunculi

Name Infancy Evolved Type Food Skills Comments
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Lif

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Support

Demi Human

Pet Food Healing Hands

Urgent Escape

Brain Surgery

Mental Change

  • Walking Speed
  • No offensive skills
  • Lowest physical attack, defense and flee
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Filir

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Melee

Brute

Zargon Moonlight

Flitting

Accelerated Flight

S.B.R. 44

  • Strong offensive skill
  • Highest Flee and ASPD
  • Lowest Max HP and VIT
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Amistr

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Tank

Brute

Garlet Castling

Amistr Bulwark

Adamantium Skin

Blood Lust

  • Highest defense for tank/aggro capabilities
  • No offensive skills
  • Extremely poor SP Recovery
  • Third lowest Flee and ASPD
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Vanilmirth

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Magic

Formless

Scell Caprice

Chaotic Blessings

Instruction Change

Self-Destruction

  • Highest stat growth
  • Adaptable survival in all situations.
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Creation

Only an Alchemist class can create an Embryo with which to summon the Homunculus. The Player must have the skill Pharmacy and have the following items in inventory:

  • Morning Dew of Yggdrasil
  • Seed of Life
  • Glass Tube
  • Medicine Bowl
  • Potion Creation Guide

The items can be obtained at the Alchemist NPC and the Guide can be obtained in Prontera. Once the Embryo is created, player can then use Call Homunculus if they've completed the Bioethics Quest or spoken to the Platinum Skill NPC. The embryo will be consumed and a homunculus will spawn. Stats do not affect the type summoned; it is entirely random.

Control and AI

Manual Functions

Alt + Single Right Click: Target monster Alt + Double Right Click: Attack monster Alt + T: Standby, Idle/Passive Alt + Right Click Ground: Move to location (15 tile range) Alt + R: Information window Right Click Homunculus: Command window popup

Artificial Intelligence

All Homunculus (and Mercenary) behavior is controlled by an AI script. There is a choice between the use of the default script or a custom script, but the default script is highly unpopular in its simplicity. The Homunculus will either kill steal everything (default AI'ed Vanilmirth and Filir) or will not attack anything at all (default AI'ed Amistr and Lif). For this reason, most players opt for custom AI. To switch between the Default AI and the User AI, use the /hoai command. It can also be switched in the Ragnarok Setup program by checking/unchecking the hoai checkbox in the Option tab.