Difference between revisions of "Homunculus"

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(Homunculus System)
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{{stub}}
 
{{stub}}
  
The '''Homunculus''' is a type of creature exclusively for the [[Alchemist]] class, not to be confused with the [[Mercenary]] or [[Pets]]. Its uniqueness lies in its ability to both support and defend its owner during battle, with each one of the four types of homunculi possessing various attributes unique to each.
+
The '''Homunculus''' is a type of creature exclusively for the [[Alchemist]] class, not to be confused with the [[Mercenary]] or [[Pets]]. Its uniqueness lies in its ability to both support and defend its owner during battle, with each one of the four types of Homunculi possessing various attributes unique to each.
  
 
== About Homunculi ==
 
== About Homunculi ==
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|}
 
|}
  
S Class Homunculi can only be raised by the Geneticist job class and are acquired by mutating Basic Class homunculi. They are not available in AnesisRO.
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S Class Homunculi can only be raised by the Geneticist job class and are acquired by mutating Basic Class Homunculi. They are not available in AnesisRO.
  
 
== Creation ==
 
== Creation ==
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*Potion Creation Guide
 
*Potion Creation Guide
  
The items can be obtained at the Alchemist NPC and the Guide can be obtained in Prontera. Once the '''Embryo''' is created, player can then use [[Call Homunculus]] if they've completed the [[Bioethics Quest]] or spoken to the [[Platinum Skill NPC]]. The embryo will be consumed and a homunculus will spawn. Stats '''do not''' affect the type summoned; it is entirely random.
+
The items can be obtained at the Alchemist NPC and the Guide can be obtained in Prontera. Once the '''Embryo''' is created, player can then use [[Call Homunculus]] if they've completed the [[Bioethics Quest]] or spoken to the [[Platinum Skill NPC]]. The embryo will be consumed and a Homunculus will spawn. Stats '''do not''' affect the type summoned; it is entirely random.
  
 
== Control and AI ==
 
== Control and AI ==
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=== Artificial Intelligence ===
 
=== Artificial Intelligence ===
  
All Homunculus (and [[Mercenary]]) behavior is controlled by an AI script. There is a choice between the use of the default script or a custom script, but the default script is highly unpopular in its simplicity. The Homunculus will either kill steal everything (Vanilmirth and Filir) or will not attack anything at all (Amistr and Lif). For this reason, most players opt for custom AI. To switch between the Default AI and the USER AI, use the ''/hoai'' command. It can also be switched in the Setup.exe in the RO folder by checking/unchecking the hoai checkbox in the Option tab or checking/unchecking the option in the ALT + Y window when in game.
+
All Homunculus (and [[Mercenary]]) behavior is controlled by an AI script. There is a choice between the use of the default script or a custom script, but the default script is highly unpopular in its simplicity. The Homunculus will either kill steal everything (Vanilmirth and Filir) or will not attack anything at all (Amistr and Lif). For this reason, most players opt for custom AI. To switch between the Default AI and the USER AI, the player can:
 +
::* Type ''/hoai''.
 +
::* Open Setup.exe in the RO folder and checking/unchecking the hoai checkbox in the Option tab.
 +
::* Checking/unchecking the option in the ALT + Y window when in game.
  
 
====Installation====
 
====Installation====
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Much like [[Pets]], Homunculus require feeding, and with feeding comes Intimacy. Intimacy is crucial for evolution, as one cannot evolved without Loyal Intimacy. If the player forgets to feed the Homunculus, its Intimacy will eventually decrease, and it will leave if it goes below zero Intimacy. Unlike [[Pets]], the player dying, the Homunculus dying, or the Homunculus vaporizing does not affect Intimacy.
 
Much like [[Pets]], Homunculus require feeding, and with feeding comes Intimacy. Intimacy is crucial for evolution, as one cannot evolved without Loyal Intimacy. If the player forgets to feed the Homunculus, its Intimacy will eventually decrease, and it will leave if it goes below zero Intimacy. Unlike [[Pets]], the player dying, the Homunculus dying, or the Homunculus vaporizing does not affect Intimacy.
  
Feeding the homunculus is best at Hunger 11~24, as this will give a full Intimacy point. Feeding at Hunger <10 or >74 will cause Intimacy to decrease. The player can check Intimacy levels by using the<span style="color:blue"> @homintimacy</span> command. Loyal Intimacy is ~911, which is when a player can use a '''Philosopher's Stone''' to evolve the homunculus. Once evolved, Intimacy resets to 0, but the Homunculus obtains a random bonus for each of the stats, increased max HP and max SP, and a new sprite. In the evolved form, Loyal Intimacy will unlock the final skill.
+
Feeding the Homunculus is best at Hunger 11~24, as this will give a full Intimacy point. Feeding at Hunger <10 or >74 will cause Intimacy to decrease. The player can check Intimacy levels by using the<span style="color:blue"> @homintimacy</span> command. Loyal Intimacy is ~911, which is when a player can use a '''Philosopher's Stone''' to evolve the Homunculus. Once evolved, Intimacy resets to 0, but the Homunculus obtains a random bonus for each of the stats, increased max HP and max SP, and a new sprite. In the evolved form, Loyal Intimacy will unlock the final skill.
  
 
Each hour of starving causes the Intimacy to decrease by 18 (3600 seconds per hour / 200 seconds per loss). If the player is away from the computer for a full 24 hours of starving, the Homunculus' Intimacy will decrease by 432. If the player can no longer use [[Call Homunculus]] or [[Homunculus Resurrection]], then the Homunculus has left for good. However, the player is able to create a new Homunculus.
 
Each hour of starving causes the Intimacy to decrease by 18 (3600 seconds per hour / 200 seconds per loss). If the player is away from the computer for a full 24 hours of starving, the Homunculus' Intimacy will decrease by 432. If the player can no longer use [[Call Homunculus]] or [[Homunculus Resurrection]], then the Homunculus has left for good. However, the player is able to create a new Homunculus.
  
 
== Leveling and Mechanics ==
 
== Leveling and Mechanics ==
Depending on the will of the player and the type of Homunculi, the most popular methods of leveling are either AFK leveling or tank leveling in the early stages of growth.
 
 
 
===EXP Formula===
 
===EXP Formula===
 
The Homunculus gains EXP via the following formula:
 
The Homunculus gains EXP via the following formula:
  
A= Monster's Base EXP
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A= Monster's Base EXP<br />
B= Monster's Health
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B= Monster's Health<br />
C= Damage done to moster by Homunculus
+
C= Damage done to monster by Homunculus<br />
  
 
EXP gained = A*(C/B)
 
EXP gained = A*(C/B)
  
Note: this only applies if the homunculus is doing damage.
+
Note: this only applies if the Homunculus is doing damage.
  
 
===Mechanics===
 
===Mechanics===
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===Common Leveling Grounds===
 
===Common Leveling Grounds===
Depending on the type of homunculus and style of leveling, the following are the most frequently populated maps for homunculus leveling.
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Depending on the will of the player and the type of Homunculus, the most popular methods of leveling are either AFK leveling or tank leveling in the early stages of growth. AFK leveling often involves feeding to Hunger 74 and leaving the Homunculus with a mob type it is capable of killing without assistance. Tank type leveling involves the player aggro-ing the monster before allowing the Homunculus to attack. The following are the most frequently populated maps for Homunculus leveling.
  
 
*Ant Hell
 
*Ant Hell

Revision as of 16:37, 25 April 2015

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The Homunculus is a type of creature exclusively for the Alchemist class, not to be confused with the Mercenary or Pets. Its uniqueness lies in its ability to both support and defend its owner during battle, with each one of the four types of Homunculi possessing various attributes unique to each.

About Homunculi

Name Infancy Evolved Type Food Skills Comments
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Lif

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Support

Demi Human

Pet Food Healing Hands

Urgent Escape

Brain Surgery

Mental Change

  • Walking Speed
  • No offensive skills
  • Lowest physical attack, defense and flee
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Filir

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Melee

Brute

Zargon Moonlight

Flitting

Accelerated Flight

S.B.R. 44

  • Strong offensive skill
  • Highest Flee and ASPD
  • Lowest Max HP and VIT
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Amistr

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Tank

Brute

Garlet Castling

Amistr Bulwark

Adamantium Skin

Blood Lust

  • Highest defense for tank/aggro capabilities
  • No offensive skills
  • Extremely poor SP Recovery
  • Third lowest Flee and ASPD
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Vanilmirth

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Magic

Formless

Scell Caprice

Chaotic Blessings

Instruction Change

Self-Destruction

  • Highest stat growth
  • Adaptable survival in all situations.
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S Class Homunculi can only be raised by the Geneticist job class and are acquired by mutating Basic Class Homunculi. They are not available in AnesisRO.

Creation

Only an Alchemist class can create an Embryo with which to summon the Homunculus. The Player must have the skill Pharmacy and have the following items in inventory:

  • Morning Dew of Yggdrasil
  • Seed of Life
  • Glass Tube
  • Medicine Bowl
  • Potion Creation Guide

The items can be obtained at the Alchemist NPC and the Guide can be obtained in Prontera. Once the Embryo is created, player can then use Call Homunculus if they've completed the Bioethics Quest or spoken to the Platinum Skill NPC. The embryo will be consumed and a Homunculus will spawn. Stats do not affect the type summoned; it is entirely random.

Control and AI

Manual Functions

Alt + Single Right Click: Target monster
Alt + Double Right Click: Attack monster
Alt + T: Standby, Idle/Passive
Alt + Right Click Ground: Move to location (15 tile range)
Alt + R: Information window
Right Click Homunculus: Command window popup

Artificial Intelligence

All Homunculus (and Mercenary) behavior is controlled by an AI script. There is a choice between the use of the default script or a custom script, but the default script is highly unpopular in its simplicity. The Homunculus will either kill steal everything (Vanilmirth and Filir) or will not attack anything at all (Amistr and Lif). For this reason, most players opt for custom AI. To switch between the Default AI and the USER AI, the player can:

  • Type /hoai.
  • Open Setup.exe in the RO folder and checking/unchecking the hoai checkbox in the Option tab.
  • Checking/unchecking the option in the ALT + Y window when in game.

Installation

The custom AI's available are:

Azzy AI
MirAI (No longer updated.)
Rampage AI (No longer updated.)
April 2015: Azzy AI will be added as default User AI to the new AnesisRO client currently in beta.

Once AI script is downloaded, go to the default RO directory generally located at C:\Games\AnesisRO\AI. Insert the downloaded AI script into the USER_AI folder and relog or resummon the Homunculus. This should be done every time there is a change in script (i.e. designating targets).

Should a player accidentally overwrite the default AI files instead of USER_AI files, commonly resulting in an AI.lua error, a download can be found here

Feeding, Intimacy & Evolution

Much like Pets, Homunculus require feeding, and with feeding comes Intimacy. Intimacy is crucial for evolution, as one cannot evolved without Loyal Intimacy. If the player forgets to feed the Homunculus, its Intimacy will eventually decrease, and it will leave if it goes below zero Intimacy. Unlike Pets, the player dying, the Homunculus dying, or the Homunculus vaporizing does not affect Intimacy.

Feeding the Homunculus is best at Hunger 11~24, as this will give a full Intimacy point. Feeding at Hunger <10 or >74 will cause Intimacy to decrease. The player can check Intimacy levels by using the @homintimacy command. Loyal Intimacy is ~911, which is when a player can use a Philosopher's Stone to evolve the Homunculus. Once evolved, Intimacy resets to 0, but the Homunculus obtains a random bonus for each of the stats, increased max HP and max SP, and a new sprite. In the evolved form, Loyal Intimacy will unlock the final skill.

Each hour of starving causes the Intimacy to decrease by 18 (3600 seconds per hour / 200 seconds per loss). If the player is away from the computer for a full 24 hours of starving, the Homunculus' Intimacy will decrease by 432. If the player can no longer use Call Homunculus or Homunculus Resurrection, then the Homunculus has left for good. However, the player is able to create a new Homunculus.

Leveling and Mechanics

EXP Formula

The Homunculus gains EXP via the following formula:

A= Monster's Base EXP
B= Monster's Health
C= Damage done to monster by Homunculus

EXP gained = A*(C/B)

Note: this only applies if the Homunculus is doing damage.

Mechanics

  • A skill point is gained for every three levels.
  • Battle Manuals do not affect exp gained.
  • Hit Rate is capped at 95%.
  • Sanctuary, along with Gypsy/Clown songs, do heal and grant buffs.
  • Stat growth is random.
  • Ghost property mobs can be hit.

Common Leveling Grounds

Depending on the will of the player and the type of Homunculus, the most popular methods of leveling are either AFK leveling or tank leveling in the early stages of growth. AFK leveling often involves feeding to Hunger 74 and leaving the Homunculus with a mob type it is capable of killing without assistance. Tank type leveling involves the player aggro-ing the monster before allowing the Homunculus to attack. The following are the most frequently populated maps for Homunculus leveling.

  • Ant Hell
  • Payon Caves
  • Sunken Ship
  • Toy Factory
  • Orc Dungeon
  • High Orcs
  • Glast Heim Underprison
  • Skellington
  • Moscovia Field