Difference between revisions of "Homunculus"
(→About Homunculi) |
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! style="font-weight: bold;" | Infancy | ! style="font-weight: bold;" | Infancy | ||
! style="font-weight: bold;" | Evolved | ! style="font-weight: bold;" | Evolved | ||
− | |||
− | |||
! style="font-weight: bold;" | Skills | ! style="font-weight: bold;" | Skills | ||
! style="font-weight: bold;" | Comments | ! style="font-weight: bold;" | Comments | ||
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| style="text-align: center;" | [[File:Lif.gif]] | | style="text-align: center;" | [[File:Lif.gif]] | ||
| style="text-align: center;" | [[File:Lif_Evolved.gif]] | | style="text-align: center;" | [[File:Lif_Evolved.gif]] | ||
− | |rowspan="2"| | + | |rowspan="2"| '''Healing Hands''' |
− | + | :<span style="font-size:92%; line-height: 1em;">Restore player HP. Requires a Condensed Red Potion.</span> | |
− | + | '''Urgent Escape''' | |
− | + | :<span style="font-size:92%; line-height: 1em;">Temporarily increase Lif and player movement speeds.</span> | |
− | + | '''Brain Surgery''' | |
− | + | :<span style="font-size:92%; line-height: 1em;">Increase Lif MAX SP, SP REC, and effectiveness of Healing Hands.</span> | |
− | + | '''Mental Charge''' | |
− | Brain Surgery | + | :<span style="font-size:92%; line-height: 1em;">Change MATK and ATK stats for a short duration.</span> |
− | + | :<span style="font-size:92%; line-height: 1em;">Increase VIT by 30 and INT by 20 per skill level.</span> | |
− | Mental Change | + | |
|rowspan="2"| | |rowspan="2"| | ||
+ | *'''Type''': Support, Demi Human | ||
+ | *'''Feed''': Pet Food | ||
*Walking Speed | *Walking Speed | ||
*No offensive skills | *No offensive skills | ||
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| style="text-align: center;" | [[File:Filir.gif]] | | style="text-align: center;" | [[File:Filir.gif]] | ||
| style="text-align: center;" | [[File:Filir_Evolved.gif]] | | style="text-align: center;" | [[File:Filir_Evolved.gif]] | ||
− | |rowspan="2"| | + | |rowspan="2"| '''Moonlight''' |
− | + | :<span style="font-size:92%; line-height: 1em;">Rapid melee attack.</span> | |
− | + | '''Flitting''' | |
− | + | :<span style="font-size:92%; line-height: 1em;">Temporarily increase Filir ATK and ASPD.</span> | |
− | + | '''Accelerated Flight''' | |
− | + | :<span style="font-size:92%; line-height: 1em;">Temporarily increase Filir FLEE.</span> | |
− | + | '''S.B.R.44''' | |
− | Accelerated Flight | + | :<span style="font-size:92%; line-height: 1em;">Massive DMG attack at cost of Intimacy.</span> |
− | + | ||
− | S.B.R. 44 | + | |
|rowspan="2"| | |rowspan="2"| | ||
+ | *'''Type''': Melee, Brute | ||
+ | *'''Feed''': Zargon | ||
*Strong offensive skill | *Strong offensive skill | ||
*Highest Flee and ASPD | *Highest Flee and ASPD | ||
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| style="text-align: center;" | [[File:Amistr.gif]] | | style="text-align: center;" | [[File:Amistr.gif]] | ||
| style="text-align: center;" | [[File:Amistr_Evolved.gif]] | | style="text-align: center;" | [[File:Amistr_Evolved.gif]] | ||
− | |rowspan="2"| | + | |rowspan="2"| '''Castling''' |
− | + | :<span style="font-size:92%; line-height: 1em;">Instantly switch Amistr and player location and aggro.</span> | |
− | + | '''Amistr Bulwark''' | |
− | + | :<span style="font-size:92%; line-height: 1em;">Temporarily increase Amistr and player VIT.</span> | |
− | + | '''Adamantium Skin''' | |
− | Amistr | + | :<span style="font-size:92%; line-height: 1em;">Increases Amistr Max HP, HP REC, and DEF.</span> |
− | + | '''Blood Lust''' | |
− | Adamantium Skin | + | :<span style="font-size:92%; line-height: 1em;">Temporarily increase Amistr ATK. |
− | + | :<span style="font-size:92%; line-height: 1em;">Chance to leech 20% of DMG as HP per hit.</span> | |
− | Blood Lust | + | |
|rowspan="2"| | |rowspan="2"| | ||
+ | *'''Type''': Tank, Brute | ||
+ | *'''Feed''': Garlet | ||
*Highest defense for tank/aggro capabilities | *Highest defense for tank/aggro capabilities | ||
*No offensive skills | *No offensive skills | ||
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| style="text-align: center;" | [[File:Vanilmirth.gif]] | | style="text-align: center;" | [[File:Vanilmirth.gif]] | ||
| style="text-align: center;" | [[File:Vanilmirth_Evolved.gif]] | | style="text-align: center;" | [[File:Vanilmirth_Evolved.gif]] | ||
− | |rowspan="2"| | + | |rowspan="2"| '''Caprice''' |
− | + | :<span style="font-size:92%; line-height: 1em;">Random Bolt Magic attack.</span> | |
− | + | '''Chaotic Blessings''' | |
− | + | :<span style="font-size:92%; line-height: 1em;">Heal on random target.</span> | |
− | + | '''Instruction Change''' | |
− | + | :<span style="font-size:92%; line-height: 1em;">Increase Vanilmirth STR and INT.</span> | |
− | + | :<span style="font-size:92%; line-height: 1em;">Increase potion brew success chance.</span> | |
− | Instruction Change | + | '''Self-Destruction''' |
− | + | :<span style="font-size:92%; line-height: 1em;">Splash damage ATK based on Vanilmirth MAX HP.</span> | |
− | Self-Destruction | + | :<span style="font-size:92%; line-height: 1em;">Pierce DEF and ignore FLEE at cost of Intimacy.</span> |
|rowspan="2"| | |rowspan="2"| | ||
+ | *'''Type''': Magic, Formless | ||
+ | *'''Feed''': Scell | ||
*Highest stat growth | *Highest stat growth | ||
*Adaptable survival in all situations. | *Adaptable survival in all situations. | ||
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|} | |} | ||
− | S Class Homunculi | + | ''S Class Homunculi are not available in AnesisRO.'' |
== Creation == | == Creation == |
Revision as of 17:25, 25 April 2015
The Homunculus is a type of creature exclusively for the Alchemist class, not to be confused with the Mercenary or Pets. Its uniqueness lies in its ability to both support and defend its owner during battle, with each one of the four types of Homunculi possessing various attributes unique to each.
Contents
About Homunculi
Name | Infancy | Evolved | Skills | Comments |
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Lif |
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Healing Hands
Urgent Escape
Brain Surgery
Mental Charge
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Filir |
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Moonlight
Flitting
Accelerated Flight
S.B.R.44
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Amistr |
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Castling
Amistr Bulwark
Adamantium Skin
Blood Lust
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Vanilmirth |
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Caprice
Chaotic Blessings
Instruction Change
Self-Destruction
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S Class Homunculi are not available in AnesisRO.
Creation
Only an Alchemist class can create an Embryo with which to summon the Homunculus. The Player must have the skill Pharmacy and have the following items in inventory:
- Morning Dew of Yggdrasil
- Seed of Life
- Glass Tube
- Medicine Bowl
- Potion Creation Guide
The items can be obtained at the Alchemist NPC and the Guide can be obtained in Prontera. Once the Embryo is created, player can then use Call Homunculus if they've completed the Bioethics Quest or spoken to the Platinum Skill NPC. The embryo will be consumed and a Homunculus will spawn. Stats do not affect the type summoned; it is entirely random.
Control and AI
Manual Functions
- Alt + Single Right Click: Target monster
- Alt + Double Right Click: Attack monster
- Alt + T: Standby, Idle/Passive
- Alt + Right Click Ground: Move to location (15 tile range)
- Alt + R: Information window
- Right Click Homunculus: Command window popup
Artificial Intelligence
All Homunculus (and Mercenary) behavior is controlled by an AI script. There is a choice between the use of the default script or a custom script, but the default script is highly unpopular in its simplicity. The Homunculus will either kill steal everything (Vanilmirth and Filir) or will not attack anything at all (Amistr and Lif). For this reason, most players opt for custom AI. To switch between the Default AI and the USER AI, the player can:
- Type /hoai.
- Open Setup.exe in the RO folder and checking/unchecking the hoai checkbox in the Option tab.
- Checking/unchecking the option in the ALT + Y window when in game.
Installation
The custom AI's available are:
- Azzy AI
- MirAI (No longer updated.)
- Rampage AI (No longer updated.)
- April 2015: Azzy AI will be added as default User AI to the new AnesisRO client currently in beta.
Once AI script is downloaded, go to the default RO directory generally located at C:\Games\AnesisRO\AI. Insert the downloaded AI script into the USER_AI folder and relog or resummon the Homunculus. This should be done every time there is a change in script (i.e. designating targets).
Should a player accidentally overwrite the default AI files instead of USER_AI files, commonly resulting in an AI.lua error, a download can be found here
Feeding, Intimacy & Evolution
Much like Pets, Homunculus require feeding, and with feeding comes Intimacy. Intimacy is crucial for evolution, as one cannot evolved without Loyal Intimacy. If the player forgets to feed the Homunculus, its Intimacy will eventually decrease, and it will leave if it goes below zero Intimacy. Unlike Pets, the player dying, the Homunculus dying, or the Homunculus vaporizing does not affect Intimacy.
Feeding the Homunculus is best at Hunger 11~24, as this will give a full Intimacy point. Feeding at Hunger <10 or >74 will cause Intimacy to decrease. The player can check Intimacy levels by using the @homintimacy command. Loyal Intimacy is ~911, which is when a player can use a Philosopher's Stone to evolve the Homunculus. Once evolved, Intimacy resets to 0, but the Homunculus obtains a random bonus for each of the stats, increased max HP and max SP, and a new sprite. In the evolved form, Loyal Intimacy will unlock the final skill.
Each hour of starving causes the Intimacy to decrease by 18 (3600 seconds per hour / 200 seconds per loss). If the player is away from the computer for a full 24 hours of starving, the Homunculus' Intimacy will decrease by 432. If the player can no longer use Call Homunculus or Homunculus Resurrection, then the Homunculus has left for good. However, the player is able to create a new Homunculus.
Leveling and Mechanics
EXP Formula
The Homunculus gains EXP via the following formula:
A= Monster's Base EXP
B= Monster's Health
C= Damage done to monster by Homunculus
EXP gained = A*(C/B)
Note: this only applies if the Homunculus is doing damage.
Mechanics
- A skill point is gained for every three levels.
- Battle Manuals do not affect exp gained.
- Hit Rate is capped at 95%.
- Sanctuary, along with Gypsy/Clown songs, do heal and grant buffs.
- Stat growth is random.
- Ghost property mobs can be hit.
Common Leveling Grounds
Depending on the will of the player and the type of Homunculus, the most popular methods of leveling are either AFK leveling or tank leveling in the early stages of growth. AFK leveling often involves feeding to Hunger 74 and leaving the Homunculus with a mob type it is capable of killing without assistance. Tank type leveling involves the player aggro-ing the monster before allowing the Homunculus to attack. The following are the most frequently populated maps for Homunculus leveling.
- Ant Hell
- Payon Caves
- Sunken Ship
- Toy Factory
- Orc Dungeon
- High Orcs
- Glast Heim Underprison
- Skellington
- Moscovia Field