Difference between revisions of "Refinement System"
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===Whitesmith=== | ===Whitesmith=== | ||
Whitesmith's skill Upgrade Weapon will increase self-weapon refining chance by 0.5% per job level after job 50. At job 70 the smith has a +10% better chance to successfully refine a weapon than an upgrade NPC does. | Whitesmith's skill Upgrade Weapon will increase self-weapon refining chance by 0.5% per job level after job 50. At job 70 the smith has a +10% better chance to successfully refine a weapon than an upgrade NPC does. | ||
+ | {| class="wikitable" | ||
+ | |Upgrade||Lv1||Lv2||Lv3||Lv4 | ||
+ | |- | ||
+ | | +4 -> +5||100%||100%||100%||60% | ||
+ | |- | ||
+ | | +5 -> +6||100%||100%||60%||40% | ||
+ | |- | ||
+ | | +6 -> +7||100%||60%||50%||40% | ||
+ | |- | ||
+ | | +7 -> +8||60%||40%||20%||20% | ||
+ | |- | ||
+ | | +8 -> +9||40%||20%||20%||20% | ||
+ | |- | ||
+ | | +9 -> +10||20%||20%||20%||10% | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |Upgrade||Lv1||Lv2||Lv3||Lv4||Armor | ||
+ | |- | ||
+ | | +0 -> +5||100%||100%||100%||60%||60% | ||
+ | |- | ||
+ | | +0 -> +6||100%||100%||60%||24%||24% | ||
+ | |- | ||
+ | | +0 -> +7||100%||60%||30%||9.6%||9.6% | ||
+ | |- | ||
+ | | +0 -> +8||60%||24%||6%||1.92%||1.92% | ||
+ | |- | ||
+ | | +0 -> +9||24%||4.8%||1.2%||0.384%||0.384% | ||
+ | |- | ||
+ | | +0 -> +10||4.8%||0.96%||0.24%||0.0384%||0.0384% | ||
+ | |} |
Revision as of 18:01, 15 July 2014
Overview
Equipment can be upgraded using the required ores in order to enhance their attack or defense rates. All equipment can be upgraded except for the following:
- Middle and Lower Headgears
- Accessories
- Any equipment that specifically says it cannot be upgraded
Upgrade NPC Locations
Each location has 3 NPCs:
- Refiner: Upgrades your equipment
- Ore Purifier: Purifies Rough Oridecons/Eluniums
- Ore Dealer: Sells Phracons/Emveretarcons
Map | Location | Type |
---|---|---|
Prontera (179,184) | Hollengrhen prt_in (63,60) | Refiner |
Dietrich prt_in (63,69) | Purifier | |
Vurewell prt_in (56,69) | Dealer | |
Morroc (46,46) --> morocc_in (68,62) |
Aragham morocc_in (73,38) | Refiner |
Abdul morocc_in (72,32) | Purifier | |
Sade morocc_in (65,37) | Dealer | |
Payon | Antonio payon (144,173) | Refiner |
Hakhim payon (137,178) | Purifier | |
Begnahd payon (145,178) | Dealer | |
Alberta (33,42) --> alberta_in (64,57) |
Fredrik alberta_in (28,58) | Refiner |
Xenophon alberta_in (21,63) | Purifier | |
Kahlamanlith alberta_in (18,59) | Dealer | |
Yuno (117,135) --> yuno_in01 (88,36) |
Disturb yuno_in01 (164,26) | Refiner |
Delayt yuno_in01 (171,22) | Purifier | |
Dilemat yuno_in01 (171,26) | Dealer | |
Einbroch (255,107) --> ein_in01 (39,36) |
Manthasman ein_in01 (24,87) | Refiner |
Matestein ein_in01 (18,82) | Purifier | |
Tirehaus ein_in01 (15,87) | Dealer | |
Lighthalzen (196,46) --> lhz_in02 (274,82) |
Fulerr lhz_in02 (282,20) | Refiner |
Fruel lhz_in02 (281,24) | Purifier | |
Krugg lhz_in02 (278,24) | Dealer |
Requirements
Different ores are required to upgrade different level weapons, and the same ore (Elunium) is required for all armors. All ores (rough/pure) can be obtained via drops from certain monsters.
Gear Class | Required Ore | Obtainable From | Upgrade Cost |
---|---|---|---|
Lv1 Weapon | Phracon | Ore Dealer (200z) | 50z |
Lv2 Weapon | Emveretarcon | Ore Dealer (1000z) | 200z |
Lv3 Weapon | Oridecon | Ore Purifier (5 rough:1 pure) |
5000z |
Lv4 Weapon | Oridecon | Ore Purifier (5 rough:1 pure) |
20,000z |
Armor | Elunium | Ore Purifier (5 rough:1 pure) |
2000z |
Success Rates
NPC
Upgrade | Lv1 | Lv2 | Lv3 | Lv4 | Armor |
+4 -> +5 | 100% | 100% | 100% | 60% | 60% |
+5 -> +6 | 100% | 100% | 60% | 40% | 40% |
+6 -> +7 | 100% | 60% | 50% | 40% | 40% |
+7 -> +8 | 60% | 40% | 20% | 20% | 20% |
+8 -> +9 | 40% | 20% | 20% | 20% | 20% |
+9 -> +10 | 20% | 20% | 20% | 10% | 10% |
Upgrade | Lv1 | Lv2 | Lv3 | Lv4 | Armor |
+0 -> +5 | 100% | 100% | 100% | 60% | 60% |
+0 -> +6 | 100% | 100% | 60% | 24% | 24% |
+0 -> +7 | 100% | 60% | 30% | 9.6% | 9.6% |
+0 -> +8 | 60% | 24% | 6% | 1.92% | 1.92% |
+0 -> +9 | 24% | 4.8% | 1.2% | 0.384% | 0.384% |
+0 -> +10 | 4.8% | 0.96% | 0.24% | 0.0384% | 0.0384% |
Whitesmith
Whitesmith's skill Upgrade Weapon will increase self-weapon refining chance by 0.5% per job level after job 50. At job 70 the smith has a +10% better chance to successfully refine a weapon than an upgrade NPC does.
Upgrade | Lv1 | Lv2 | Lv3 | Lv4 |
+4 -> +5 | 100% | 100% | 100% | 60% |
+5 -> +6 | 100% | 100% | 60% | 40% |
+6 -> +7 | 100% | 60% | 50% | 40% |
+7 -> +8 | 60% | 40% | 20% | 20% |
+8 -> +9 | 40% | 20% | 20% | 20% |
+9 -> +10 | 20% | 20% | 20% | 10% |
Upgrade | Lv1 | Lv2 | Lv3 | Lv4 | Armor |
+0 -> +5 | 100% | 100% | 100% | 60% | 60% |
+0 -> +6 | 100% | 100% | 60% | 24% | 24% |
+0 -> +7 | 100% | 60% | 30% | 9.6% | 9.6% |
+0 -> +8 | 60% | 24% | 6% | 1.92% | 1.92% |
+0 -> +9 | 24% | 4.8% | 1.2% | 0.384% | 0.384% |
+0 -> +10 | 4.8% | 0.96% | 0.24% | 0.0384% | 0.0384% |