Difference between revisions of "Refinement System"

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(Whitesmith)
(Whitesmith)
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===Whitesmith===
 
===Whitesmith===
 
Whitesmith's skill Upgrade Weapon will increase self-weapon refining chance by 0.5% per job level after job 50. At job 70 the smith has a +10% better chance to successfully refine a weapon than an upgrade NPC does.
 
Whitesmith's skill Upgrade Weapon will increase self-weapon refining chance by 0.5% per job level after job 50. At job 70 the smith has a +10% better chance to successfully refine a weapon than an upgrade NPC does.
 +
{| class="wikitable"
 +
|Upgrade||Lv1||Lv2||Lv3||Lv4
 +
|-
 +
| +4 -> +5||100%||100%||100%||60%
 +
|-
 +
| +5 -> +6||100%||100%||60%||40%
 +
|-
 +
| +6 -> +7||100%||60%||50%||40%
 +
|-
 +
| +7 -> +8||60%||40%||20%||20%
 +
|-
 +
| +8 -> +9||40%||20%||20%||20%
 +
|-
 +
| +9 -> +10||20%||20%||20%||10%
 +
|}
 +
 +
{| class="wikitable"
 +
|Upgrade||Lv1||Lv2||Lv3||Lv4||Armor
 +
|-
 +
| +0 -> +5||100%||100%||100%||60%||60%
 +
|-
 +
| +0 -> +6||100%||100%||60%||24%||24%
 +
|-
 +
| +0 -> +7||100%||60%||30%||9.6%||9.6%
 +
|-
 +
| +0 -> +8||60%||24%||6%||1.92%||1.92%
 +
|-
 +
| +0 -> +9||24%||4.8%||1.2%||0.384%||0.384%
 +
|-
 +
| +0 -> +10||4.8%||0.96%||0.24%||0.0384%||0.0384%
 +
|}

Revision as of 18:01, 15 July 2014

Overview

Equipment can be upgraded using the required ores in order to enhance their attack or defense rates. All equipment can be upgraded except for the following:

  • Middle and Lower Headgears
  • Accessories
  • Any equipment that specifically says it cannot be upgraded

Upgrade NPC Locations

Each location has 3 NPCs:

  • Refiner: Upgrades your equipment
  • Ore Purifier: Purifies Rough Oridecons/Eluniums
  • Ore Dealer: Sells Phracons/Emveretarcons
Map Location Type
Prontera (179,184) Hollengrhen prt_in (63,60) Refiner
Dietrich prt_in (63,69) Purifier
Vurewell prt_in (56,69) Dealer
Morroc (46,46) -->
morocc_in (68,62)
Aragham morocc_in (73,38) Refiner
Abdul morocc_in (72,32) Purifier
Sade morocc_in (65,37) Dealer
Payon Antonio payon (144,173) Refiner
Hakhim payon (137,178) Purifier
Begnahd payon (145,178) Dealer
Alberta (33,42) -->
alberta_in (64,57)
Fredrik alberta_in (28,58) Refiner
Xenophon alberta_in (21,63) Purifier
Kahlamanlith alberta_in (18,59) Dealer
Yuno (117,135) -->
yuno_in01 (88,36)
Disturb yuno_in01 (164,26) Refiner
Delayt yuno_in01 (171,22) Purifier
Dilemat yuno_in01 (171,26) Dealer
Einbroch (255,107) -->
ein_in01 (39,36)
Manthasman ein_in01 (24,87) Refiner
Matestein ein_in01 (18,82) Purifier
Tirehaus ein_in01 (15,87) Dealer
Lighthalzen (196,46) -->
lhz_in02 (274,82)
Fulerr lhz_in02 (282,20) Refiner
Fruel lhz_in02 (281,24) Purifier
Krugg lhz_in02 (278,24) Dealer

Requirements

Different ores are required to upgrade different level weapons, and the same ore (Elunium) is required for all armors. All ores (rough/pure) can be obtained via drops from certain monsters.

Gear Class Required Ore Obtainable From Upgrade Cost
Lv1 Weapon Phracon Ore Dealer (200z) 50z
Lv2 Weapon Emveretarcon Ore Dealer (1000z) 200z
Lv3 Weapon Oridecon Ore Purifier
(5 rough:1 pure)
5000z
Lv4 Weapon Oridecon Ore Purifier
(5 rough:1 pure)
20,000z
Armor Elunium Ore Purifier
(5 rough:1 pure)
2000z

Success Rates

NPC

Upgrade Lv1 Lv2 Lv3 Lv4 Armor
+4 -> +5 100% 100% 100% 60% 60%
+5 -> +6 100% 100% 60% 40% 40%
+6 -> +7 100% 60% 50% 40% 40%
+7 -> +8 60% 40% 20% 20% 20%
+8 -> +9 40% 20% 20% 20% 20%
+9 -> +10 20% 20% 20% 10% 10%
Upgrade Lv1 Lv2 Lv3 Lv4 Armor
+0 -> +5 100% 100% 100% 60% 60%
+0 -> +6 100% 100% 60% 24% 24%
+0 -> +7 100% 60% 30% 9.6% 9.6%
+0 -> +8 60% 24% 6% 1.92% 1.92%
+0 -> +9 24% 4.8% 1.2% 0.384% 0.384%
+0 -> +10 4.8% 0.96% 0.24% 0.0384% 0.0384%

Whitesmith

Whitesmith's skill Upgrade Weapon will increase self-weapon refining chance by 0.5% per job level after job 50. At job 70 the smith has a +10% better chance to successfully refine a weapon than an upgrade NPC does.

Upgrade Lv1 Lv2 Lv3 Lv4
+4 -> +5 100% 100% 100% 60%
+5 -> +6 100% 100% 60% 40%
+6 -> +7 100% 60% 50% 40%
+7 -> +8 60% 40% 20% 20%
+8 -> +9 40% 20% 20% 20%
+9 -> +10 20% 20% 20% 10%
Upgrade Lv1 Lv2 Lv3 Lv4 Armor
+0 -> +5 100% 100% 100% 60% 60%
+0 -> +6 100% 100% 60% 24% 24%
+0 -> +7 100% 60% 30% 9.6% 9.6%
+0 -> +8 60% 24% 6% 1.92% 1.92%
+0 -> +9 24% 4.8% 1.2% 0.384% 0.384%
+0 -> +10 4.8% 0.96% 0.24% 0.0384% 0.0384%