Difference between revisions of "War of Emperium"

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(Restricted Castles)
(Restricted Castles)
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=== Restricted Castles ===
 
=== Restricted Castles ===
We understand that getting into the WoE scene can be difficult for individuals who are new to the game or server. So, to assist in leveling the playing field, we've added certain restrictions to selected WoE maps, which you can see listed above. Restricted WoE disallows players from using the following items:
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{{main|Restricted WoE}}
 
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* Special Quest Items (SQI)
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* Certain MVP/Mini-boss cards.
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* Most consumables.
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* Selected higher-tiered items.
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List of disabled items: http://www.anesisro.com/forums/index.php?topic=119105.0
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Two new potions have been created that can only be used inside the two Restricted WoE castles. The potions are both 90 minute rental items with unlimited use, but they have a small cooldown. You can obtain these potions from the Potion Master NPCs standing outside the castle warps. The Potion Master NPC will start handing out potions 30 minutes prior to WoE and will stop giving them out once WoE ends.
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== Related Mobs ==
 
== Related Mobs ==

Revision as of 01:19, 10 March 2014

War of Emperium (WoE) is a biweekly event held across Rune-Midgard that challenges Guilds to participate in massive battles with one another. War of Emperium uses a guild vs. guild battle system which activates on constant, pre-selected days. Offensive teams aim to destroy a castle's Emperium, while it is up to the defending guild and its allies to protect the stone at all costs.

You must be in a guild that possesses the Guild Approval skill to land any hits on the Emperium or castle guardians. Guild alliances cannot be formed or broken during WoE.

WoE Castle Locations

See War of Emperium Schedule for WoE times and castle rotation

Valkyrie Realm (Prontera 1N) Greenwood Lake Guild (Payon 1W)
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1. Kriemhild
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1. Bright Arbor
2. Swanhild 2. Holy Shadow
3. Fadhgrindh 3. Scarlet Palace
4. Skoegul 4. Bamboo Groove Hill
Prontera 5. Gondul 5. Sacred Palace
Britonah Guild (Geffen 1W1S) Luina Guild (Aldebaran 1W)
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1. Repherion
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1. Neuschwanstein
2. Eeyorbriggar 2. Hohenschwangau
3. Yesnelph 3. Nuernberg
4. Bergel 4. Wuerzburg
5. Mersetzdeitz 5. Rothenburg
Schwartzvald Guild (Yuno 1W) Arunafeltz Guild (Rachel 2S)
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1. Himinn
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1. Mardol
2. Andlangr 2. Cyr
3. Vidblainn 3. Horn
4. Hljod 4. Gefn
5. Skidbladnir 5. Badanis

Mechanics

  • Flee is reduced by 20%.
  • Long range normal attacks are reduced by 25%.
  • Skill-based damage is reduced by 50%. (Pressure and Gravitation Field are exceptions.)
  • Traps last 4 times as long.
  • All knockback effects are disabled.
  • Equipment preventing skill interruption during casting (Phen Card and similar items) do not function. Cast interruption can only be avoided when you are protected by Devotion.
  • /noctrl does not work; players must hold down the mouse button for normal attacks.

Disabled Skills

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    Assumptio
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    Basilica
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    Backslide
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    Cast-off Ciceda Shell *
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    Plant Cultivation
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    Endure *
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    Ice Wall
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    Moonlit Water Mill
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    Intimidate
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    Shadow Jump *
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    Teleport
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    Warp Portal

Castle Ownership

  • Flags allow the defending guild to move quickly to the stronghold of their castle, or in WoE 2.0, other locations within the castle.
  • Guardians provide extra offence for the defending guild. They can be summoned by guilds with the skill Guardian Research.
  • Guild Dungeons house various monsters and MVP, some of which can't even be found on regular maps. All members of victorious guilds are able to access the guild dungeon for their castle's particular realm.
  • Treasure Rooms yielding various items are available to the castle's guild master. After each server midnight, 4 or more Treasure Chests will spawn in the treasure room.
  • Economy determines the number of treasure boxes that appear based on the castle's economy. The items available in the castle's treasury depend on the castle itself.

Special WoE Maps

WoE 2.0

The castles in Yuno and Rachel function slightly differently than the original castles. War of Emperium 2.0 castles are not divided into multiple "rooms". In lieu of portals, flags within the castle provide many more transport locations for the defending guild. In addition to the skill restrictions in classic WoE, High Jump is also disabled.

Castle Defense

Sets of Barricades provide defense to prevent enemies from advancing. They can be removed by first destroying the Guardian Stones on either side of the castle. (Unlike the Emperium, Guardian Stones and Barricades are both affected by skills.)

Members of the guild currently in possession of the castle may repair the guardian stones if it is currently destroyed. Each attempt requires the following set of items:

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    Oridecon x1
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    Elunium x1
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    Blue Gemstone x5
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    Yellow Gemstone x5
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    Red Gemstone x5
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    Stone x30
Vision of Okolnir

Also known as Fallacious Okolnir or God Items 2 Quest. Guild leaders who own either Arunafeltz or Schwarzwald castle with at least 65 castle economy and 30 defense may take their guilds to challenge the Okolnir Dungeon to create new god items! You must possess the required ingredients in order to begin this quest. To begin, speak to the Guide in your castle. These items can only be equipped by rebirth classes with a base level of 94 or higher.

Non-Trans Castles

Only characters who have not rebirthed may enter non-trans castles. However, not all members of the guild must be non-trans.

Restricted Castles

Main Article: Restricted WoE

Related Mobs

Emperium
Emperium
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HP
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Attack Non-attacker
Race Angel DEF/MDEF
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/
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Element Holy 1 Attack Delay n/a
Size Small For Hit (100%) 127
Movement Immobile For Flee (95%) 191
Skills None

When an Emperium breaks, whichever guild makes the final hit on the Emperium will then gain ownership of the castle. All other guilds will be forcibly ejected, and a global broadcast will be played to announce the new castle ownership. The new Emperium that spawns is is invulnerable to the defending guild and its allies. (Note that this does not include un-guilded/un-allied party members of the defending guild).

The Emperium is also unaffected by most active skills.

Guardians
Archer Guardian
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HP 28634 Attack 1120-1600
Race Demi-Human DEF/MDEF 35/60
Element Neutral 4 Attack Delay 1.2s
Size Large For Hit (100%) 174
Movement Slow For Flee (95%) 314
Skills Double Strafing [Lv1], Charge Arrow [Lv1]
Knight Guardian
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HP 30214 Attack 1280-1560
Race Demi-Human DEF/MDEF 55/30
Element Neutral 4 Attack Delay 1.2s
Size Large For Hit (100%) 146
Movement Slow For Flee (95%) 286
Skills None
Soldier Guardian
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HP 15670 Attack 873-1036
Race Insect DEF/MDEF 35/0
Element Earth 1 Attack Delay 1.29s
Size Small For Hit (100%) 132
Movement Slow For Flee (95%) 234
Skills Bash [Lv10], Stun Attack [Lv 5]
WoE 2.0 Barricade Defense Mobs
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Verification required for element of barricades. (Previously changed to Ghost.)
Guardian Stone (1)
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HP
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Attack Non-attacker
Race Formless DEF/MDEF 40/50
Element Ghost Attack Delay n/a
Size Small For Hit (100%) 111
Movement Immobile For Flee (95%) 166
Skills None
Guardian Stone (2)
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HP
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Attack Non-attacker
Race Formless DEF/MDEF 40/50
Element Ghost Attack Delay n/a
Size Small For Hit (100%) 111
Movement Immobile For Flee (95%) 116
Skills None
Barricade
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HP
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Attack Non-attacker
Race Formless DEF/MDEF
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/
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Element Ghost Attack Delay n/a
Size Large For Hit (100%) 135
Movement Immobile For Flee (95%) 299
Skills None