Difference between revisions of "War of Emperium"

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(Page created with description and current woe information.)
 
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== Special WoE Maps ==
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=== Non-Trans Castles ===
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Only characters who have not rebirthed may enter non-trans castles. However, not all members of the guild must be non-trans.
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=== Restricted Castles ===
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We understand that getting into the WoE scene can be harder for individuals who are new to the game or server. So, to assist in leveling the playing field, we've added certain restrictions to selected WoE maps, which you can see listed above. Restricted WoE disallows players from using the following items:
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* Special Quest Items (SQI)
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* Certain MVP/Mini-boss cards.
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* Most consumables.
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* Selected higher-tiered items.
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= Related Mobs =
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See also [[War of Emperium 2.0]]
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; Emperium
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: Emperium: Angel, [[Element|Holy 1]], Small
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When an Emperium breaks, whichever [[Guild]] makes the final hit on the Emperium will then gain ownership of the castle. All other guilds will be forcibly ejected, and a global broadcast will be played to announce the new castle ownership. The new Emperium that spawns is is invulnerable to the defending guild and its allies. (Note that this does not include un-guilded/un-allied party members of the defending guild).
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The Emperium is also invulnerable to Skills.
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; Guardians
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: Archer Guardian: Demi-Human, [[Element|Neutral 4]], Large
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: Knight Guardian: Demi-Human, [[Element|Neutral 4]], Large
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: Soldier Guardian: Insect, [[Element|Earth 1]], Small
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Guardians provide extra offense for the defending guild. They may be summoned by [[Guild]]s with the skill '''Guardian Research''' via the castle butler.

Revision as of 01:10, 7 January 2013

War of Emperium (WoE) is a bi-weekly event held across Rune-Midgard that challenges Guilds to participate in massive battles with one another. War of Emperium uses a Guild vs Guild battle system which activates on constant, pre-selected days. Offensive teams aim to destroy a castle's Emperium, while it is up to the defending guild and its allies to protect the stone at all costs.

You must be in a Guild which has the Guild Approval skill to land any hits on the Emperium or castle guardians. Guild alliances cannot be formed or broken during WoE.

Current WoE Schedule

This is the WoE Schedule and Castle Rotation as of June 2012.
See the Main Website for a live server-time clock.

Normal WoE: Geffen 4, Aldebaran 5, Rachel 1
Wednesday 4:00 - 6:00 PM
Saturday 9:00 - 11:00 PM
Restricted Gear: Prontera 4, Geffen 1
Friday 7:00 - 8:00 PM
Sunday Noon - 1:00 PM
Valkyrie Realm (Prontera 1N) Greenwood Lake Guild (Payon 1W)
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Prontera 1. Kriemhild
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Payon 1. Bright Arbor
Prontera 2. Swanhild Payon 2. Holy Shadow
Prontera 3. Fadhgrindh Payon 3. Scarlet Palace
Prontera 4. Skoegul R Payon 4. Bamboo Groove Hill
Prontera 5. Gondul Payon 5. Sacred Palace
Britonah Guild (Geffen 1W1S) Luina Guild (Aldebaran 1W)
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Geffen 1. Repherion NT R
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Aldebaran 1. Neuschwanstein
Geffen 2. Eeyorbriggar Aldebaran 2. Hohenschwangau
Geffen 3. Yesnelph Aldebaran 3. Nuernberg
Geffen 4. Bergel NT Aldebaran 4. Wuerzburg
Geffen 5. Mersetzdeitz Aldebaran 5. Rothenburg
Schwartzvald Guild (Yuno 1W) Arunafeltz Guild (Rachel 2S)
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Yuno 1. Himinn
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Rachel 1. Mardol
Yuno 2. Andlangr Rachel 2. Cyr
Yuno 3. Vidblainn Rachel 3. Horn
Yuno 4. Hljod Rachel 4. Gefn
Yuno 5. Skidbladnir Rachel 5. Badanis

Special WoE Maps

Non-Trans Castles

Only characters who have not rebirthed may enter non-trans castles. However, not all members of the guild must be non-trans.

Restricted Castles

We understand that getting into the WoE scene can be harder for individuals who are new to the game or server. So, to assist in leveling the playing field, we've added certain restrictions to selected WoE maps, which you can see listed above. Restricted WoE disallows players from using the following items:

  • Special Quest Items (SQI)
  • Certain MVP/Mini-boss cards.
  • Most consumables.
  • Selected higher-tiered items.

Related Mobs

See also War of Emperium 2.0

Emperium
Emperium: Angel, Holy 1, Small

When an Emperium breaks, whichever Guild makes the final hit on the Emperium will then gain ownership of the castle. All other guilds will be forcibly ejected, and a global broadcast will be played to announce the new castle ownership. The new Emperium that spawns is is invulnerable to the defending guild and its allies. (Note that this does not include un-guilded/un-allied party members of the defending guild).

The Emperium is also invulnerable to Skills.

Guardians
Archer Guardian: Demi-Human, Neutral 4, Large
Knight Guardian: Demi-Human, Neutral 4, Large
Soldier Guardian: Insect, Earth 1, Small

Guardians provide extra offense for the defending guild. They may be summoned by Guilds with the skill Guardian Research via the castle butler.