War of Emperium Second Edition

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War of Emperium 2.0 sees the addition of the two additional realms of Schwartzvald and Arunafeltz. The castles are designed to focus more on defense and thus are not divided into multiple "rooms". In lieu of portals, flags within the castle provide many more transport locations for the defending guild. In addition to the skill restrictions in WoE 1.0, High Jump is also disabled.

Schwartzvald Guild (Yuno 1W) Arunafeltz Guild (Rachel 2S)
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1. Himinn
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1. Mardol
2. Andlangr 2. Cyr
3. Vidblainn 3. Horn
4. Hljod 4. Gefn
5. Skidbladnir 5. Badanis
Guardians
WoE 2.0 Barricade Defense Mobs
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Verification required for element of barricades. (Previously changed to Ghost.)
Castle Defense

Sets of Barricades provide defense to prevent enemies from advancing. They can be removed by first destroying the Guardian Stones on either side of the castle. (Unlike the Emperium, Guardian Stones and Barricades are both affected by skills.)

Members of the guild currently in possession of the castle may repair the guardian stones if it is currently destroyed. Each attempt requires the following set of items:

See Also: Okolnir