Difference between revisions of "War of Emperium"

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(Verification required. Element of guardian stones and barricades was previously changed to ghost. I don't know if that is still the case.)
(Editions)
 
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See also [[War of Emperium Schedule]]
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<div style="float:right;">__TOC__</div><center>'''[[Image:FP_WoESched.jpg|link=http://forum.jellyro.com/calendar/]]'''</center>
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'''War of Emperium''' (WoE) is a scheduled weekly event held across Rune-Midgard that challenges [[Guild System|guilds]] to participate in massive battles with one another. Offensive teams aim to destroy a castle's '''Emperium''' while the defending guild protects. Those that own castles can gain treasures, benefits, and special advantages.
  
'''War of Emperium''' (WoE) is a biweekly event held across Rune-Midgard that challenges [[Guild|guilds]] to participate in massive battles with one another. War of Emperium uses a guild vs. guild battle system which activates on constant, pre-selected days. Offensive teams aim to destroy a castle's '''Emperium''', while it is up to the defending guild and its allies to protect the stone at all costs.
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== Requirements ==
 
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The player must be in a guild that possesses the '''Guild Approval''' skill to land any hits on the Emperium or castle guardians. Guild alliances cannot be formed or broken during WoE.
You must be in a guild that possesses the '''Guild Approval''' skill to land any hits on the Emperium or castle guardians. Guild alliances cannot be formed or broken during WoE.
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== Mechanics ==
 
== Mechanics ==
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* /noctrl does not work; players must hold down the mouse button for normal attacks.
 
* /noctrl does not work; players must hold down the mouse button for normal attacks.
  
; Disabled Skills:
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; Emperium
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When an Emperium breaks, whichever guild makes the final hit on the Emperium will then gain ownership of the castle. All other guilds will be forcibly ejected, and a global broadcast will be played to announce the new castle ownership. The new Emperium that spawns is is invulnerable to the defending guild and its allies. (Note that this does not include un-guilded/un-allied party members of the defending guild).
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The Emperium is also unaffected by most active skills.
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==== Disabled Skills ====
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<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
* Assumptio
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* {{Skill2|Assumptio}}
* Basilica
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* {{Skill2|Basilica}}
* Backslide
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* {{Skill2|Backslide}}
* Cast-off Ciceda Shell*
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* {{Skill2|Cast-off Ciceda Shell}} *
* Plant Cultivation
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* {{Skill2|Plant Cultivation}}
* Endure*
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* {{Skill2|Endure}} *
* Ice Wall
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* {{Skill2|Ice Wall}}
* Moonlit Water Mill
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* {{Skill2|Moonlit Water Mill}}
* Intimidate
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* {{Skill2|Intimidate}}
* Shadow Jump*
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* {{Skill2|Shadow Jump}} *
* Teleport
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* {{Skill2|Teleport}}
* Warp Portal.
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* {{Skill2|Warp Portal}}
 
</div>
 
</div>
  
== Castle Ownership ==
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== Castles ==
 
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* '''Flags''' allow the defending guild to move quickly to the stronghold of their castle, or in WoE 2.0, other locations within the castle.  
 
* '''Flags''' allow the defending guild to move quickly to the stronghold of their castle, or in WoE 2.0, other locations within the castle.  
* '''Guardians''' provide extra offence for the defending guild. They can be summoned by guilds with the skill '''Guardian Research'''.
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* '''Guardians''' provide extra offense for the defending guild. They can be summoned by guilds with the skill '''Guardian Research'''.
 
* '''Guild Dungeons''' house various monsters and MVP, some of which can't even be found on regular maps. All members of victorious guilds are able to access the guild dungeon for their castle's particular realm.
 
* '''Guild Dungeons''' house various monsters and MVP, some of which can't even be found on regular maps. All members of victorious guilds are able to access the guild dungeon for their castle's particular realm.
* '''Treasure Rooms''' yielding various items are available to the castle's guild master. After each server midnight, 4 or more Treasure Chests will spawn in the treasure room.  
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* '''Treasure Rooms''' yielding various items are available to the castle's guild master. After each server midnight, 4 or more Treasure Chests will spawn in the treasure room, accessible only by the guild leader.
 
* '''Economy''' determines the number of treasure boxes that appear based on the castle's economy. The items available in the castle's treasury depend on the castle itself.
 
* '''Economy''' determines the number of treasure boxes that appear based on the castle's economy. The items available in the castle's treasury depend on the castle itself.
  
== Special WoE Maps ==
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==== The Butler ====
=== WoE 2.0 ===
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This special NPC is situated in each castle that allows the guild master to maintain the castle.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis blandit ipsum sed suscipit semper. Sed aliquet bibendum bibendum. Fusce tincidunt tristique neque, id sagittis elit egestas at. Aliquam sed pellentesque quam. Etiam a elementum urna, a scelerisque arcu. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed feugiat lacinia elit, in auctor enim rutrum lacinia. Quisque vestibulum dui nec libero laoreet mollis. Mauris pulvinar fringilla blandit. Donec lobortis diam fermentum lorem fringilla, ac posuere velit porttitor. Mauris tincidunt nec risus ac adipiscing. Ut varius, tellus vel aliquam tincidunt, orci lectus rhoncus risus, vitae blandit turpis tellus ac enim. {{Missing Information}}
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=== Non-Trans Castles ===
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{| cellpadding=5px border="1" style="border-collapse:collapse"
Only characters who have not rebirthed may enter non-trans castles. However, not all members of the guild must be non-trans.
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|-
 
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| Invest in Commerce Development || Invest to increase the castle's economy. Every 5 points on investment adds one new treasure box to the castle's master room. The type of treasure box alternates between the two available at that castle.
=== Restricted Castles ===
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|-
We understand that getting into the WoE scene can be difficult for individuals who are new to the game or server. So, to assist in leveling the playing field, we've added certain restrictions to selected WoE maps, which you can see listed above. Restricted WoE disallows players from using the following items:
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| Invest in Defense || Increase your castle's defense by investing in it.  Each point of defense investment will improve the Guardian HP and Emperium HP by 1000, and also improve the defense and attack power of the guardians by an unknown amount.
 
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|-
* Special Quest Items (SQI)
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| Hire Guardians || Hire a guardian to ease the task of guarding your guild's castle. The guild must have the Guardian Research Skill in order to do this.
* Certain MVP/Mini-boss cards.
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|-
* Most consumables.
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| Hire Kafra Employee || You can hire/fire Kafra NPCs inside the castle. Through the employed Kafra NPC, guild members can use the Kafra storage free of charge. The guild must have the Contract with Kafra skill in order to do this.  
* Selected higher-tiered items.
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|-
 
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| Enter Master Room || Enter the room where treasure boxes spawn.  
Potions for restricted WoE are available outside the castle.
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|}
 
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== Related Mobs ==
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; Emperium
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{{Mob | Name = Emperium | HP = {{Missing Information}}
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| Race = Angel | Element = Holy 1 | Size = Small | Movement = Immobile
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| Attack = Non-attacker | DEF = {{Missing Information}} | MDEF = {{Missing Information}} | Attack Delay = n/a
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| Hit100 = 127 | Flee95 = 191
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| Skills = None
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| Notes = ''see below''
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}}
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When an Emperium breaks, whichever guild makes the final hit on the Emperium will then gain ownership of the castle. All other guilds will be forcibly ejected, and a global broadcast will be played to announce the new castle ownership. The new Emperium that spawns is is invulnerable to the defending guild and its allies. (Note that this does not include un-guilded/un-allied party members of the defending guild).
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The Emperium is also unaffected by most active skills.
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; Guardians
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== Editions ==
{{Mob | Name = Archer Guardian | HP = 28634
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There are different editions catering to different strategies.
| Race = Demi-Human | Element = Neutral 4 | Size = Large | Movement = Slow
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| Attack = 1120-1600 | DEF = 35 | MDEF = 60 | Attack Delay = 1.2s
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| Hit100 = 174 | Flee95 = 314
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| Skills = Double Strafing [Lv1], Charge Arrow [Lv1]
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| Notes =
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}}
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{{Mob | Name = Knight Guardian | HP = 30214
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=== First Edition ===
| Race = Demi-Human | Element = Neutral 4 | Size = Large | Movement = Slow
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War of Emperium 1.0 includes the realms of Valkyrie, Greenwood, Britoniah, and Luina. The realms each have five castles, which are currently all open to be captured during WoE time.
| Attack = 1280-1560 | DEF = 55 | MDEF = 30 | Attack Delay = 1.2s
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| Hit100 = 146 | Flee95 = 286
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| Skills = ''None''
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| Notes =
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}}
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{{Mob | Name = Soldier Guardian | HP = 15670
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{{main|War of Emperium First Edition}}
| Race = Insect | Element = Earth 1 | Size = Small | Movement = Slow
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| Attack = 873-1036 | DEF = 35 | MDEF = 0 | Attack Delay = 1.29s
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| Hit100 = 132 | Flee95 = 234
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| Skills =  Bash [Lv10], Stun Attack [Lv 5]
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| Notes =
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}}
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; WoE 2.0 Barricade Defense Mobs
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=== Second Edition ===
{{Verification Required}} Verification required for element of barricades. (Previously changed to Ghost.)
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War of Emperium 2.0 sees the addition of the two additional realms of Schwartzvald and Arunafeltz. The castles are designed to focus more on defense and thus are not divided into multiple "rooms". In lieu of portals, flags within the castle provide many more transport locations for the defending guild. In addition to the skill restrictions in WoE 1.0, High Jump is also disabled.
  
{{Mob | Name = Guardian Stone (1) | HP = {{Missing Information}}
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{{main|War of Emperium Second Edition}}
| Race = Formless | Element = Ghost | Size = Small | Movement = Immobile
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| Attack = Non-attacker | DEF = 40 | MDEF = 50 | Attack Delay = n/a
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| Hit100 = 111 | Flee95 = 166
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| Skills = ''None''
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| Notes =
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}}
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{{Mob | Name = Guardian Stone (2) | HP = {{Missing Information}}
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=== Training Edition ===
| Race = Formless | Element = Ghost | Size = Small | Movement = Immobile
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Currently not available.
| Attack = Non-attacker | DEF = 40 | MDEF = 50 | Attack Delay = n/a
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| Hit100 = 111 | Flee95 = 116
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| Skills = ''None''
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| Notes =  
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}}
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{{Mob | Name = Barricade | HP = {{Missing Information}}
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{{main|War of Emperium Training Edition}}
| Race = Formless | Element = Ghost | Size = Large | Movement = Immobile
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| Attack = Non-attacker | DEF = {{Missing Information}} | MDEF = {{Missing Information}} | Attack Delay = n/a
+
| Hit100 = 135 | Flee95 = 299
+
| Skills = ''None''
+
| Notes = Barricades can be
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}}
+
  
[[Category: Customs]]
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[[Category: War of Emperium]]
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[[Category: PVP]]

Latest revision as of 06:41, 24 March 2026

FP WoESched.jpg

War of Emperium (WoE) is a scheduled weekly event held across Rune-Midgard that challenges guilds to participate in massive battles with one another. Offensive teams aim to destroy a castle's Emperium while the defending guild protects. Those that own castles can gain treasures, benefits, and special advantages.

Requirements

The player must be in a guild that possesses the Guild Approval skill to land any hits on the Emperium or castle guardians. Guild alliances cannot be formed or broken during WoE.

Mechanics

  • Flee is reduced by 20%.
  • Long range normal attacks are reduced by 25%.
  • Skill-based damage is reduced by 50%. (Pressure and Gravitation Field are exceptions.)
  • Traps last 4 times as long.
  • All knockback effects are disabled.
  • Equipment preventing skill interruption during casting (Phen Card and similar items) do not function. Cast interruption can only be avoided when you are protected by Devotion.
  • /noctrl does not work; players must hold down the mouse button for normal attacks.
Emperium

When an Emperium breaks, whichever guild makes the final hit on the Emperium will then gain ownership of the castle. All other guilds will be forcibly ejected, and a global broadcast will be played to announce the new castle ownership. The new Emperium that spawns is is invulnerable to the defending guild and its allies. (Note that this does not include un-guilded/un-allied party members of the defending guild).

The Emperium is also unaffected by most active skills.

Disabled Skills

  • Skill Assumptio.gif Assumptio
  • Skill Basilica.gif Basilica
  • Skill Backslide.gif Backslide
  • Skill Cast-off Ciceda Shell.gif Cast-off Ciceda Shell *
  • Skill Plant Cultivation.gif Plant Cultivation
  • Skill Endure.gif Endure *
  • Skill Ice Wall.gif Ice Wall
  • Skill Moonlit Water Mill.gif Moonlit Water Mill
  • Skill Intimidate.gif Intimidate
  • Skill Shadow Jump.gif Shadow Jump *
  • Skill Teleport.gif Teleport
  • Skill Warp Portal.gif Warp Portal

Castles

  • Flags allow the defending guild to move quickly to the stronghold of their castle, or in WoE 2.0, other locations within the castle.
  • Guardians provide extra offense for the defending guild. They can be summoned by guilds with the skill Guardian Research.
  • Guild Dungeons house various monsters and MVP, some of which can't even be found on regular maps. All members of victorious guilds are able to access the guild dungeon for their castle's particular realm.
  • Treasure Rooms yielding various items are available to the castle's guild master. After each server midnight, 4 or more Treasure Chests will spawn in the treasure room, accessible only by the guild leader.
  • Economy determines the number of treasure boxes that appear based on the castle's economy. The items available in the castle's treasury depend on the castle itself.

The Butler

This special NPC is situated in each castle that allows the guild master to maintain the castle.

Invest in Commerce Development Invest to increase the castle's economy. Every 5 points on investment adds one new treasure box to the castle's master room. The type of treasure box alternates between the two available at that castle.
Invest in Defense Increase your castle's defense by investing in it. Each point of defense investment will improve the Guardian HP and Emperium HP by 1000, and also improve the defense and attack power of the guardians by an unknown amount.
Hire Guardians Hire a guardian to ease the task of guarding your guild's castle. The guild must have the Guardian Research Skill in order to do this.
Hire Kafra Employee You can hire/fire Kafra NPCs inside the castle. Through the employed Kafra NPC, guild members can use the Kafra storage free of charge. The guild must have the Contract with Kafra skill in order to do this.
Enter Master Room Enter the room where treasure boxes spawn.

Editions

There are different editions catering to different strategies.

First Edition

War of Emperium 1.0 includes the realms of Valkyrie, Greenwood, Britoniah, and Luina. The realms each have five castles, which are currently all open to be captured during WoE time.

Main Article: War of Emperium First Edition

Second Edition

War of Emperium 2.0 sees the addition of the two additional realms of Schwartzvald and Arunafeltz. The castles are designed to focus more on defense and thus are not divided into multiple "rooms". In lieu of portals, flags within the castle provide many more transport locations for the defending guild. In addition to the skill restrictions in WoE 1.0, High Jump is also disabled.

Main Article: War of Emperium Second Edition

Training Edition

Currently not available.

Main Article: War of Emperium Training Edition