Difference between revisions of "War of Emperium"
(Added woe mechanics, Added disabled skills from irowiki + backslide.) |
m (Can revert if you like; some of these adjustments may be personal/regional preferences in language rather than strictly based on conventions.) |
||
| Line 1: | Line 1: | ||
See also [[War of Emperium Schedule]] | See also [[War of Emperium Schedule]] | ||
| − | '''War of Emperium''' (WoE) is a | + | '''War of Emperium''' (WoE) is a biweekly event held across Rune-Midgard that challenges [[Guild|guilds]] to participate in massive battles with one another. War of Emperium uses a guild vs. guild battle system which activates on constant, pre-selected days. Offensive teams aim to destroy a castle's '''Emperium''', while it is up to the defending guild and its allies to protect the stone at all costs. |
| − | You must be in a | + | You must be in a guild that possesses the '''Guild Approval''' skill to land any hits on the Emperium or castle guardians. Guild alliances cannot be formed or broken during WoE. |
== Mechanics == | == Mechanics == | ||
| Line 10: | Line 10: | ||
* Skill-based damage is reduced by 50%. (Pressure and Gravitation Field are exceptions.) | * Skill-based damage is reduced by 50%. (Pressure and Gravitation Field are exceptions.) | ||
* Traps last 4 times as long. | * Traps last 4 times as long. | ||
| − | * All | + | * All knockback effects are disabled. |
| − | * Equipment preventing | + | * Equipment preventing skill interruption during casting (Phen Card and similar items) do not function. Cast interruption can only be avoided when you are protected by Devotion. |
* /noctrl does not work; players must hold down the mouse button for normal attacks. | * /noctrl does not work; players must hold down the mouse button for normal attacks. | ||
| Line 31: | Line 31: | ||
== Castle Ownership == | == Castle Ownership == | ||
| − | See also [[War of Emperium 2.0]] | + | ''See also: [[War of Emperium 2.0]]'' |
* '''Flags''' allow the defending guild to move quickly to the stronghold of their castle. | * '''Flags''' allow the defending guild to move quickly to the stronghold of their castle. | ||
| Line 37: | Line 37: | ||
* '''Guild Dungeons''' house various monsters and MVP, some of which can't even be found on regular maps. All members of victorious guilds are able to access the guild dungeon for their castle's particular realm. | * '''Guild Dungeons''' house various monsters and MVP, some of which can't even be found on regular maps. All members of victorious guilds are able to access the guild dungeon for their castle's particular realm. | ||
* '''Treasure Rooms''' yielding various items are available to the castle's guild master. After each server midnight, 4 or more Treasure Chests will spawn in the treasure room. | * '''Treasure Rooms''' yielding various items are available to the castle's guild master. After each server midnight, 4 or more Treasure Chests will spawn in the treasure room. | ||
| − | * '''Economy''' determines the | + | * '''Economy''' determines the number of treasure boxes that appear based on the castle's economy. The items available in the castle's treasury depend on the castle itself. |
== Special WoE Maps == | == Special WoE Maps == | ||
| Line 44: | Line 44: | ||
=== Restricted Castles === | === Restricted Castles === | ||
| − | We understand that getting into the WoE scene can be | + | We understand that getting into the WoE scene can be difficult for individuals who are new to the game or server. So, to assist in leveling the playing field, we've added certain restrictions to selected WoE maps, which you can see listed above. Restricted WoE disallows players from using the following items: |
* Special Quest Items (SQI) | * Special Quest Items (SQI) | ||
| Line 54: | Line 54: | ||
== Related Mobs == | == Related Mobs == | ||
| − | See also [[War of Emperium 2.0]] | + | ''See also: [[War of Emperium 2.0]]'' |
; Emperium | ; Emperium | ||
| Line 66: | Line 66: | ||
}} | }} | ||
| − | When an Emperium breaks, whichever | + | When an Emperium breaks, whichever guild makes the final hit on the Emperium will then gain ownership of the castle. All other guilds will be forcibly ejected, and a global broadcast will be played to announce the new castle ownership. The new Emperium that spawns is is invulnerable to the defending guild and its allies. (Note that this does not include un-guilded/un-allied party members of the defending guild). |
The Emperium is also unaffected by most active skills. | The Emperium is also unaffected by most active skills. | ||
Revision as of 19:52, 12 July 2013
See also War of Emperium Schedule
War of Emperium (WoE) is a biweekly event held across Rune-Midgard that challenges guilds to participate in massive battles with one another. War of Emperium uses a guild vs. guild battle system which activates on constant, pre-selected days. Offensive teams aim to destroy a castle's Emperium, while it is up to the defending guild and its allies to protect the stone at all costs.
You must be in a guild that possesses the Guild Approval skill to land any hits on the Emperium or castle guardians. Guild alliances cannot be formed or broken during WoE.
Contents
Mechanics
- Flee is reduced by 20%.
- Long range normal attacks are reduced by 25%.
- Skill-based damage is reduced by 50%. (Pressure and Gravitation Field are exceptions.)
- Traps last 4 times as long.
- All knockback effects are disabled.
- Equipment preventing skill interruption during casting (Phen Card and similar items) do not function. Cast interruption can only be avoided when you are protected by Devotion.
- /noctrl does not work; players must hold down the mouse button for normal attacks.
- Disabled Skills
- Assumptio
- Basilica
- Backslide
- Cast-off Ciceda Shell*
- Plant Cultivation
- Endure*
- Ice Wall
- Moonlit Water Mill
- Intimidate
- Shadow Jump*
- Teleport
- Warp Portal.
Castle Ownership
See also: War of Emperium 2.0
- Flags allow the defending guild to move quickly to the stronghold of their castle.
- Guardians provide extra offense for the defending guild. They can be summoned by guilds with the skill Guardian Research.
- Guild Dungeons house various monsters and MVP, some of which can't even be found on regular maps. All members of victorious guilds are able to access the guild dungeon for their castle's particular realm.
- Treasure Rooms yielding various items are available to the castle's guild master. After each server midnight, 4 or more Treasure Chests will spawn in the treasure room.
- Economy determines the number of treasure boxes that appear based on the castle's economy. The items available in the castle's treasury depend on the castle itself.
Special WoE Maps
Non-Trans Castles
Only characters who have not rebirthed may enter non-trans castles. However, not all members of the guild must be non-trans.
Restricted Castles
We understand that getting into the WoE scene can be difficult for individuals who are new to the game or server. So, to assist in leveling the playing field, we've added certain restrictions to selected WoE maps, which you can see listed above. Restricted WoE disallows players from using the following items:
- Special Quest Items (SQI)
- Certain MVP/Mini-boss cards.
- Most consumables.
- Selected higher-tiered items.
Potions for restricted WoE are available outside the castle.
Related Mobs
See also: War of Emperium 2.0
- Emperium
When an Emperium breaks, whichever guild makes the final hit on the Emperium will then gain ownership of the castle. All other guilds will be forcibly ejected, and a global broadcast will be played to announce the new castle ownership. The new Emperium that spawns is is invulnerable to the defending guild and its allies. (Note that this does not include un-guilded/un-allied party members of the defending guild).
The Emperium is also unaffected by most active skills.
- Guardians