Difference between revisions of "Refinement System"
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+ | {{TOC Right}} | ||
+ | |||
==Overview== | ==Overview== | ||
Equipment can be upgraded using the required ores in order to enhance their attack or defense rates. All equipment can be upgraded except for the following: | Equipment can be upgraded using the required ores in order to enhance their attack or defense rates. All equipment can be upgraded except for the following: | ||
Line 79: | Line 81: | ||
|Armor||Elunium||Ore Purifier<br/>(5 rough:1 pure)||2000z | |Armor||Elunium||Ore Purifier<br/>(5 rough:1 pure)||2000z | ||
|} | |} | ||
+ | ==Effects Gained== | ||
+ | ===Weapons=== | ||
+ | {| class="wikitable" | ||
+ | !Lv!!ATK!!Bonus | ||
+ | |- | ||
+ | |1||2||3 | ||
+ | |- | ||
+ | |2||3||5 | ||
+ | |- | ||
+ | |3||5||8 | ||
+ | |- | ||
+ | |4||7||14 | ||
+ | |} | ||
+ | * ATK is the additional damage gained per each upgrade of the weapon | ||
+ | * Bonus is the random additional damage (0 up to the bonus) per each upgrade of the weapon over the safety limit | ||
+ | |||
+ | '''Example:''' | ||
+ | |||
+ | A +6 Lv4 weapon will have 42 (6x7) fixed additional damage and 0-28 (2x14) bonus additional damage | ||
+ | |||
+ | ===Armors=== | ||
+ | Each upgrade on an armor contributes 0.66 (2/3) armor DEF, but will show as +1 in your status window. All the upgrades from armors are added together, and is rounded down (need confirmation) {{Missing Information}} to get your total additional DEF. | ||
+ | |||
+ | '''Example:''' | ||
+ | |||
+ | +4 Headgear adds an additional 8/3 DEF | ||
+ | +2 Armor adds an additional 4/3 DEF | ||
+ | Total additional DEF = 8/3 + 4/3 = 4 DEF (not 6) | ||
+ | |||
+ | +4 Headgear adds an additional 8/3 DEF | ||
+ | +4 Armor adds an additional 8/3 DEF | ||
+ | Total additional DEF = 8/3 + 8/3 = 5 DEF (loss of 1/3 DEF) | ||
+ | |||
==Success Rates== | ==Success Rates== | ||
+ | ===NPC=== | ||
{| class="wikitable" | {| class="wikitable" | ||
|Upgrade||Lv1||Lv2||Lv3||Lv4||Armor | |Upgrade||Lv1||Lv2||Lv3||Lv4||Armor | ||
Line 111: | Line 147: | ||
| +0 -> +10||4.8%||0.96%||0.24%||0.0384%||0.0384% | | +0 -> +10||4.8%||0.96%||0.24%||0.0384%||0.0384% | ||
|} | |} | ||
+ | |||
+ | ===Whitesmith=== | ||
+ | Whitesmith's skill Weapon Refine will increase self-weapon refining chance by 0.5% per job level after job 50. At job 70 the smith has a +10% better chance to successfully refine a weapon than an upgrade NPC does. However, the skill only works on weapons. | ||
+ | {| class="wikitable" | ||
+ | |Upgrade||Lv1||Lv2||Lv3||Lv4 | ||
+ | |- | ||
+ | | +4 -> +5||100%||100%||100%||70% | ||
+ | |- | ||
+ | | +5 -> +6||100%||100%||70%||50% | ||
+ | |- | ||
+ | | +6 -> +7||100%||70%||60%||50% | ||
+ | |- | ||
+ | | +7 -> +8||70%||50%||30%||30% | ||
+ | |- | ||
+ | | +8 -> +9||50%||30%||30%||30% | ||
+ | |- | ||
+ | | +9 -> +10||30%||30%||30%||20% | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |Upgrade||Lv1||Lv2||Lv3||Lv4 | ||
+ | |- | ||
+ | | +0 -> +5||100%||100%||100%||70% | ||
+ | |- | ||
+ | | +0 -> +6||100%||100%||70%||35% | ||
+ | |- | ||
+ | | +0 -> +7||100%||70%||42%||17.5% | ||
+ | |- | ||
+ | | +0 -> +8||70%||35%||12.6%||5.25% | ||
+ | |- | ||
+ | | +0 -> +9||35%||10.5%||3.78%||1.575% | ||
+ | |- | ||
+ | | +0 -> +10||10.5%||3.15%||1.134%||0.315% | ||
+ | |} | ||
+ | ==Enriched Ores== | ||
+ | Enriched Oridecon and Elunium can be bought from the [http://www.jellyro.com/index.php?p=shop&action=cat&cat=6 JellyRO Item Shop]. These ores enhance your chances of success when upgrading by allowing you 2 chances at success. Thus, if the equipment you're upgrading would've broken with a normal ore, an enriched ore would instead try a second time at upgrading before the equipment is broken. This system is '''DIFFERENT''' compared to iRO's Enriched Ore upgrade rates. | ||
+ | ===Upgrade NPC Location=== | ||
+ | Enriched Ores can only be used by a special NPC called Suhnbi in Payon (174, 138). All other upgrade NPCs will only use normal ores, so becareful! | ||
+ | |||
+ | Upgrading costs at this NPC are the same, except he will only accept Enriched Oridecon/Elunium as the refining ore. | ||
+ | ===Success Rates with Enriched Ore=== | ||
+ | {| class="wikitable" | ||
+ | |Upgrade||Lv1||Lv2||Lv3||Lv4||Armor | ||
+ | |- | ||
+ | | +4 -> +5||100%||100%||100%||84%||84% | ||
+ | |- | ||
+ | | +5 -> +6||100%||100%||84%||64%||64% | ||
+ | |- | ||
+ | | +6 -> +7||100%||84%||75%||64%||64% | ||
+ | |- | ||
+ | | +7 -> +8||84%||64%||36%||36%||36% | ||
+ | |- | ||
+ | | +8 -> +9||64%||36%||36%||36%||36% | ||
+ | |- | ||
+ | | +9 -> +10||36%||36%||36%||19%||19% | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |Upgrade||Lv1||Lv2||Lv3||Lv4||Armor | ||
+ | |- | ||
+ | | +0 -> +5||100%||100%||100%||84%||84% | ||
+ | |- | ||
+ | | +0 -> +6||100%||100%||84%||53.76%||53.76% | ||
+ | |- | ||
+ | | +0 -> +7||100%||84%||63%||34.4064%||34.4064% | ||
+ | |- | ||
+ | | +0 -> +8||84%||53.76%||22.68%||12.3863%||12.3863% | ||
+ | |- | ||
+ | | +0 -> +9||53.76%||19.3536%||8.1648%||4.4591%||4.4591% | ||
+ | |- | ||
+ | | +0 -> +10||19.3536%||6.9673%||2.9393%||0.8472%||0.8472% | ||
+ | |} | ||
+ | Note that upgrading from +9 to +10 on a Lv4 weapon has a better chance of success with a Job Lv70 Whitesmith using a normal ore than using an enriched ore. | ||
+ | |||
+ | {{Navbox Crafting}} |
Latest revision as of 06:07, 13 August 2016
Overview
Equipment can be upgraded using the required ores in order to enhance their attack or defense rates. All equipment can be upgraded except for the following:
- Middle and Lower Headgears
- Accessories
- Any equipment that specifically says it cannot be upgraded
Upgrade NPC Locations
Each location has 3 NPCs:
- Refiner: Upgrades your equipment
- Ore Purifier: Purifies Rough Oridecons/Eluniums
- Ore Dealer: Sells Phracons/Emveretarcons
Map | Location | Type |
---|---|---|
Prontera (179,184) | Hollengrhen prt_in (63,60) | Refiner |
Dietrich prt_in (63,69) | Purifier | |
Vurewell prt_in (56,69) | Dealer | |
Morroc (46,46) --> morocc_in (68,62) |
Aragham morocc_in (73,38) | Refiner |
Abdul morocc_in (72,32) | Purifier | |
Sade morocc_in (65,37) | Dealer | |
Payon | Antonio payon (144,173) | Refiner |
Hakhim payon (137,178) | Purifier | |
Begnahd payon (145,178) | Dealer | |
Alberta (33,42) --> alberta_in (64,57) |
Fredrik alberta_in (28,58) | Refiner |
Xenophon alberta_in (21,63) | Purifier | |
Kahlamanlith alberta_in (18,59) | Dealer | |
Yuno (117,135) --> yuno_in01 (88,36) |
Disturb yuno_in01 (164,26) | Refiner |
Delayt yuno_in01 (171,22) | Purifier | |
Dilemat yuno_in01 (171,26) | Dealer | |
Einbroch (255,107) --> ein_in01 (39,36) |
Manthasman ein_in01 (24,87) | Refiner |
Matestein ein_in01 (18,82) | Purifier | |
Tirehaus ein_in01 (15,87) | Dealer | |
Lighthalzen (196,46) --> lhz_in02 (274,82) |
Fulerr lhz_in02 (282,20) | Refiner |
Fruel lhz_in02 (281,24) | Purifier | |
Krugg lhz_in02 (278,24) | Dealer |
Requirements
Different ores are required to upgrade different level weapons, and the same ore (Elunium) is required for all armors. All ores (rough/pure) can be obtained via drops from certain monsters.
Gear Class | Required Ore | Obtainable From | Upgrade Cost |
---|---|---|---|
Lv1 Weapon | Phracon | Ore Dealer (200z) | 50z |
Lv2 Weapon | Emveretarcon | Ore Dealer (1000z) | 200z |
Lv3 Weapon | Oridecon | Ore Purifier (5 rough:1 pure) |
5000z |
Lv4 Weapon | Oridecon | Ore Purifier (5 rough:1 pure) |
20,000z |
Armor | Elunium | Ore Purifier (5 rough:1 pure) |
2000z |
Effects Gained
Weapons
Lv | ATK | Bonus |
---|---|---|
1 | 2 | 3 |
2 | 3 | 5 |
3 | 5 | 8 |
4 | 7 | 14 |
- ATK is the additional damage gained per each upgrade of the weapon
- Bonus is the random additional damage (0 up to the bonus) per each upgrade of the weapon over the safety limit
Example:
A +6 Lv4 weapon will have 42 (6x7) fixed additional damage and 0-28 (2x14) bonus additional damage
Armors
Each upgrade on an armor contributes 0.66 (2/3) armor DEF, but will show as +1 in your status window. All the upgrades from armors are added together, and is rounded down (need confirmation)Example:
+4 Headgear adds an additional 8/3 DEF +2 Armor adds an additional 4/3 DEF Total additional DEF = 8/3 + 4/3 = 4 DEF (not 6)
+4 Headgear adds an additional 8/3 DEF +4 Armor adds an additional 8/3 DEF Total additional DEF = 8/3 + 8/3 = 5 DEF (loss of 1/3 DEF)
Success Rates
NPC
Upgrade | Lv1 | Lv2 | Lv3 | Lv4 | Armor |
+4 -> +5 | 100% | 100% | 100% | 60% | 60% |
+5 -> +6 | 100% | 100% | 60% | 40% | 40% |
+6 -> +7 | 100% | 60% | 50% | 40% | 40% |
+7 -> +8 | 60% | 40% | 20% | 20% | 20% |
+8 -> +9 | 40% | 20% | 20% | 20% | 20% |
+9 -> +10 | 20% | 20% | 20% | 10% | 10% |
Upgrade | Lv1 | Lv2 | Lv3 | Lv4 | Armor |
+0 -> +5 | 100% | 100% | 100% | 60% | 60% |
+0 -> +6 | 100% | 100% | 60% | 24% | 24% |
+0 -> +7 | 100% | 60% | 30% | 9.6% | 9.6% |
+0 -> +8 | 60% | 24% | 6% | 1.92% | 1.92% |
+0 -> +9 | 24% | 4.8% | 1.2% | 0.384% | 0.384% |
+0 -> +10 | 4.8% | 0.96% | 0.24% | 0.0384% | 0.0384% |
Whitesmith
Whitesmith's skill Weapon Refine will increase self-weapon refining chance by 0.5% per job level after job 50. At job 70 the smith has a +10% better chance to successfully refine a weapon than an upgrade NPC does. However, the skill only works on weapons.
Upgrade | Lv1 | Lv2 | Lv3 | Lv4 |
+4 -> +5 | 100% | 100% | 100% | 70% |
+5 -> +6 | 100% | 100% | 70% | 50% |
+6 -> +7 | 100% | 70% | 60% | 50% |
+7 -> +8 | 70% | 50% | 30% | 30% |
+8 -> +9 | 50% | 30% | 30% | 30% |
+9 -> +10 | 30% | 30% | 30% | 20% |
Upgrade | Lv1 | Lv2 | Lv3 | Lv4 |
+0 -> +5 | 100% | 100% | 100% | 70% |
+0 -> +6 | 100% | 100% | 70% | 35% |
+0 -> +7 | 100% | 70% | 42% | 17.5% |
+0 -> +8 | 70% | 35% | 12.6% | 5.25% |
+0 -> +9 | 35% | 10.5% | 3.78% | 1.575% |
+0 -> +10 | 10.5% | 3.15% | 1.134% | 0.315% |
Enriched Ores
Enriched Oridecon and Elunium can be bought from the JellyRO Item Shop. These ores enhance your chances of success when upgrading by allowing you 2 chances at success. Thus, if the equipment you're upgrading would've broken with a normal ore, an enriched ore would instead try a second time at upgrading before the equipment is broken. This system is DIFFERENT compared to iRO's Enriched Ore upgrade rates.
Upgrade NPC Location
Enriched Ores can only be used by a special NPC called Suhnbi in Payon (174, 138). All other upgrade NPCs will only use normal ores, so becareful!
Upgrading costs at this NPC are the same, except he will only accept Enriched Oridecon/Elunium as the refining ore.
Success Rates with Enriched Ore
Upgrade | Lv1 | Lv2 | Lv3 | Lv4 | Armor |
+4 -> +5 | 100% | 100% | 100% | 84% | 84% |
+5 -> +6 | 100% | 100% | 84% | 64% | 64% |
+6 -> +7 | 100% | 84% | 75% | 64% | 64% |
+7 -> +8 | 84% | 64% | 36% | 36% | 36% |
+8 -> +9 | 64% | 36% | 36% | 36% | 36% |
+9 -> +10 | 36% | 36% | 36% | 19% | 19% |
Upgrade | Lv1 | Lv2 | Lv3 | Lv4 | Armor |
+0 -> +5 | 100% | 100% | 100% | 84% | 84% |
+0 -> +6 | 100% | 100% | 84% | 53.76% | 53.76% |
+0 -> +7 | 100% | 84% | 63% | 34.4064% | 34.4064% |
+0 -> +8 | 84% | 53.76% | 22.68% | 12.3863% | 12.3863% |
+0 -> +9 | 53.76% | 19.3536% | 8.1648% | 4.4591% | 4.4591% |
+0 -> +10 | 19.3536% | 6.9673% | 2.9393% | 0.8472% | 0.8472% |
Note that upgrading from +9 to +10 on a Lv4 weapon has a better chance of success with a Job Lv70 Whitesmith using a normal ore than using an enriched ore.
JellyRO Crafting | |
Refinement System is part of a series of articles about crafting on JellyRO. | |
Enchants | |
Refinement/Socket |
|
Skills |