Difference between revisions of "Temporal Boots Enchants"

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(Stat Temporal Boots)
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The player has to be wearing the Temporal Boots to upgrade them.
 
The player has to be wearing the Temporal Boots to upgrade them.
  
Hugin's Craftsman (glast_01 210, 270) will slot a Stat Temporal Boots in exchange for 5 Temporal Crystals.
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Hugin's Craftsman (glast_01 210, 270) will slot a Stat Temporal Boots in exchange for 10 Temporal Crystals.
  
 
'''Note: There is a chance to fail and break the Boots. Slotted Boots cannot be further enchanted.'''
 
'''Note: There is a chance to fail and break the Boots. Slotted Boots cannot be further enchanted.'''
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| colspan=6 | '''Random Special Enchantment'''
 
| colspan=6 | '''Random Special Enchantment'''
 
*'''Bear's Power'''
 
*'''Bear's Power'''
When being (physically?) attacked, adds a chance to proc +200 STR for 5 seconds and transforms into a Bigfoot. Consumes 500 HP/sec during activation.
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When being (physically?) attacked, adds a chance to proc +2 STR for 5 seconds and transforms into a Bigfoot. Consumes 500 HP/sec during activation.
  
 
*'''Hawkeye'''
 
*'''Hawkeye'''
Adds a chance to proc +200 DEX for 5 seconds when attacking (physically?). Can be activated by skills, like Cart Cannon. Consumes 50 SP/sec during activation.
+
Adds a chance to proc +2 DEX for 5 seconds when attacking (physically?). Can be activated by skills, like Cart Cannon. Consumes 50 SP/sec during activation.
  
 
*'''Lucky Day'''
 
*'''Lucky Day'''
When physically (and magically?) attacking (and being physically/magically attacked?), adds a chance to proc +200 LUK for 5 seconds. (Adds a chance to obtain a treasure box when killing monsters during activation?)
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When physically (and magically?) attacking (and being physically/magically attacked?), adds a chance to proc +2 LUK for 5 seconds. (Adds a chance to obtain a treasure box when killing monsters during activation?)
  
 
*'''Muscle Fool'''
 
*'''Muscle Fool'''
When being physically attacked, adds a low chance to proc +1000 DEF (Hard) for 5 seconds, -50% ATK and MATK during activation.
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When being physically attacked, adds a low chance to proc +10 DEF (Hard) for 5 seconds, -5% ATK and MATK during activation.
  
 
*'''Runaway Magic'''
 
*'''Runaway Magic'''
Each magic attack has a chance to proc +200 INT for 10 seconds. Consumes 200 SP/sec during activation.
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Each magic attack has a chance to proc +2 INT for 10 seconds. Consumes 200 SP/sec during activation.
  
 
*'''Speed of Light'''
 
*'''Speed of Light'''
Each physical attack has a chance to proc +100% ASPD and +100 Perfect Dodge for 5 seconds. Consumes 400 HP and 40 SP per second during activation.
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Each physical attack has a chance to proc +10% ASPD and +10 Perfect Dodge for 5 seconds. Consumes 400 HP and 40 SP per second during activation.
 
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Latest revision as of 18:01, 14 June 2020

Temporal Boot Enchants are one of many Enchant Systems available to improve equipment, specifically boots.

Temporal Boots

Players can complete the Old Glast Heim Memorial or purchase Temporal Crystals and Coagulated Spells to exchange for Temporal Boots with Hugin's Butler (glast_01 210, 273).

Stat Temporal Boots

These boots can be further upgraded to a specific Stat Temporal Boots in exchange for Temporal Crystals. Stats for these boots have been customized from official to: Max HP +300, Max SP +50, Every 2 Refine, [Stat] +1 (If refined over safe limit).

The player has to be wearing the Temporal Boots to upgrade them.

Hugin's Craftsman (glast_01 210, 270) will slot a Stat Temporal Boots in exchange for 10 Temporal Crystals.

Note: There is a chance to fail and break the Boots. Slotted Boots cannot be further enchanted.

Stat Enchant

Hugin's Magic Master (glast_01 212, 273) can enchant the 3rd and 4th slots of Stat Temporal Boots using Coagulated Spells.

  • The player can select the nature of enchantment of the 4th slot.
  • Once enchanted the player can increase the level of the 4th slot enchantment 3 times in exchange for additional Coagulated Spells.
  • After a level 4 enchant, the 3rd slot can be enchanted with a random special enchantment.
Enchant Fighting Spirit Expert Archer Spell Vitality Attack Speed Lucky Coagulated Spells Required
Level 1 Fighting Spirit 4 Expert Archer 1 Spell 2 Vit+2 Delayafterattack 1 Luk+3 1
Level 2 Fighting Spirit 5 Expert Archer 2 Spell 3 Vit+3 Delayafterattack 2 Luk+4 4
Level 3 Fighting Spirit 6 Expert Archer 3 Spell 4 Max HP +1% Delayafterattack 3 Luk+5 15
Level 4 Fighting Spirit 7 Expert Archer 4 Spell 5 Max HP +2% Delayafterattack 4 Luk+6 30
Final (slot 3) Random Special Enchantment
  • Bear's Power

When being (physically?) attacked, adds a chance to proc +2 STR for 5 seconds and transforms into a Bigfoot. Consumes 500 HP/sec during activation.

  • Hawkeye

Adds a chance to proc +2 DEX for 5 seconds when attacking (physically?). Can be activated by skills, like Cart Cannon. Consumes 50 SP/sec during activation.

  • Lucky Day

When physically (and magically?) attacking (and being physically/magically attacked?), adds a chance to proc +2 LUK for 5 seconds. (Adds a chance to obtain a treasure box when killing monsters during activation?)

  • Muscle Fool

When being physically attacked, adds a low chance to proc +10 DEF (Hard) for 5 seconds, -5% ATK and MATK during activation.

  • Runaway Magic

Each magic attack has a chance to proc +2 INT for 10 seconds. Consumes 200 SP/sec during activation.

  • Speed of Light

Each physical attack has a chance to proc +10% ASPD and +10 Perfect Dodge for 5 seconds. Consumes 400 HP and 40 SP per second during activation.

10