Difference between revisions of "Old Glast Heim"

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{{TOC Right}}
 
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'''Old Glast Heim''' is a dungeon instance in {{MapDB|map=glast_01 Glast Heim}}. Hugin and his team of researchers have discovered a way to travel 200 years into the past, thereby allowing players to witness the confrontation between Himmelmez and Heinrich and the fall of Glast Heim as ruled by King Schmitz.
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'''Old Glast Heim''' is a dungeon instance in {{mapDB|n=glast_01 Glast Heim}}. Hugin and his team of researchers have discovered a way to travel 200 years into the past, thereby allowing players to witness the confrontation between Himmelmez and Heinrich and the fall of Glast Heim as ruled by King Schmitz.
  
 
* The instance has a <span style="color: blue;">1 hour 30 min time limit</span> and will automatically close if all party members leave the instance for more than 5 minutes.
 
* The instance has a <span style="color: blue;">1 hour 30 min time limit</span> and will automatically close if all party members leave the instance for more than 5 minutes.
 
* Upon success, each character can only attempt the instance <span style="color: blue;">once every 72 hours</span>.
 
* Upon success, each character can only attempt the instance <span style="color: blue;">once every 72 hours</span>.
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* You must be <span style="color: blue;">Level 80+</span> to enter this instance
  
 
<span style="color: red">'''Players CANNOT re-enter once they leave instance nor add new party members once started.'''</span>
 
<span style="color: red">'''Players CANNOT re-enter once they leave instance nor add new party members once started.'''</span>
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The instance itself is rather straightforward.  Follow Varmundt, Heinrich, and Himmelmez and read the map messages for instructions.<br />
 
The instance itself is rather straightforward.  Follow Varmundt, Heinrich, and Himmelmez and read the map messages for instructions.<br />
  
 +
As of March 2017, players can choose to initiate a harder version of the instance with higher drop rate and harder monsters.
  
 
==Searching for Survivors==
 
==Searching for Survivors==
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Kill enough monsters and Altar Boy Domun will spawn at 17, 51 in a narrow passage at the far west of the map.  After you rescue him, a portal to the east of the central hall should appear.
 
Kill enough monsters and Altar Boy Domun will spawn at 17, 51 in a narrow passage at the far west of the map.  After you rescue him, a portal to the east of the central hall should appear.
 
  
 
====East: Holgren the Destroyer====
 
====East: Holgren the Destroyer====
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Dead bodies are strewn about and explode into several Maggot enemies.  They'll only be barely annoying for a well-prepared party, but small and modestly-geared parties may want to try to avoid them.  Holgren the Destroyer will appear at 291, 145 once your party has defeated enough enemies.  Maggots do not count toward your kill count. {{Verification Required}}  Once you have rescued her, a portal "to the northeast" (north of you) will appear.  Don't go back to the central hall.
 
Dead bodies are strewn about and explode into several Maggot enemies.  They'll only be barely annoying for a well-prepared party, but small and modestly-geared parties may want to try to avoid them.  Holgren the Destroyer will appear at 291, 145 once your party has defeated enough enemies.  Maggots do not count toward your kill count. {{Verification Required}}  Once you have rescued her, a portal "to the northeast" (north of you) will appear.  Don't go back to the central hall.
 
  
 
====North: Root of Corruption====
 
====North: Root of Corruption====
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Root of Corruption has over 3 million HP and likes to use skills to inflict multiple status ailments.  It will change its behavior based on player positioning and will either spam skills like a machine gun or use coma.  You may want to bring a tank with GTB or a character who can cast Pneuma.  Once Root of Corruption has been defeated, '''everyone in the party should speak to Varmundt for some loot he found.'''  "Maybe it'll come in handy in the future."  When everyone is ready, proceed to the second floor.
 
Root of Corruption has over 3 million HP and likes to use skills to inflict multiple status ailments.  It will change its behavior based on player positioning and will either spam skills like a machine gun or use coma.  You may want to bring a tank with GTB or a character who can cast Pneuma.  Once Root of Corruption has been defeated, '''everyone in the party should speak to Varmundt for some loot he found.'''  "Maybe it'll come in handy in the future."  When everyone is ready, proceed to the second floor.
 
  
 
==Breaking the Barriers==
 
==Breaking the Barriers==
 
Himmelmez has put up barriers to prevent everyone from pursuing her.  Heinrich is not happy with Varmundt's conclusion about how the barriers must be dispelled...  You can also speak to both Heinrich and Varmundt during this sequence.
 
Himmelmez has put up barriers to prevent everyone from pursuing her.  Heinrich is not happy with Varmundt's conclusion about how the barriers must be dispelled...  You can also speak to both Heinrich and Varmundt during this sequence.
 
  
 
====West: Royal Knight of Agony====
 
====West: Royal Knight of Agony====
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If the instance pattern isn't obvious yet, you need to once again clear the map of as many monsters as possible in order to awaken the Royal Knight of Agony.  Monsters in this area will continue to spawn in large numbers until you defeat enough to trigger the Royal Knight of Agony's spawn.  Defeating him will break the barrier to the east side of the map.
 
If the instance pattern isn't obvious yet, you need to once again clear the map of as many monsters as possible in order to awaken the Royal Knight of Agony.  Monsters in this area will continue to spawn in large numbers until you defeat enough to trigger the Royal Knight of Agony's spawn.  Defeating him will break the barrier to the east side of the map.
 
  
 
====East: Royal Knight of Grudge====
 
====East: Royal Knight of Grudge====
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This side requires a lower number of defeated enemies in order to spawn the Royal Knight of Grudge, but they are much more scarce and only respawn when another monster has been defeated on that side.  Once again, you must defeat the Royal Knight of Grudge to open a portal at the north end of the central corridor.
 
This side requires a lower number of defeated enemies in order to spawn the Royal Knight of Grudge, but they are much more scarce and only respawn when another monster has been defeated on that side.  Once again, you must defeat the Royal Knight of Grudge to open a portal at the north end of the central corridor.
 
  
 
====North: Amdarais====
 
====North: Amdarais====
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Don't come any closer!  It's a trap!  Well, you have to continue if you want to defeat the instance.  Just walk north until you catch up with Heinrich, Himmelmez, and Varmundt one last time.  Be careful around the dead bodies since they'll spawn more annoying Maggot enemies if you get near them.
 
Don't come any closer!  It's a trap!  Well, you have to continue if you want to defeat the instance.  Just walk north until you catch up with Heinrich, Himmelmez, and Varmundt one last time.  Be careful around the dead bodies since they'll spawn more annoying Maggot enemies if you get near them.
  
It seems Himmelmez has cleaned Glast Heim of all its living residents aside from Heinrich and his last remaining soldier, Gerhalt.  Himmelmez creates the final boss of the instance, Amdarais.  Amdarais hits hard and likes to use Ganbantein, but other than that shouldn't prove to be too difficult.  Carefully whittle away his several million HP and you're done!  Speak to Hugin to receive more loot and to exit the instance. There is currently no reason to stay in the instance after Amdarais has been defeated unless you want to play with any leftover dead bodies.
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It seems Himmelmez has cleaned Glast Heim of all its living residents aside from Heinrich and his last remaining soldier, Gerhalt.  Himmelmez creates the final boss of the instance, Amdarais.  Amdarais hits hard and likes to use Ganbantein, but other than that shouldn't prove to be too difficult.  Carefully whittle away his several million HP and you're done!  Speak to Hugin to receive more loot and to exit the instance.
 
+
  
 
==Rewards==
 
==Rewards==
It is possible to obtain the items {{ItemDB|id=6607 Temporal Crystal}} and {{ItemDB|id=6608 Coagulated Spell}} from the instance.
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It is possible to obtain the items {{ItemDB|id=6607 Temporal Crystal}} and {{ItemDB|id=6608 Coagulated Spell}} from the instance. {{ItemDB|id=6755 Contaminated Magic}} is available only in Hard Mode.
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*White Knight Card costs 3000 Coagulated Spell or 700 Contaminated Magic.
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*Khalitzburg Knight Card costs 5000 Coagulated Spell or 1000 Contaminated Magic.
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 +
''Note: The cards have been slightly nerfed from their original effects.''
  
 
{{Main|Temporal Boots Enchants}}
 
{{Main|Temporal Boots Enchants}}

Latest revision as of 22:42, 31 March 2017

Old Glast Heim is a dungeon instance in Glast Heim. Hugin and his team of researchers have discovered a way to travel 200 years into the past, thereby allowing players to witness the confrontation between Himmelmez and Heinrich and the fall of Glast Heim as ruled by King Schmitz.

  • The instance has a 1 hour 30 min time limit and will automatically close if all party members leave the instance for more than 5 minutes.
  • Upon success, each character can only attempt the instance once every 72 hours.
  • You must be Level 80+ to enter this instance

Players CANNOT re-enter once they leave instance nor add new party members once started.

Quest Steps

SMap 1@gl k.gif
SMap 2@gl k.gif
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Hugin

Your party leader must speak to Hugin at Glast Heim(glast_01) : 204, 273 in order to open the time rift. Once the rift has been opened, other party members may speak to Hugin to enter the instance.

The instance itself is rather straightforward. Follow Varmundt, Heinrich, and Himmelmez and read the map messages for instructions.

As of March 2017, players can choose to initiate a harder version of the instance with higher drop rate and harder monsters.

Searching for Survivors

Heinrich requests that you look for survivors in the castle.

West: Altar Boy Domun

Enemies
Decayed Butler
Suffering Chamberlain
Fallen Monk

Kill enough monsters and Altar Boy Domun will spawn at 17, 51 in a narrow passage at the far west of the map. After you rescue him, a portal to the east of the central hall should appear.

East: Holgren the Destroyer

Enemies
Decayed Butler
Suffering Chamberlain
Maggot (Breathless Man)
Dead bodies are strewn about and explode into several Maggot enemies. They'll only be barely annoying for a well-prepared party, but small and modestly-geared parties may want to try to avoid them. Holgren the Destroyer will appear at 291, 145 once your party has defeated enough enemies. Maggots do not count toward your kill count.
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Once you have rescued her, a portal "to the northeast" (north of you) will appear. Don't go back to the central hall.

North: Root of Corruption

Enemies
Decayed Guard
Sharpshooter Ranger
Root of Corruption
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Once you have defeated enough enemies in the northern section, Himmelmez will taunt you and suggest that you meet her at the north stairs to the second floor. Heinrich and Varmundt will also be there trying to stop her. You can speak to either of them or even Himmelmez if you feel like it. After a brief exchange of words, Himmelmez will summon the first boss of the instance: Root of Corruption.

Root of Corruption has over 3 million HP and likes to use skills to inflict multiple status ailments. It will change its behavior based on player positioning and will either spam skills like a machine gun or use coma. You may want to bring a tank with GTB or a character who can cast Pneuma. Once Root of Corruption has been defeated, everyone in the party should speak to Varmundt for some loot he found. "Maybe it'll come in handy in the future." When everyone is ready, proceed to the second floor.

Breaking the Barriers

Himmelmez has put up barriers to prevent everyone from pursuing her. Heinrich is not happy with Varmundt's conclusion about how the barriers must be dispelled... You can also speak to both Heinrich and Varmundt during this sequence.

West: Royal Knight of Agony

Enemies
Decayed Guard
Sharpshooter Ranger
Suffering Khalitzburg
Swollen Knight
Fallen Abyss Knight
Royal Knight of Agony

If the instance pattern isn't obvious yet, you need to once again clear the map of as many monsters as possible in order to awaken the Royal Knight of Agony. Monsters in this area will continue to spawn in large numbers until you defeat enough to trigger the Royal Knight of Agony's spawn. Defeating him will break the barrier to the east side of the map.

East: Royal Knight of Grudge

Enemies
Decayed Guard
Sharpshooter Ranger
Suffering Khalitzburg
Swollen Knight
Fallen Abyss Knight
Royal Knight of Grudge

This side requires a lower number of defeated enemies in order to spawn the Royal Knight of Grudge, but they are much more scarce and only respawn when another monster has been defeated on that side. Once again, you must defeat the Royal Knight of Grudge to open a portal at the north end of the central corridor.

North: Amdarais

Enemies
Maggot (Breathless Man)
Amdarais
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Don't come any closer! It's a trap! Well, you have to continue if you want to defeat the instance. Just walk north until you catch up with Heinrich, Himmelmez, and Varmundt one last time. Be careful around the dead bodies since they'll spawn more annoying Maggot enemies if you get near them.

It seems Himmelmez has cleaned Glast Heim of all its living residents aside from Heinrich and his last remaining soldier, Gerhalt. Himmelmez creates the final boss of the instance, Amdarais. Amdarais hits hard and likes to use Ganbantein, but other than that shouldn't prove to be too difficult. Carefully whittle away his several million HP and you're done! Speak to Hugin to receive more loot and to exit the instance.

Rewards

It is possible to obtain the items Temporal Crystal and Coagulated Spell from the instance. Contaminated Magic is available only in Hard Mode.

  • White Knight Card costs 3000 Coagulated Spell or 700 Contaminated Magic.
  • Khalitzburg Knight Card costs 5000 Coagulated Spell or 1000 Contaminated Magic.

Note: The cards have been slightly nerfed from their original effects.

Main Article: Temporal Boots Enchants