Search results

Jump to: navigation, search

Page title matches

  • 5) Homunculus AI<br> I found that if you sit down, it can screw with the AI, and you won't Auto- Potion Pitch. Which you will then need to tele/FW to f
    16 KB (2,539 words) - 19:42, 18 January 2016

Page text matches

  • *[[Guide for Homunculus/Plus AI tweaks]] January 2008
    2 KB (357 words) - 21:30, 20 July 2018
  • *[[Guide for Homunculus/Plus AI tweaks]] January 2008
    3 KB (415 words) - 21:24, 20 July 2018
  • <center>'''AI (Artificial Intelligence) for Homunculus.'''<br> http://www.mirandablade.altervista.org/ai/mirai_v1_2_2.zip<br>
    3 KB (531 words) - 19:41, 18 January 2016
  • ...setup, and run mirAI with your homunculus, one of many (arguably the best) AI you can use. If you're like me, then you get frustrated with the fact that A: MirAI is completely legal to use, as are all homunculus AI's. You may AFK or do whatever you want while using this program. However, a
    16 KB (2,994 words) - 19:30, 18 January 2016
  • 5) Homunculus AI<br> I found that if you sit down, it can screw with the AI, and you won't Auto- Potion Pitch. Which you will then need to tele/FW to f
    16 KB (2,539 words) - 19:42, 18 January 2016
  • * /hoai - Switches between the default [[Homunculus]] AI and your custom instructions * /merai - Switches between the default [[Mercenary]] AI and your custom instructions
    10 KB (1,513 words) - 15:51, 10 December 2018
  • == Control and AI == ...t players opt for custom AI. To switch between the Default AI and the USER AI, the player can:
    9 KB (1,388 words) - 10:36, 21 February 2016
  • ...mean that they will finish first, because the racers use the same movement AI as a normal monster, and may frequently move backwards. It has been the con
    7 KB (1,027 words) - 02:12, 20 February 2016
  • ...l in order to gain experience and items. Each monster has its own behavior AI and speech pattern. Each monster has a type, an element, a size and a race,
    13 KB (1,776 words) - 18:09, 3 December 2017