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With knowledge comes understanding, and with understanding comes mastery. The Biochemist's knowledge of science has reached the saturation point, leading to a mastery over the laws of nature...

Also known as Creators, Biochemist are at the end of the Merchant job tree.

Job Information

Job Change QuestSkillsPlatinum Skills QuestsEquipment

Biochemist Guides

Basic BuildsLeveling AreasPlayer Guides

Job Change Quest

Reach job level 40 or higher on High Merchant, then speak to the Job Changer.

Alternatively: Find a book called 'the Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhalla so you can change your job through the Biochemist job NPC. Also you must reach at least job level 40 as a transcendent 1st class character.


Creator Skills on

Job Bonuses

Creator Job Bonuses Table on

Platinum Skills Quests



Biochemist, like Alchemist, specializes in wielding both one- and two-handed axes but can also equip weapons such as maces and swords. Although it cannot wear special equipment like mage robes, thief clothes, or full plate armor, it does have generally heavier armor options than most jobs. It also has access to transcendent class equipment. Biochemist's axe SQI is Djinn.

Item Djinn.gif Djinn [3]

An axe imbued with the power of an earth dragon. Causes the earth itself to shake with each swing.

If base STR > 69, Inflict 25% more damage with [Mammonite].
[Bio Cannibalize] will summon stronger monsters.
STR + 10, DEX + 20

Item Class: Axe
Slots: 3
Attack Strength: 250
Attribute: Earth
Weight: 500
Weapon Level: 4
Required Level: None
Applicable Jobs: Alchemist, Creator


1 Orcish Axe
1 War Axe [1]
180 Great Nature
1,000 Old Pick
2 Sandman Card
1 Green Petite Egg

Cost: 145,000,000z

Basic Builds


Leveling Areas


Player Guides