With knowledge comes understanding, and with understanding comes mastery. The Biochemist's knowledge of science has reached the saturation point, leading to a mastery over the laws of nature...
Also known as Creators, Biochemist are at the end of the Merchant job tree.
Job Change Quest
Reach job level 40 or higher on High Merchant, then speak to the Job Changer.
Alternatively: Find a book called 'the Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhalla so you can change your job through the Biochemist job NPC. Also you must reach at least job level 40 as a transcendent 1st class character.
Platinum Skills Quests
Biochemist, like Alchemist, specializes in wielding both one- and two-handed axes but can also equip weapons such as maces and swords. Although it cannot wear special equipment like mage robes, thief clothes, or full plate armor, it does have generally heavier armor options than most jobs. It also has access to transcendent class equipment. Biochemist's axe SQI is Djinn.
See: Super Quest Items
An axe imbued with the power of an earth dragon. Causes the earth itself to shake with each swing.
If base STR > 69, Inflict 25% more damage with [Mammonite].
- Guide for Homunculus/Plus AI tweaks January 2008
- Twilight Alchemy III Guide (Mass AD creation) March 2008
- Twilight Alchemy II Guide (Mass Slim White Potion Making) March 2008
- How to get the most out of mirAI July 2008
- Advanced Twilight Alchemy II Guide July 2009
- Installation of MirAI for Homunculus December 2010
|Jobs available to play in Ragnarok Online.|
|For more general gameplay guides, please refer to the Player Guides section.|