Difference between revisions of "Biochemist"

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{{Job Header|job description=Biochemist is the transcendent version of [[Alchemist]].}}
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{{Job Header|job description=''With knowledge comes understanding, and with understanding comes mastery. The Biochemist's knowledge of science has reached the saturation point, leading to a mastery over the laws of nature...''
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Also known as '''Creators''', Biochemist are at the end of the '''[[Merchant]]''' job tree.}}
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==Job Change Quest==
 
==Job Change Quest==
Template to be added.
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Reach job level 40 or higher on High Merchant, then speak to the [[Job Changer]].
<br />
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Alternatively:
==Platinum Skill Quest==
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Find a book called 'the Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhalla so you can change your job through the Biochemist job NPC. Also you must reach at least job level 40 as a transcendent 1st class character.
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==Skills==
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[http://ratemyserver.net/index.php?page=skill_db&jid=4019 '''Creator Skills''' on RateMyServer.net]
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'''Job Bonuses'''<br>
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[http://ratemyserver.net/index.php?page=misc_table_stbonus&op=4019 '''Creator Job Bonuses Table''' on RateMyServer.net]
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==Platinum Skills Quests==
 
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...
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==Equipment==
==SQI==
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Biochemist, like [[Alchemist]], specializes in wielding both one- and two-handed axes but can also equip weapons such as maces and swords.  Although it cannot wear special equipment like mage robes, thief clothes, or full plate armor, it does have generally heavier armor options than most jobs.  It also has access to transcendent class equipment.  Biochemist's axe SQI is Djinn.
{{SQI Info Box|SQI Name=Djinn|Slots=3|Description=An axe imbued with the power of an earth dragon. Causes the earth itself to shake with each swing.|Stats=[Bio Cannibalize] will summon stronger monsters.<br>
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{{SQI Info Box|SQI Name=Djinn|Slots=3|Description=An axe imbued with the power of an earth dragon. Causes the earth itself to shake with each swing.|Stats=If base STR > 69, Inflict 25% more damage with [Mammonite].<br>
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[Bio Cannibalize] will summon stronger monsters.<br>
 
STR + 10, DEX + 20<br>
 
STR + 10, DEX + 20<br>
 
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<br>
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Weapon Level: 4<br>
 
Weapon Level: 4<br>
 
Required Level: None<br>
 
Required Level: None<br>
Applicable Jobs: Alchemist, Creator|Ingredients=*1 Orcish Axe
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Applicable Jobs: Alchemist, Creator|Ingredients=1 Orcish Axe<br>
*1 War Axe [1]
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1 War Axe [1]<br>
*180 Great Nature
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180 Great Nature<br>
*1,000 Old Pick
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1,000 Old Pick<br>
*2 Sandman Card
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2 Sandman Card<br>
*1 Green Petite Egg|Cost=145,000,000z}}
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1 Green Petite Egg|Cost=145,000,000z}}
...<br>
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<br>
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==Basic Builds==
For additional information about obtaining SQIs (Super Quest Items), visit the '''[[SQIs|SQI]]''' page.
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==Active Skills==
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...
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==Leveling Areas==
==Passive Skills==
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...
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==Biochemist Guides==
 
===Basic Guide===
 
(wiki guide)
 
  
===Player Created Guides===
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==Player Guides==
{{PCG Disclaimer}}
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*[[Installation of MirAI for Homunculus]] December 2010
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*[[Advanced Twilight Alchemy II Guide]] July 2009
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*[[How to get the most out of mirAI]] July 2008
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*[[Twilight Alchemy II Guide (Mass Slim White Potion Making)]] March 2008
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*[[Twilight Alchemy III Guide (Mass AD creation)]] March 2008
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*[[Guide for Homunculus/Plus AI tweaks]] January 2008
 
*[[Guide for Homunculus/Plus AI tweaks]] January 2008
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*[[Twilight Alchemy III Guide (Mass AD creation)]] March 2008
 +
*[[Twilight Alchemy II Guide (Mass Slim White Potion Making)]] March 2008
 +
*[[How to get the most out of mirAI]] July 2008
 +
*[[Advanced Twilight Alchemy II Guide]] July 2009
 +
*[[Installation of MirAI for Homunculus]] December 2010
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{{Jobs Navbox}}

Latest revision as of 21:30, 20 July 2018

Biochemist
Biochemist

With knowledge comes understanding, and with understanding comes mastery. The Biochemist's knowledge of science has reached the saturation point, leading to a mastery over the laws of nature...

Also known as Creators, Biochemist are at the end of the Merchant job tree.

Job Information

Job Change QuestSkillsPlatinum Skills QuestsEquipment

Biochemist Guides

Basic BuildsLeveling AreasPlayer Guides


Job Change Quest

Reach job level 40 or higher on High Merchant, then speak to the Job Changer.

Alternatively: Find a book called 'the Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhalla so you can change your job through the Biochemist job NPC. Also you must reach at least job level 40 as a transcendent 1st class character.

Skills

Creator Skills on RateMyServer.net

Job Bonuses

Creator Job Bonuses Table on RateMyServer.net

Platinum Skills Quests

...

Equipment

Biochemist, like Alchemist, specializes in wielding both one- and two-handed axes but can also equip weapons such as maces and swords. Although it cannot wear special equipment like mage robes, thief clothes, or full plate armor, it does have generally heavier armor options than most jobs. It also has access to transcendent class equipment. Biochemist's axe SQI is Djinn.

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Djinn [3]
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An axe imbued with the power of an earth dragon. Causes the earth itself to shake with each swing.

If base STR > 69, Inflict 25% more damage with [Mammonite].
[Bio Cannibalize] will summon stronger monsters.
STR + 10, DEX + 20

Item Class: Axe
Slots: 3
Attack Strength: 250
Attribute: Earth
Weight: 500
Weapon Level: 4
Required Level: None
Applicable Jobs: Alchemist, Creator

Ingredients

1 Orcish Axe
1 War Axe [1]
180 Great Nature
1,000 Old Pick
2 Sandman Card
1 Green Petite Egg

Cost: 145,000,000z


Basic Builds

...

Leveling Areas

...

Player Guides